Fixed items that aren't selected with the default select key being impossible to interact with, unconscious characters CanBeSelected

This commit is contained in:
Regalis
2017-03-19 18:29:53 +02:00
parent 4285cdde27
commit dde0160956
2 changed files with 6 additions and 12 deletions

View File

@@ -446,7 +446,7 @@ namespace Barotrauma
{
get
{
return isDead || Stun > 0.0f || LockHands;
return isDead || Stun > 0.0f || LockHands || IsUnconscious;
}
}
@@ -661,28 +661,22 @@ namespace Barotrauma
{
case InputType.Left:
return !(dequeuedInput.HasFlag(InputNetFlags.Left)) && (prevDequeuedInput.HasFlag(InputNetFlags.Left));
//break;
case InputType.Right:
return !(dequeuedInput.HasFlag(InputNetFlags.Right)) && (prevDequeuedInput.HasFlag(InputNetFlags.Right));
//break;
case InputType.Up:
return !(dequeuedInput.HasFlag(InputNetFlags.Up)) && (prevDequeuedInput.HasFlag(InputNetFlags.Up));
//break;
case InputType.Down:
return !(dequeuedInput.HasFlag(InputNetFlags.Down)) && (prevDequeuedInput.HasFlag(InputNetFlags.Down));
//break;
case InputType.Run:
return !(dequeuedInput.HasFlag(InputNetFlags.Run)) && (prevDequeuedInput.HasFlag(InputNetFlags.Run));
//break;
case InputType.Crouch:
return !(dequeuedInput.HasFlag(InputNetFlags.Crouch)) && (prevDequeuedInput.HasFlag(InputNetFlags.Crouch));
//break;
case InputType.Select:
return dequeuedInput.HasFlag(InputNetFlags.Select); //TODO: clean up the way this input is registered
//break;
return dequeuedInput.HasFlag(InputNetFlags.Select); //TODO: clean up the way this input is registered
case InputType.Use:
return !(dequeuedInput.HasFlag(InputNetFlags.Use)) && (prevDequeuedInput.HasFlag(InputNetFlags.Use));
default:
return false;
//break;
}
}

View File

@@ -212,7 +212,7 @@ namespace Barotrauma
{
msg.Write(memInput[i].intAim);
}
if (memInput[i].states.HasFlag(InputNetFlags.Select))
if (memInput[i].states.HasFlag(InputNetFlags.Select) || memInput[i].states.HasFlag(InputNetFlags.Use))
{
msg.Write(memInput[i].interact);
}
@@ -254,7 +254,7 @@ namespace Barotrauma
{
newAim = msg.ReadUInt16();
}
if (newInput.HasFlag(InputNetFlags.Select))
if (newInput.HasFlag(InputNetFlags.Select) || newInput.HasFlag(InputNetFlags.Use))
{
newInteract = msg.ReadUInt16();
}