Fixed client compilation errors
This commit is contained in:
@@ -8,6 +8,8 @@ namespace Barotrauma
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{
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partial class GameScreen : Screen
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{
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private Color waterColor = new Color(0.75f, 0.8f, 0.9f, 1.0f);
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private BlurEffect lightBlur;
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readonly RenderTarget2D renderTargetBackground;
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@@ -5,39 +5,8 @@ using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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class SpriteSheet : Sprite
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partial class SpriteSheet : Sprite
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{
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private Rectangle[] sourceRects;
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public int FrameCount
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{
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get { return sourceRects.Length; }
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}
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public SpriteSheet(XElement element, string path = "", string file = "")
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: base(element, path, file)
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{
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int columnCount = Math.Max(ToolBox.GetAttributeInt(element, "columns", 1), 1);
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int rowCount = Math.Max(ToolBox.GetAttributeInt(element, "rows", 1), 1);
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sourceRects = new Rectangle[rowCount * columnCount];
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int cellWidth = SourceRect.Width / columnCount;
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int cellHeight = SourceRect.Height / rowCount;
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for (int x = 0; x < columnCount; x++)
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{
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for (int y = 0; y < rowCount; y++)
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{
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sourceRects[x + y * columnCount] = new Rectangle(x * cellWidth, y * cellHeight, cellWidth, cellHeight);
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}
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}
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origin = ToolBox.GetAttributeVector2(element, "origin", new Vector2(0.5f, 0.5f));
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origin.X = origin.X * cellWidth;
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origin.Y = origin.Y * cellHeight;
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}
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public override void Draw(SpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?))
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{
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if (texture == null) return;
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@@ -9,7 +9,7 @@ namespace Barotrauma
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{
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public partial class Sprite
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{
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private void LoadTexture(ref Vector4 sourceVector,ref bool shouldReturn)
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private void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn)
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{
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//do nothing
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}
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@@ -23,3 +23,5 @@ namespace Barotrauma
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{
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//do nothing
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}
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}
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}
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@@ -1298,7 +1298,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveManager.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveOperateItem.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveRescue.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveRescureAll.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveRescueAll.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Order.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\PathFinder.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\SteeringManager.cs" />
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@@ -181,7 +181,7 @@ namespace Barotrauma
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return priority;
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}
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private static float GetHullSafety(Hull hull, Character character)
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public static float GetHullSafety(Hull hull, Character character)
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{
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if (hull == null) return 0.0f;
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@@ -7,8 +7,6 @@ namespace Barotrauma
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{
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private Camera cam;
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private Color waterColor = new Color(0.75f, 0.8f, 0.9f, 1.0f);
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public override Camera Cam
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{
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get { return cam; }
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@@ -1,11 +1,10 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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class SpriteSheet : Sprite
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partial class SpriteSheet : Sprite
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{
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private Rectangle[] sourceRects;
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@@ -37,19 +36,5 @@ namespace Barotrauma
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origin.X = origin.X * cellWidth;
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origin.Y = origin.Y * cellHeight;
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}
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public override void Draw(SpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?))
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{
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if (texture == null) return;
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spriteBatch.Draw(texture, pos + offset, sourceRects[0], color, rotation + rotate, origin, scale, spriteEffect, depth == null ? this.depth : (float)depth);
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}
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public void Draw(SpriteBatch spriteBatch, int spriteIndex, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = default(float?))
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{
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if (texture == null) return;
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spriteBatch.Draw(texture, pos + offset, sourceRects[spriteIndex], color, rotation + rotate, origin, scale, spriteEffect, depth == null ? this.depth : (float)depth);
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}
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}
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}
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@@ -418,7 +418,7 @@ Global
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{008C0F83-E914-4966-9135-EA885059EDD8} = {F35DF9BF-0BED-4FEF-A51C-DD83C531882F}
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{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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{49BA1C69-6104-41AC-A5D8-B54FA9F696E8} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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{251AAFE1-F24B-4837-9128-9D04FCBFD528} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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{251AAFE1-F24B-4837-9128-9D04FCBFD528} = {F35DF9BF-0BED-4FEF-A51C-DD83C531882F}
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{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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{C293DB32-FA42-486D-B128-5A12522FAE4E} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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{2E4773B7-961A-4328-9D77-9749F9071CA2} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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