PowerContainer syncing, clients can't launch a turret until the server tells them to

This commit is contained in:
Regalis
2017-03-11 15:40:18 +02:00
parent 9e3d51edf4
commit 0874a0b059
2 changed files with 81 additions and 38 deletions

View File

@@ -2,10 +2,12 @@
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
class PowerContainer : Powered, IDrawableComponent
class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
//[power/min]
float capacity;
@@ -62,7 +64,7 @@ namespace Barotrauma.Items.Components
{
if (!MathUtils.IsValid(value)) return;
rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed);
rechargeSpeed = MathUtils.Round(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
rechargeSpeed = MathUtils.RoundTowardsClosest(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
}
}
@@ -87,14 +89,26 @@ namespace Barotrauma.Items.Components
var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", GUI.Style, GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
RechargeSpeed = rechargeSpeed - maxRechargeSpeed * 0.1f;
if (GameMain.Server != null)
item.CreateServerEvent(this);
else if (GameMain.Client != null)
item.CreateClientEvent(this);
return true;
};
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = Math.Max(rechargeSpeed + maxRechargeSpeed * 0.1f, 0.0f);
RechargeSpeed = rechargeSpeed + maxRechargeSpeed * 0.1f;
if (GameMain.Server != null)
item.CreateServerEvent(this);
else if (GameMain.Client != null)
item.CreateClientEvent(this);
return true;
};
}
@@ -245,31 +259,40 @@ namespace Barotrauma.Items.Components
GuiFrame.Update(1.0f / 60.0f);
}
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
public void ClientWrite(NetBuffer msg, object[] extraData)
{
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
DebugConsole.NewMessage("writing recharge speed " + (rechargeSpeed / MaxRechargeSpeed * 10), Color.White);
msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
float newRechargeSpeed = msg.ReadRangedInteger(0,10) / 10.0f * maxRechargeSpeed;
DebugConsole.NewMessage("received recharge speed " + newRechargeSpeed, Color.White);
if (item.CanClientAccess(c))
{
RechargeSpeed = newRechargeSpeed;
}
item.CreateServerEvent(this);
}
public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
float chargeSpeed = MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeSpeed, 0.0f, 1.0f, 8);
DebugConsole.NewMessage("writing recharge speed " + (rechargeSpeed / MaxRechargeSpeed * 10), Color.White);
msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
RechargeSpeed = msg.ReadRangedSingle(0.0f, 1.0f, 8) * maxRechargeSpeed;
RechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
Charge = msg.ReadRangedSingle(0.0f, 1.0f, 8) * capacity;
}
}
}
}

View File

@@ -5,10 +5,12 @@ using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using FarseerPhysics;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
class Turret : Powered, IDrawableComponent
class Turret : Powered, IDrawableComponent, IServerSerializable
{
Sprite barrelSprite;
@@ -159,12 +161,12 @@ namespace Barotrauma.Items.Components
{
rotation = maxRotation;
}
}
public override bool Use(float deltaTime, Character character = null)
{
if (GameMain.Client != null) return false;
if (reload > 0.0f) return false;
var projectiles = GetLoadedProjectiles(true);
@@ -181,11 +183,21 @@ namespace Barotrauma.Items.Components
float takePower = Math.Min(powerConsumption - availablePower, batteryPower);
battery.Charge -= takePower/3600.0f;
if (GameMain.Server != null)
{
battery.Item.CreateServerEvent(battery);
}
}
Launch(projectiles[0].Item);
reload = reloadTime;
return true;
}
Item projectile = projectiles[0].Item;
private void Launch(Item projectile)
{
reload = reloadTime;
projectile.Drop();
projectile.body.Dir = 1.0f;
@@ -196,12 +208,14 @@ namespace Barotrauma.Items.Components
projectile.FindHull();
projectile.Submarine = projectile.body.Submarine;
projectiles[0].Use(deltaTime);
projectiles[0].User = character;
projectile.Use((float)Timing.Step);
if (projectile.Container != null) projectile.Container.RemoveContained(projectile);
return true;
if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.components.IndexOf(this), projectile });
}
}
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
@@ -249,8 +263,6 @@ namespace Barotrauma.Items.Components
objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, ""));
return false;
}
}
//enough shells and power
@@ -274,20 +286,10 @@ namespace Barotrauma.Items.Components
character.CursorPosition = closestEnemy.WorldPosition;
if (item.Submarine!=null) character.CursorPosition -= item.Submarine.Position;
character.SetInput(InputType.Aim, false, true);
//Vector2 receive
//Vector2 centerPos = new Vector2(item.WorldRect.X + barrelPos.X, item.WorldRect.Y - barrelPos.Y);
//Vector2 offset = receivedPos - centerPos;
//offset.Y = -offset.Y;
//targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset));
float enemyAngle = MathUtils.VectorToAngle(closestEnemy.WorldPosition-item.WorldPosition);
float turretAngle = -rotation;
if (Math.Abs(MathUtils.GetShortestAngle(enemyAngle, turretAngle)) > 0.01f) return false;
var pickedBody = Submarine.PickBody(ConvertUnits.ToSimUnits(item.WorldPosition), closestEnemy.SimPosition, null);
@@ -295,9 +297,7 @@ namespace Barotrauma.Items.Components
if (objective.Option.ToLowerInvariant() == "fire at will") Use(deltaTime, character);
return false;
}
private float GetAvailablePower()
@@ -386,6 +386,26 @@ namespace Barotrauma.Items.Components
break;
}
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
//ID of the launched projectile
msg.Write((UInt16)extraData[2]);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
UInt16 projectileID = msg.ReadUInt16();
Item projectile = Entity.FindEntityByID(projectileID) as Item;
if (projectile == null)
{
DebugConsole.ThrowError("Failed to launch a projectile - item with the ID \""+projectileID+" not found");
return;
}
Launch(projectile);
}
}
}