Server sends the maximum number of players to the master server instead of the maximum number of connections, case-insensitive chat message commands
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@@ -246,7 +246,7 @@ namespace Barotrauma.Networking
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request.AddParameter("servername", name);
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request.AddParameter("serverport", Port);
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request.AddParameter("currplayers", connectedClients.Count);
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request.AddParameter("maxplayers", config.MaximumConnections);
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request.AddParameter("maxplayers", MaxPlayers);
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request.AddParameter("password", string.IsNullOrWhiteSpace(password) ? 0 : 1);
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// execute the request
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@@ -281,7 +281,7 @@ namespace Barotrauma.Networking
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request.AddParameter("serverport", Port);
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request.AddParameter("gamestarted", gameStarted ? 1 : 0);
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request.AddParameter("currplayers", connectedClients.Count);
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request.AddParameter("maxplayers", config.MaximumConnections);
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request.AddParameter("maxplayers", MaxPlayers);
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Log("Refreshing connection with master server...", Color.Cyan);
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@@ -1431,7 +1431,7 @@ namespace Barotrauma.Networking
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{
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string tempStr;
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string command = ChatMessage.GetChatMessageCommand(message, out tempStr);
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switch (command)
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switch (command.ToLowerInvariant())
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{
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case "r":
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case "radio":
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