Fixed AddToGUIUpdateList crashes (I think):

The callbacks from the async requests to master server only assign the response to a variable, preventing GUIComponents from being manipulated from two threads simultaneously
This commit is contained in:
Regalis
2017-03-14 17:27:15 +02:00
parent 8c659e2a08
commit 3f590da395
2 changed files with 74 additions and 62 deletions

View File

@@ -35,6 +35,7 @@ namespace Barotrauma.Networking
private RestClient restClient;
private bool masterServerResponded;
private IRestResponse masterServerResponse;
private ServerLog log;
private GUIButton showLogButton;
@@ -222,7 +223,7 @@ namespace Barotrauma.Networking
if (isPublic)
{
RegisterToMasterServer();
CoroutineManager.StartCoroutine(RegisterToMasterServer());
}
updateInterval = new TimeSpan(0, 0, 0, 0, 150);
@@ -234,7 +235,7 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Success;
}
private void RegisterToMasterServer()
private IEnumerable<object> RegisterToMasterServer()
{
if (restClient==null)
{
@@ -248,25 +249,40 @@ namespace Barotrauma.Networking
request.AddParameter("currplayers", connectedClients.Count);
request.AddParameter("maxplayers", MaxPlayers);
request.AddParameter("password", string.IsNullOrWhiteSpace(password) ? 0 : 1);
// execute the request
restClient.ExecuteAsync(request, response =>
masterServerResponded = false;
masterServerResponse = null;
var restRequestHandle = restClient.ExecuteAsync(request, response => MasterServerCallBack(response));
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 15);
while (!masterServerResponded)
{
if (response.StatusCode != System.Net.HttpStatusCode.OK)
if (DateTime.Now > timeOut)
{
DebugConsole.ThrowError("Error while connecting to master server (" + response.StatusCode + ": " + response.StatusDescription + ")");
return;
restRequestHandle.Abort();
DebugConsole.NewMessage("Couldn't register to master server (request timed out)", Color.Red);
Log("Couldn't register to master server (request timed out)", Color.Red);
yield return CoroutineStatus.Success;
}
if (response != null && !string.IsNullOrWhiteSpace(response.Content))
{
DebugConsole.ThrowError("Error while connecting to master server (" + response.Content + ")");
return;
}
yield return CoroutineStatus.Running;
}
if (masterServerResponse.StatusCode != System.Net.HttpStatusCode.OK)
{
DebugConsole.ThrowError("Error while connecting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")");
}
else if (masterServerResponse != null && !string.IsNullOrWhiteSpace(masterServerResponse.Content))
{
DebugConsole.ThrowError("Error while connecting to master server (" + masterServerResponse.Content + ")");
}
else
{
registeredToMaster = true;
refreshMasterTimer = DateTime.Now + refreshMasterInterval;
});
}
yield return CoroutineStatus.Success;
}
private IEnumerable<object> RefreshMaster()
@@ -289,6 +305,7 @@ namespace Barotrauma.Networking
sw.Start();
masterServerResponded = false;
masterServerResponse = null;
var restRequestHandle = restClient.ExecuteAsync(request, response => MasterServerCallBack(response));
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 15);
@@ -298,16 +315,33 @@ namespace Barotrauma.Networking
{
restRequestHandle.Abort();
DebugConsole.NewMessage("Couldn't connect to master server (request timed out)", Color.Red);
Log("Couldn't connect to master server (request timed out)", Color.Red);
break;
//registeredToMaster = false;
yield return CoroutineStatus.Success;
}
yield return CoroutineStatus.Running;
}
if (masterServerResponse.Content == "Error: server not found")
{
Log("Not registered to master server, re-registering...", Color.Red);
CoroutineManager.StartCoroutine(RegisterToMasterServer());
}
else if (masterServerResponse.ErrorException != null)
{
DebugConsole.NewMessage("Error while registering to master server (" + masterServerResponse.ErrorException + ")", Color.Red);
Log("Error while registering to master server (" + masterServerResponse.ErrorException + ")", Color.Red);
}
else if (masterServerResponse.StatusCode != System.Net.HttpStatusCode.OK)
{
DebugConsole.NewMessage("Error while reporting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")", Color.Red);
Log("Error while reporting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")", Color.Red);
}
else
{
Log("Master server responded", Color.Cyan);
}
System.Diagnostics.Debug.WriteLine("took "+sw.ElapsedMilliseconds+" ms");
yield return CoroutineStatus.Success;
@@ -315,31 +349,8 @@ namespace Barotrauma.Networking
private void MasterServerCallBack(IRestResponse response)
{
masterServerResponse = response;
masterServerResponded = true;
if (response.Content=="Error: server not found")
{
Log("Not registered to master server, re-registering...", Color.Red);
RegisterToMasterServer();
return;
}
if (response.ErrorException != null)
{
DebugConsole.NewMessage("Error while registering to master server (" + response.ErrorException + ")", Color.Red);
Log("Error while registering to master server (" + response.ErrorException + ")", Color.Red);
return;
}
if (response.StatusCode != System.Net.HttpStatusCode.OK)
{
DebugConsole.NewMessage("Error while reporting to master server (" + response.StatusCode + ": " + response.StatusDescription + ")", Color.Red);
Log("Error while reporting to master server (" + response.StatusCode + ": " + response.StatusDescription + ")", Color.Red);
return;
}
Log("Master server responded", Color.Cyan);
}
public override void AddToGUIUpdateList()

View File

@@ -22,6 +22,7 @@ namespace Barotrauma
//private RestRequestAsyncHandle restRequestHandle;
private bool masterServerResponded;
private IRestResponse masterServerResponse;
private int[] columnX;
@@ -229,30 +230,21 @@ namespace Barotrauma
serverList.ClearChildren();
restRequestHandle.Abort();
DebugConsole.ThrowError("Couldn't connect to master server (request timed out)");
yield return CoroutineStatus.Success;
}
yield return CoroutineStatus.Running;
}
yield return CoroutineStatus.Success;
}
private void MasterServerCallBack(IRestResponse response)
{
masterServerResponded = true;
if (response.ErrorException!=null)
if (masterServerResponse.ErrorException != null)
{
serverList.ClearChildren();
DebugConsole.ThrowError("Error while connecting to master server", response.ErrorException);
return;
serverList.ClearChildren();
DebugConsole.ThrowError("Error while connecting to master server", masterServerResponse.ErrorException);
}
if (response.StatusCode!= System.Net.HttpStatusCode.OK)
else if (masterServerResponse.StatusCode != System.Net.HttpStatusCode.OK)
{
serverList.ClearChildren();
serverList.ClearChildren();
switch (response.StatusCode)
switch (masterServerResponse.StatusCode)
{
case System.Net.HttpStatusCode.NotFound:
DebugConsole.ThrowError("Error while connecting to master server (404 - \"" + NetConfig.MasterServerUrl + "\" not found)");
@@ -262,14 +254,23 @@ namespace Barotrauma
DebugConsole.ThrowError("The master server may be down for maintenance or temporarily overloaded. Please try again after in a few moments.");
break;
default:
DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
DebugConsole.ThrowError("Error while connecting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")");
break;
}
return;
}
else
{
UpdateServerList(masterServerResponse.Content);
}
UpdateServerList(response.Content);
yield return CoroutineStatus.Success;
}
private void MasterServerCallBack(IRestResponse response)
{
masterServerResponse = response;
masterServerResponded = true;
}
private bool JoinServer(GUIButton button, object obj)