Joonas Rikkonen
da71b6bf9c
Option to supply a reason for banning/kicking, logic for handling question prompts in the debug console
2017-07-02 15:25:55 +03:00
Joonas Rikkonen
fb5db81d10
Recompiled OpenGL shaders for MonoGame 3.6
2017-07-01 22:09:30 +03:00
Joonas Rikkonen
a1bc622faa
Added new particle sprites to the correct project
2017-07-01 15:23:32 +03:00
Joonas Rikkonen
e15f5a881b
Merge branch 'dedicated-server' (TODO: make sure I didn't break anything)
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Conflicts:
Barotrauma/Barotrauma.csproj
Barotrauma/BarotraumaShared/Source/Characters/AI/AIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AICharacter.cs
Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs
Barotrauma/BarotraumaShared/Source/Characters/Attack.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Characters/CharacterNetworking.cs
Barotrauma/BarotraumaShared/Source/Characters/Limb.cs
Barotrauma/BarotraumaShared/Source/Events/MonsterEvent.cs
Barotrauma/BarotraumaShared/Source/Map/Explosion.cs
2017-06-30 21:02:52 +03:00
Joonas Rikkonen
3981b4efa3
- Enemies wander randomly if they can't find a path to a selected attack target.
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- Enemies don't select hulls as targets if they're already inside.
- FishAnimController updates the walking animation even if the character is not moving (otherwise the character would just fall down if TargetMovement is zero).
- Eating anim tweaking.
2017-06-30 17:28:52 +03:00
Joonas Rikkonen
bb91c8ce75
Fixed occasional "trying to read past the buffer size" errors when reading messages from the clients
2017-06-29 21:21:37 +03:00
Joonas Rikkonen
1b5c4ae63a
UpdateControlled only runs on the controlled character (-> fixes camera always focusing on the last spawned character)
2017-06-29 18:49:54 +03:00
Joonas Rikkonen
d2f062ca61
Fixed a compilation error when the DEBUG symbol is defined
2017-06-29 17:14:22 +03:00
Joonas Rikkonen
84e3c062a6
Merge branch 'ai-overhaul'
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Conflicts:
Barotrauma/Source/Characters/Attack.cs
2017-06-29 17:02:37 +03:00
Joonas Rikkonen
d6228500f4
Fixed submarine positions not being sent
2017-06-29 00:17:21 +03:00
Joonas Rikkonen
0998cdbe01
Server queues entity position updates and delays sending them if there's not enough room in a message after writing the entity events and chat messages.
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+ removed unused SparseUpdate
2017-06-28 23:05:41 +03:00
Joonas Rikkonen
b904cb8e0e
Fixed crashing if a message has no room for any entityevents (TODO: make sure item position updates don't take up all the space in the messages and prevent entityevents from being sent)
2017-06-28 18:38:24 +03:00
Joonas Rikkonen
450020b47c
Characters don't attempt to grab grab severed limbs when dragging dead bodies
2017-06-28 17:08:56 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
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- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00
juanjp600
330b24bcf6
Some more cleanup + event desync debug messages
2017-06-25 22:09:41 -03:00
juanjp600
b7a0bff294
Some cleanup
2017-06-23 17:48:49 -03:00
juanjp600
d6d8a5b868
Removed BarotraumaServer's MonoGame dependency
2017-06-23 14:43:43 -03:00
juanjp600
89c92564b5
Consistent Update parameter order
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(deltaTime, cam) instead of (cam, deltaTime)
2017-06-23 10:30:45 -03:00
juanjp600
1dc255bc2f
Merge branch 'master' into dedicated-server
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# Conflicts:
# BarotraumaClient/Source/GameSettings.cs
# BarotraumaClient/Source/Screens/NetLobbyScreen.cs
2017-06-23 10:21:02 -03:00
juanjp600
3b343899c0
"seed" command
2017-06-23 10:15:29 -03:00
juanjp600
ad1935fdcf
Added commands to change sub, shuttle, gamemode & mission
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Also fixed the exe icons
2017-06-22 21:42:09 -03:00
juanjp600
be2074b4f0
Added some convenient console commands
2017-06-22 19:51:19 -03:00
juanjp600
72d5cb227b
Fixed EndGame not working properly + Fixed exception when clients disconnected during a round
2017-06-22 15:20:11 -03:00
Joonas Rikkonen
03670d735d
Crawlers and mantises can attach to ice walls when idling
2017-06-22 20:05:19 +03:00
Joonas Rikkonen
397e6a5a97
The camera zooms out further when controlling a large non-humanoid character
2017-06-22 19:04:22 +03:00
juanjp600
5d5923ab28
Rebuilt freetype6.dll with Visual Studio 2015, statically linked runtime
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Potential fix for issue #3 ?
2017-06-22 12:18:27 -03:00
Joonas Rikkonen
e090806d3a
- Charybdis's and coelanths can eat other creatures.
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- Split charybdis's tail into several parts, the single stiff tail limb made it too difficult for it to turn around.
- Option to override the torque that's used to rotate the mainlimb of swimming creatures to the correct direction.
- The scale of the characters' limbs is taken into account in EditCharacterScreen.
2017-06-22 18:16:00 +03:00
juanjp600
c1780fa7b7
Server sleep time is slightly smarter + loading debug messages
2017-06-22 00:24:30 -03:00
juanjp600
6b65e94d41
Fixed map collider generation
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I didn't realize the bodies were generated in the same method that generates the mesh triangles, TODO consider splitting that
2017-06-21 18:45:06 -03:00
juanjp600
7ab01b8237
Fixed linked subs not spawning
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Turns out the game actually sets Screen.Selected to null when the game starts, so the server would break on EditMapScreen checks.
2017-06-21 14:51:36 -03:00
Joonas Rikkonen
de00eb2ab4
Some fixes to attachable items (buttons, signal items, etc):
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- Syncing the attached/detached state of the items. This should fix the "received a position update for an item with no physics body " errors: midround-joining clients didn't get notified if an item had been detached, causing the error to appear every time it receives a position update.
- Detached items can be picked up just like any other item, instead of having to use a wrench and wait for the item to "detach".
- Wires can't be connected to items with a physics body (such as detached buttons).
2017-06-21 20:45:33 +03:00
Joonas Rikkonen
38f92acf8e
Bunch of fixes to null reference exceptions caused by removing characters mid-round
2017-06-21 16:56:35 +03:00
Joonas Rikkonen
4ac9aa09c6
Eaten characters disappear, tweaked the movements of the eater a bit
2017-06-21 16:55:56 +03:00
juanjp600
0740579f62
Ingame syncing kinda works
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Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
2017-06-20 22:28:18 -03:00
Joonas Rikkonen
db9a77fb25
Fix for IndexOutOfRange exceptions during map generation caused by very large wall cells near the entrance of the level (example seed: i1qecA7V)
2017-06-20 21:19:04 +03:00
Joonas Rikkonen
f0873bdae6
Progress on making creatures eat each other, waists of humanoid characters can't be severed from the torso because they're used to anchor colliders to dead characters
2017-06-20 21:16:42 +03:00
Joonas Rikkonen
d07649463b
Fixed limbs becoming severed even if the character isn't dead, severed limbs fade out after 10 seconds
2017-06-20 21:01:59 +03:00
juanjp600
7003214847
Console colors, begin RNG rework
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This is gonna be a PAIN
2017-06-19 21:30:57 -03:00
juanjp600
384819c528
Merge branch 'dedicated-server' of https://github.com/Regalis11/Barotrauma into dedicated-server
2017-06-19 15:13:15 -03:00
juanjp600
fbe7dfc6fb
Dedicated server actually works to some extent
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Clients can connect and use chat, the sub list isn't synced properly and there's no way to start a game yet
2017-06-19 15:12:19 -03:00
Joonas Rikkonen
6f75a928ea
Fixed a compilation error when the DEBUG symbol is defined
2017-06-19 19:51:22 +03:00
Joonas Rikkonen
d2ab71b07d
"Explosion" debug command
2017-06-19 19:26:53 +03:00
Joonas Rikkonen
aa541695fc
Working towards making monsters eat dead characters (WIP)
2017-06-19 19:24:59 +03:00
juanjp600
16bc68d768
BarotraumaServer compiles
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Cleanup + fixes coming up next
2017-06-18 22:41:44 -03:00
Juan Pablo Arce
8f37e14917
Split Machines ItemComponents
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There's still a lot of work to do before we can get the server to compile
2017-06-18 14:36:11 -03:00
juanjp600
7168a534ed
Further separation of client-specific code
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Still not done here, just gonna push a commit now so I can pull this from elsewhere.
2017-06-16 16:02:07 -03:00
juanjp600
e4a878113f
Fixed client compilation errors
2017-06-14 18:24:11 -03:00
juanjp600
96b08ed8aa
Updated project files
2017-06-14 17:39:01 -03:00
juanjp600
7bc535780c
Reducing usage of #if CLIENT / #elif SERVER
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The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
2017-06-14 17:30:40 -03:00
Joonas Rikkonen
06e23ffe6d
Some tweaks to make enemy attacks less likely to miss:
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- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking).
- Enemies attack towards the closest limb of their target instead of the main limb.
2017-06-14 20:49:03 +03:00