Joonas Rikkonen
4eba8faccf
(b619092ec) Continue working on the Charybdis. Refactor enemy ai attack limb selection logic. Implement FallBackUntilCanAttack behaviour.
2019-03-29 17:26:12 +02:00
Joonas Rikkonen
a64096b5aa
(24cde6cae) Add a static sight range. Considerably increase the hull sight ranges.
2019-03-29 17:25:58 +02:00
Joonas Rikkonen
ddfd7274e9
(d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-29 17:24:17 +02:00
Joonas Rikkonen
ca08b803dc
(891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions
2019-03-29 17:24:02 +02:00
Joonas Rikkonen
c0cf060526
(7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature).
2019-03-29 17:20:54 +02:00
Joonas Rikkonen
44a8bfce08
(808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around.
2019-03-28 18:09:05 +02:00
Joonas Rikkonen
72e7cb6e99
(b0feecc1f) Use the code that includes wall avoidance for wandering also in AIObjectiveFindSafety and AIObjectiveGetItem when the target is unreachable.
2019-03-28 12:35:01 +02:00
Joonas Rikkonen
05f12a144b
(afed4e8fa) Check that the container is in the same hull than the character before allowing to contain items. Might solve the floating diving suit mentioned in #1362 .
2019-03-28 12:34:47 +02:00
Joonas Rikkonen
e6c3d6d537
(6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-27 21:00:33 +02:00
Joonas Rikkonen
4cb3469c4f
(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
2019-03-27 20:54:00 +02:00
Joonas Rikkonen
0c8772f6a1
(4589e2b8d) Minor changes to tutorial text
2019-03-27 20:53:00 +02:00
Joonas Rikkonen
080ac78ded
(5c35a640e) Update tutorial-rework with dev
2019-03-27 20:52:47 +02:00
Joonas Rikkonen
47b16f4f9e
(9f4948c63) Fixed: Welcome text size. Added: Using enter / escape to close both videoplayer and infobox to prevent errors when quitting while these are active
2019-03-27 20:52:30 +02:00
Joonas Rikkonen
b66bdb6da4
(a7d754a40) Fixed: ContextualTutorial not resetting properly when quitting a single player campaign session and starting a new game after. Added: Forced on for contextual tutorial when the selected sub is 'PAX'
2019-03-27 20:52:16 +02:00
Joonas Rikkonen
018fcb0fa0
(65082ada7) Changed some tutorial text titles
2019-03-27 20:52:01 +02:00
Joonas Rikkonen
c0192ad19b
(fd98de428) Merge branch 'tutorial-rework' of github.com:Regalis11/Barotrauma-development into tutorial-rework
2019-03-27 20:51:47 +02:00
Joonas Rikkonen
5a620ec60d
(771621c77) Added: Delays for medical & flooding tutorials, resetting of injuredmember when starting again
2019-03-27 20:51:33 +02:00
Joonas Rikkonen
723df67f6f
(f68ad6ccc) Minor changes to tutorial texts
2019-03-27 20:51:17 +02:00
Joonas Rikkonen
0f405512b2
(69e52eea2) Fixed: Tutorial not resetting properly on retry
2019-03-27 20:51:03 +02:00
Joonas Rikkonen
8b5e18c348
(edf82e6ca) Modified: VideoPlayer video position, medical objective completion, saving segment when objective is completed
2019-03-27 20:50:50 +02:00
Joonas Rikkonen
91e87e8b74
(f9949667c) Modified: Default video resolutio multiplied by 1.5, default text width for video set to 450
2019-03-27 20:50:35 +02:00
Joonas Rikkonen
ff20f7f374
(936119c69) Fixed: Aligning problems when an objective is removed, crashing when EnemyOnSonar is triggered, dead monsters still counting for EnemyOnSonar, ReactorCommand objective to complete when the order is given.
2019-03-27 20:50:21 +02:00
Joonas Rikkonen
3b8aeb27c5
(aefc763e9) Changed tutorial navconsole text and fixed tag
2019-03-27 20:50:07 +02:00
Joonas Rikkonen
69852a141e
(6840c9114) Set the objective frame to be drawn behind other gui elements. TODO: test and complain if doesn't work ;)
2019-03-27 20:49:53 +02:00
Joonas Rikkonen
5c324a6de9
(4ad359147) Fix an index out of array exception when trying to set the update order (draw order) while the updateList contains no elements.
2019-03-27 20:49:38 +02:00
Joonas Rikkonen
632dce88c0
(cba4939e3) Formatting
2019-03-27 20:49:24 +02:00
Joonas Rikkonen
2cdc7ce5f3
(57c934c4b) Added: Padding for video text, missing xml elements for titles, instructions.
2019-03-27 20:49:10 +02:00
Joonas Rikkonen
179b17e9aa
(093cf0b49) Merge branch 'tutorial-rework' of https://github.com/Regalis11/Barotrauma-development into tutorial-rework
2019-03-27 20:48:56 +02:00
Joonas Rikkonen
68aa95a5df
(351e4f8b8) Added: hiding of objectives via button
2019-03-27 20:48:42 +02:00
Joonas Rikkonen
a90ce22107
(8be88da45) Included videos in project, added them to xml
2019-03-27 20:48:29 +02:00
Joonas Rikkonen
27efec90c9
(ef6d724ea) Fixed: Invalid pathname when triggering a video for the first time
2019-03-27 20:48:13 +02:00
Joonas Rikkonen
7140151882
(c9b5d70ff) Removed: Hardcoded video path
2019-03-27 20:47:58 +02:00
Joonas Rikkonen
12f963d2a5
(094e3b371) Merge branch 'tutorial-rework' of https://github.com/Regalis11/Barotrauma-development into tutorial-rework
2019-03-27 20:47:44 +02:00
Joonas Rikkonen
37f44b87fa
(43425b834) Added: Video looping, replaying, pre-video text
2019-03-27 20:47:30 +02:00
Joonas Rikkonen
cf49c179dc
(34c324230) New tutorial videos
2019-03-27 20:47:15 +02:00
Joonas Rikkonen
e65b688edd
(44ca39e16) Added: Escaping the video player via enter, multiple objective tracking & removing
2019-03-27 20:46:58 +02:00
Joonas Rikkonen
474099732b
(f8525130a) Added: Objective tracking, UI changes.
2019-03-27 20:46:44 +02:00
Joonas Rikkonen
a939cdef91
(a58bf1e5d) Added: Fonts, layouting to video with objective
2019-03-27 20:46:27 +02:00
Joonas Rikkonen
bbfb472122
(ed863473d) Added: New tutorial content & UI
2019-03-27 20:46:13 +02:00
Joonas Rikkonen
7ea3e1b20c
(9801d8289) Added: Handling of error cases when video is not found
2019-03-27 20:45:58 +02:00
Joonas Rikkonen
556d86ed4f
(bce1100e8) ClientCode.projitems update
2019-03-27 20:45:45 +02:00
Joonas Rikkonen
ff4ecd15b3
(c7ebe3cdb) Fixed: Old TextManager.Get call
2019-03-27 20:45:30 +02:00
Joonas Rikkonen
3f82c9a2cb
(f417b026f) Fetched: Changes for playing video tutorial from local branch
2019-03-27 20:45:14 +02:00
Joonas Rikkonen
14832e2040
(aea5053bf) Fix wall target position not updated when the submarine moves. Fix latchontoai attach positions and distance checks. Detaching should also work both when the characters can get in and when the submarine velocity is enough to detach the characters. Still not synced, but re-enabled for testing.
2019-03-26 14:06:55 +02:00
Joonas Rikkonen
7c9d0aac03
(ef1d7a5a2) Campaign fix: clear missions from locations that change their type, and all adjacent locations. Caused missions to still be available when they logically shouldn't be (e.g. a transport mission from an uninhabited location to another) and syncing issues in multiplayer.
2019-03-25 19:55:38 +02:00
Joonas Rikkonen
e06d4b777f
(e8b93e8d7) Increase the door ai target ranges. The values are halved for most monsters, because they currently have the sight of 0.5.
2019-03-25 19:50:16 +02:00
Joonas Rikkonen
fd5d2b86af
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
Joonas Rikkonen
19d5ed5d66
(14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028
2019-03-25 19:49:48 +02:00
Joonas Rikkonen
7d74b5bd52
(2c717d761) Enable wall targets also inside the sub, so that enemies can get through multiple layers of walls. Don't target walls (intentionally), when the character is already inside the sub. Fix attack world position being calculated wrong when the character is targeting walls inside the sub. Take the sub position into account when assigning the wall target position. Makes things a bit simpler.
2019-03-25 19:49:20 +02:00
Joonas Rikkonen
7d6867996c
ece6ead...7b471b5
...
commit 7b471b565d49a165ef54357fe6d165bf5df6522b
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Sun Mar 24 13:49:53 2019 +0200
Don't apply smoothing to client cursor positions server-side
commit f6a67ca31e98a353bde591789bb42a2f84d1bcc1
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Sat Mar 23 22:29:01 2019 +0200
Nuclear shells and nuclear depth charges are removed after they've exploded. Closes #1316
commit 2d7b7b9643d3640f784ba5ab8e84caf55abad6b9
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Sat Mar 23 22:28:26 2019 +0200
Option to configure when afflictions become visible with the health scanner. Closes #1310
2019-03-24 13:51:57 +02:00