Joonas Rikkonen
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dc8b49b5b6
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(e3f5b70a3) Updated vanilla sub preview images (resolution 1024 x 448-512)
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2019-04-06 17:52:23 +03:00 |
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Joonas Rikkonen
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f80e9a29a7
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(301f0a344) Option to set a custom preview image for subs
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2019-04-06 17:50:53 +03:00 |
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Joonas Rikkonen
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c19899769e
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(cb10b53db) Fixed GUIImage.RecalculateScale throwing an exception if the sprite is not set, use relative scales in GUINumberInput to make the child elements scale dynamically with the parent
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2019-04-06 17:50:40 +03:00 |
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Joonas Rikkonen
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7b3ccde624
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(46f58eedd) Set submarine preview image resolution back to 256x128. For some reason, higher resolutions seem to cause hangs for when loading the image. I suspected it was because of encoding the image as a Base64 string into the xml, but that doesn't seem to case: I tried saving the image as a separate file instead, and it still causes the same problem (see #19 in the private repo).
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2019-04-06 17:50:27 +03:00 |
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Joonas Rikkonen
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8d8478432f
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(00783cc63) Don't premultiply submarine preview image alpha, fixed background texture not covering the whole preview image when using an image resolution larger than the size of the texture
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2019-04-06 17:50:13 +03:00 |
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Joonas Rikkonen
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4359de7b7e
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(f6b392c84) Fixed TextureLoader.FromStream always premultiplying the alpha channel regardless of the value of the preMultiplyAlpha argument
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2019-04-06 17:49:59 +03:00 |
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Joonas Rikkonen
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8cb5576955
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(abdc60f9d) Resaved vanilla subs with higher-res preview images
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2019-04-06 17:49:46 +03:00 |
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Joonas Rikkonen
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14d0daf16d
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(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:49:31 +03:00 |
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Joonas Rikkonen
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45c1ed499a
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(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
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2019-04-06 17:49:18 +03:00 |
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Joonas Rikkonen
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ea463acc60
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(e7176c489) Tweaks to the workshop screen
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2019-04-06 17:49:05 +03:00 |
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Joonas Rikkonen
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3f42d889a2
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(166d035d7) New powerOn sounds
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2019-04-06 17:48:52 +03:00 |
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Joonas Rikkonen
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110a63b88b
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(5bd37e693) Removed PAX.sub
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2019-04-06 17:48:38 +03:00 |
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Joonas Rikkonen
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d1d0a083b4
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(2986c8359) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:48:26 +03:00 |
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Joonas Rikkonen
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c94f888c4d
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(5d73de170) Fixed RefreshSavedSub removing an extra sub from the list (causing an index out of range exception if refreshing a sub at the end of the list)
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2019-04-06 17:48:13 +03:00 |
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Joonas Rikkonen
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8e56174d28
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(6a236c1f3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:47:58 +03:00 |
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Joonas Rikkonen
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ebb62d2fd2
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(a432c283e) Fixed popping texture when fixing reactor
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2019-04-06 17:47:45 +03:00 |
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Joonas Rikkonen
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4238676548
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(80a1a0003) Made electrical engineers responsible for operating the reactor.
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2019-04-06 17:47:32 +03:00 |
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Joonas Rikkonen
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8713b0ba8e
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(9a1210d72) Fixed not being able to zoom out fully with turrets
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2019-04-06 17:47:20 +03:00 |
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Joonas Rikkonen
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7e49140920
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(9a23cb0c4) New decoy sprite
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2019-04-06 17:47:07 +03:00 |
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Joonas Rikkonen
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0725e1c4b2
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(1d7e76d1f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:46:55 +03:00 |
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Joonas Rikkonen
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f958f5fb44
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(248ac43ed) Added inventory icons for Physicorium items armor, helmet, ammunition box and spear + normal and explosive spear (not yet implemented)
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2019-04-06 17:46:42 +03:00 |
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Joonas Rikkonen
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6fed28e80b
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(b00ce5ec2) Fixed character's feet levitating when standing at the base of a staircase without climbing it. Closes #1275
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2019-04-05 16:21:41 +03:00 |
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Joonas Rikkonen
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6199f68999
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(3fde2a20d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:21:26 +03:00 |
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Joonas Rikkonen
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a3ff707a31
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(cf99ace8a) Fix bots entering the combat state if taking damage from falling etc.
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2019-04-05 16:21:12 +03:00 |
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Joonas Rikkonen
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69c414dfc9
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(34cca982f) Steering tweaks that should fix bots not being able to proceed on ladders when the next waypoint is not on the ladder but the one after that is.
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2019-04-05 16:20:58 +03:00 |
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Joonas Rikkonen
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11a77e3694
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(83dad7f87) Fixed crashing when attempting to use the turrets in character mode in the sub editor
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2019-04-05 16:20:42 +03:00 |
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Joonas Rikkonen
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e086af2c6f
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(bebc37619) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:20:27 +03:00 |
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Joonas Rikkonen
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25768d8845
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(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
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2019-04-05 16:20:11 +03:00 |
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Joonas Rikkonen
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501a114000
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(4119dec1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:19:55 +03:00 |
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Joonas Rikkonen
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d7364171fb
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(e31a38ae1) Fixed spritebatch not being disposed when saving submarine preview images, don't reload all subs when saving a sub
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2019-04-05 16:19:40 +03:00 |
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Joonas Rikkonen
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592683afa8
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(4cdc7cef2) Changed Pause Menu quit button to say "Main Menu" as you aren't closing the game when pressing it
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2019-04-05 16:19:22 +03:00 |
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Joonas Rikkonen
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161f725778
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(2b36813ef) Added Back button to submarine editor
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2019-04-05 16:19:07 +03:00 |
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Joonas Rikkonen
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8f42801c7a
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(2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming.
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2019-04-05 16:18:52 +03:00 |
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Joonas Rikkonen
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350e6d6036
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(5c39920a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:18:37 +03:00 |
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Joonas Rikkonen
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aef3a96d60
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(cb01ae2fe) Small adjustments to Sub Editor entity list
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2019-04-05 16:18:23 +03:00 |
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Joonas Rikkonen
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f6bf7d9219
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(dc09b0993) Fix bots not aiming with the welding tool when trying to repair, because of a dump error when checking the RequireAimToUse property.
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2019-04-05 16:18:08 +03:00 |
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Joonas Rikkonen
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d259ac40a2
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(33511440f) Small tweaks to the Sub Editor screen
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2019-04-05 16:17:53 +03:00 |
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Joonas Rikkonen
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2e5da818ba
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(ca275c7a4) Tune Crawler attack (on ground only) so that it applies forces also to torso, which will make her to jump a bit. Rise the torso and head positions and the collider offset from ground a bit.
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2019-04-05 16:17:37 +03:00 |
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Joonas Rikkonen
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aafb463dcf
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(2c44bade5) Workshop UI improvements final
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2019-04-05 16:17:24 +03:00 |
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Joonas Rikkonen
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e3c7b67a5e
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(82fdb1b93) Higher-res tickbox & radio button sprites
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2019-04-05 16:17:09 +03:00 |
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Joonas Rikkonen
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f787256dc8
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(03383d4e3) Fixed items being impossible to select in character mode in the sub editor when using the legacy control scheme
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2019-04-05 16:16:54 +03:00 |
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Joonas Rikkonen
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f475c16b71
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(802af8fef) Changed workshop items to be ordered by total unique subscriptions rather than trending which is view based
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2019-04-05 16:16:40 +03:00 |
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Joonas Rikkonen
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5a1f55ade5
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(9cf9078c7) Changelog additions
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2019-04-05 16:16:26 +03:00 |
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Joonas Rikkonen
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2fbd1a1d92
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(93746b96f) Workshop menu layout improvements
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2019-04-05 16:16:09 +03:00 |
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Joonas Rikkonen
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2b1458a89f
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(6e2d03d7f) Changelog update
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2019-04-05 16:15:54 +03:00 |
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Joonas Rikkonen
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19b451ff17
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(5ddee76aa) Workshop UI improvements #2
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2019-04-05 16:15:40 +03:00 |
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Joonas Rikkonen
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07c40f317f
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(52c7231e3) Reparse item messages when key bindings are changed
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2019-04-05 16:15:27 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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9618c9b7e9
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(db8417634) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-28 18:09:19 +02:00 |
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