Fixed AddToGUIUpdateList crashes (I think):
The callbacks from the async requests to master server only assign the response to a variable, preventing GUIComponents from being manipulated from two threads simultaneously
This commit is contained in:
@@ -35,6 +35,7 @@ namespace Barotrauma.Networking
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private RestClient restClient;
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private bool masterServerResponded;
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private IRestResponse masterServerResponse;
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private ServerLog log;
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private GUIButton showLogButton;
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@@ -222,7 +223,7 @@ namespace Barotrauma.Networking
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if (isPublic)
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{
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RegisterToMasterServer();
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CoroutineManager.StartCoroutine(RegisterToMasterServer());
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}
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updateInterval = new TimeSpan(0, 0, 0, 0, 150);
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@@ -234,7 +235,7 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Success;
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}
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private void RegisterToMasterServer()
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private IEnumerable<object> RegisterToMasterServer()
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{
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if (restClient==null)
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{
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@@ -248,25 +249,40 @@ namespace Barotrauma.Networking
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request.AddParameter("currplayers", connectedClients.Count);
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request.AddParameter("maxplayers", MaxPlayers);
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request.AddParameter("password", string.IsNullOrWhiteSpace(password) ? 0 : 1);
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// execute the request
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restClient.ExecuteAsync(request, response =>
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masterServerResponded = false;
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masterServerResponse = null;
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var restRequestHandle = restClient.ExecuteAsync(request, response => MasterServerCallBack(response));
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 15);
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while (!masterServerResponded)
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{
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if (response.StatusCode != System.Net.HttpStatusCode.OK)
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if (DateTime.Now > timeOut)
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{
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DebugConsole.ThrowError("Error while connecting to master server (" + response.StatusCode + ": " + response.StatusDescription + ")");
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return;
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restRequestHandle.Abort();
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DebugConsole.NewMessage("Couldn't register to master server (request timed out)", Color.Red);
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Log("Couldn't register to master server (request timed out)", Color.Red);
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yield return CoroutineStatus.Success;
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}
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if (response != null && !string.IsNullOrWhiteSpace(response.Content))
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{
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DebugConsole.ThrowError("Error while connecting to master server (" + response.Content + ")");
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return;
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}
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yield return CoroutineStatus.Running;
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}
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if (masterServerResponse.StatusCode != System.Net.HttpStatusCode.OK)
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{
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DebugConsole.ThrowError("Error while connecting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")");
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}
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else if (masterServerResponse != null && !string.IsNullOrWhiteSpace(masterServerResponse.Content))
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{
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DebugConsole.ThrowError("Error while connecting to master server (" + masterServerResponse.Content + ")");
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}
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else
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{
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registeredToMaster = true;
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refreshMasterTimer = DateTime.Now + refreshMasterInterval;
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});
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}
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yield return CoroutineStatus.Success;
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}
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private IEnumerable<object> RefreshMaster()
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@@ -289,6 +305,7 @@ namespace Barotrauma.Networking
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sw.Start();
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masterServerResponded = false;
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masterServerResponse = null;
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var restRequestHandle = restClient.ExecuteAsync(request, response => MasterServerCallBack(response));
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 15);
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@@ -298,16 +315,33 @@ namespace Barotrauma.Networking
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{
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restRequestHandle.Abort();
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DebugConsole.NewMessage("Couldn't connect to master server (request timed out)", Color.Red);
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Log("Couldn't connect to master server (request timed out)", Color.Red);
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break;
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//registeredToMaster = false;
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yield return CoroutineStatus.Success;
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}
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yield return CoroutineStatus.Running;
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}
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if (masterServerResponse.Content == "Error: server not found")
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{
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Log("Not registered to master server, re-registering...", Color.Red);
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CoroutineManager.StartCoroutine(RegisterToMasterServer());
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}
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else if (masterServerResponse.ErrorException != null)
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{
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DebugConsole.NewMessage("Error while registering to master server (" + masterServerResponse.ErrorException + ")", Color.Red);
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Log("Error while registering to master server (" + masterServerResponse.ErrorException + ")", Color.Red);
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}
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else if (masterServerResponse.StatusCode != System.Net.HttpStatusCode.OK)
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{
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DebugConsole.NewMessage("Error while reporting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")", Color.Red);
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Log("Error while reporting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")", Color.Red);
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}
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else
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{
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Log("Master server responded", Color.Cyan);
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}
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System.Diagnostics.Debug.WriteLine("took "+sw.ElapsedMilliseconds+" ms");
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yield return CoroutineStatus.Success;
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@@ -315,31 +349,8 @@ namespace Barotrauma.Networking
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private void MasterServerCallBack(IRestResponse response)
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{
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masterServerResponse = response;
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masterServerResponded = true;
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if (response.Content=="Error: server not found")
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{
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Log("Not registered to master server, re-registering...", Color.Red);
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RegisterToMasterServer();
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return;
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}
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if (response.ErrorException != null)
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{
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DebugConsole.NewMessage("Error while registering to master server (" + response.ErrorException + ")", Color.Red);
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Log("Error while registering to master server (" + response.ErrorException + ")", Color.Red);
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return;
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}
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if (response.StatusCode != System.Net.HttpStatusCode.OK)
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{
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DebugConsole.NewMessage("Error while reporting to master server (" + response.StatusCode + ": " + response.StatusDescription + ")", Color.Red);
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Log("Error while reporting to master server (" + response.StatusCode + ": " + response.StatusDescription + ")", Color.Red);
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return;
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}
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Log("Master server responded", Color.Cyan);
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}
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public override void AddToGUIUpdateList()
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@@ -22,6 +22,7 @@ namespace Barotrauma
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//private RestRequestAsyncHandle restRequestHandle;
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private bool masterServerResponded;
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private IRestResponse masterServerResponse;
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private int[] columnX;
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@@ -229,30 +230,21 @@ namespace Barotrauma
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serverList.ClearChildren();
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restRequestHandle.Abort();
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DebugConsole.ThrowError("Couldn't connect to master server (request timed out)");
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yield return CoroutineStatus.Success;
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}
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yield return CoroutineStatus.Running;
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}
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yield return CoroutineStatus.Success;
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}
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private void MasterServerCallBack(IRestResponse response)
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{
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masterServerResponded = true;
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if (response.ErrorException!=null)
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if (masterServerResponse.ErrorException != null)
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{
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serverList.ClearChildren();
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DebugConsole.ThrowError("Error while connecting to master server", response.ErrorException);
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return;
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serverList.ClearChildren();
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DebugConsole.ThrowError("Error while connecting to master server", masterServerResponse.ErrorException);
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}
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if (response.StatusCode!= System.Net.HttpStatusCode.OK)
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else if (masterServerResponse.StatusCode != System.Net.HttpStatusCode.OK)
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{
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serverList.ClearChildren();
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serverList.ClearChildren();
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switch (response.StatusCode)
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switch (masterServerResponse.StatusCode)
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{
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case System.Net.HttpStatusCode.NotFound:
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DebugConsole.ThrowError("Error while connecting to master server (404 - \"" + NetConfig.MasterServerUrl + "\" not found)");
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@@ -262,14 +254,23 @@ namespace Barotrauma
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DebugConsole.ThrowError("The master server may be down for maintenance or temporarily overloaded. Please try again after in a few moments.");
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break;
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default:
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DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
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DebugConsole.ThrowError("Error while connecting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")");
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break;
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}
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return;
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}
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else
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{
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UpdateServerList(masterServerResponse.Content);
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}
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UpdateServerList(response.Content);
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yield return CoroutineStatus.Success;
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}
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private void MasterServerCallBack(IRestResponse response)
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{
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masterServerResponse = response;
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masterServerResponded = true;
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}
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private bool JoinServer(GUIButton button, object obj)
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