Joonas Rikkonen
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cf55de90ba
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(0ccb08c95) Remove item collision category, since we only want to check the walls and the characters here.
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2019-05-16 05:22:30 +03:00 |
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Joonas Rikkonen
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ad604a44c4
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(0bc1c5f88) Fix bots trying to rescue enemies in single player game.
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2019-05-16 05:22:12 +03:00 |
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Joonas Rikkonen
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99307f764a
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(a47ab977d) Allow shooting through platforms.
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2019-05-16 05:21:56 +03:00 |
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Joonas Rikkonen
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9ec9adb2a7
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(cec5cdbcd) Reset steering when an objective is activated.
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2019-05-16 05:21:39 +03:00 |
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Joonas Rikkonen
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f95a59cc50
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(cc14ef57a) Remove the Doing text, because it's not used and because there can be multiple. Remove order names, because they should be defined in EnglishVanilla.xml. Add todo notes about the texts.
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2019-05-16 05:21:20 +03:00 |
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Joonas Rikkonen
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1e200722ae
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(81244db07) Implement AIObjectiveFightIntruders.
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2019-05-16 05:21:03 +03:00 |
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Joonas Rikkonen
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88de435487
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(cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight).
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2019-05-16 05:20:45 +03:00 |
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Joonas Rikkonen
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3d7a113d75
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(048b753e6) Merge branch 'dev' into human-ai
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2019-05-16 05:20:29 +03:00 |
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Joonas Rikkonen
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7b6c2f1fa8
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(663910402) Unequip weapons when not in combat mode and all items when idling.
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2019-05-16 05:20:11 +03:00 |
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Joonas Rikkonen
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3b313976c5
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(5394332a8) Add a note.
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2019-05-16 05:19:52 +03:00 |
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Joonas Rikkonen
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bcd18aab4e
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(8025561da) Implement offensive combat.
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2019-05-16 05:19:31 +03:00 |
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Joonas Rikkonen
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363eb0540a
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(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
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2019-05-16 05:19:14 +03:00 |
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Joonas Rikkonen
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9facded24c
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(2561cb6ea) Tune the priority modifiers.
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2019-05-16 05:18:55 +03:00 |
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Joonas Rikkonen
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65e284bf7c
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(0fde6c604) Ignore dangerous targets.
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2019-05-16 05:18:37 +03:00 |
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Joonas Rikkonen
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fea0c31e85
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(27b4fa143) Tune the priority modifiers.
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2019-05-16 05:18:18 +03:00 |
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Joonas Rikkonen
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f61bff8970
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(a1fe45652) Add some margin.
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2019-05-16 05:18:01 +03:00 |
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Joonas Rikkonen
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cbfef49e9d
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(d9fd52f40) Change the priority calculations for charge batteries and pump water loops. Tweak the operate item priority calculation.
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2019-05-16 05:17:42 +03:00 |
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Joonas Rikkonen
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c9bfc21880
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(49f837fbb) Fix: operate battery or pump should not be looping objectives.
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2019-05-16 05:17:24 +03:00 |
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Joonas Rikkonen
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c8160f6e0b
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(a599eccb0) Expose the ai recharge target ratio and add a property for easy accessing to the recharge ratio.
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2019-05-16 05:17:06 +03:00 |
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Joonas Rikkonen
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6c777aa91e
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(d7e59613a) Ignore broken items.
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2019-05-16 05:16:47 +03:00 |
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Joonas Rikkonen
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6bdd0ab8c0
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(83ad1f3d2) Fix a null reference exception.
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2019-05-16 05:16:31 +03:00 |
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Joonas Rikkonen
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5b3696f7e4
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(d16942d30) Simplify.
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2019-05-16 05:16:13 +03:00 |
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Joonas Rikkonen
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bbce41fab0
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(bd2976a16) Add some automatic orders.
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2019-05-16 05:15:52 +03:00 |
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Joonas Rikkonen
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82d74f7481
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(a1ebc2642) Use lazy loading to ensure that the list is assigned when it's needed. Fixes null reference exceptions when pumping water or charging batteries.
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2019-05-16 05:15:34 +03:00 |
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Joonas Rikkonen
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108e42edb0
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(b5250291f) Merge branch 'dev' into human-ai
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2019-05-16 05:15:16 +03:00 |
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Joonas Rikkonen
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b02565796a
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(98f1dbf5e) Merge branch 'dev' into human-ai
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2019-05-16 05:14:58 +03:00 |
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Joonas Rikkonen
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7f72f72ca7
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(9c0250ef1) Merge branch 'dev' into human-ai
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2019-05-16 05:14:40 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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bec7aadfa9
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(af16ecdfa) Merge branch 'dev' into human-ai
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2019-05-16 05:14:00 +03:00 |
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Joonas Rikkonen
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8be0b0676e
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(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
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2019-05-16 05:13:40 +03:00 |
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Joonas Rikkonen
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7fb7c13198
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(fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class.
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2019-05-16 05:13:21 +03:00 |
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Joonas Rikkonen
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ab2ca90d08
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(900eddc26) Take the priority modifier in account when calculating the priority, not the max value.
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2019-05-16 05:13:03 +03:00 |
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Joonas Rikkonen
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3c8707fc16
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(d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors.
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2019-05-16 05:12:44 +03:00 |
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Joonas Rikkonen
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e06a473b41
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(a63bd205d) Adjust automatic order priority modifiers.
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2019-05-16 05:12:24 +03:00 |
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Joonas Rikkonen
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019712ef66
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(829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp.
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2019-05-16 05:12:07 +03:00 |
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Joonas Rikkonen
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dbccd76613
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(c6ca0ef58) Recreate objectives when the bot is dismissed.
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2019-05-16 05:11:49 +03:00 |
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Joonas Rikkonen
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de8a23f687
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(1137f730e) Instead of forcing the looping objectives to use the average, let them decide the method of evaluating the targets. Use the highest priority for now.
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2019-05-16 05:11:32 +03:00 |
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Joonas Rikkonen
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759e4aee0d
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(96ccafd88) Fix the goto objective not always completing because of too high NearEnough value.
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2019-05-16 05:11:17 +03:00 |
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Joonas Rikkonen
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9a1e7f8212
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(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.
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2019-05-16 05:11:01 +03:00 |
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Joonas Rikkonen
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781fd44a8c
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(4efa46ffe) Limit the base priority due to devotion to 10.
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2019-05-16 05:10:42 +03:00 |
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Joonas Rikkonen
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cdeb6d40b3
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(f3bfe1ac4) Fix damage priority calculation.
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2019-05-16 05:10:25 +03:00 |
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Joonas Rikkonen
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9cc9137fff
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(b8fa3b004) Merge branch 'dev' into human-ai
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2019-05-16 05:10:07 +03:00 |
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Joonas Rikkonen
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7ebb0be29b
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(db42ef494) Don't allow combat priority go over 100.
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2019-05-16 05:09:51 +03:00 |
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Joonas Rikkonen
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171c42f077
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(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
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2019-05-16 05:09:33 +03:00 |
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Joonas Rikkonen
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7c901d8d77
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(8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70.
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2019-05-16 05:09:15 +03:00 |
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Joonas Rikkonen
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3a3d55d780
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(39b4d0859) Merge branch 'dev' into human-ai
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2019-05-16 05:08:56 +03:00 |
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Joonas Rikkonen
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616efac2bf
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(19b26d13b) Merge branch 'dev' into human-ai
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2019-05-16 05:08:39 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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4797f6b0d3
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(307219669) Add some automatic orders.
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2019-05-16 05:08:02 +03:00 |
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Joonas Rikkonen
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b51fd32b88
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(de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative.
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2019-05-16 05:07:45 +03:00 |
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