Joonas Rikkonen
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30a453191f
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Added "VulnerableToEMP" property to Powered. Can be edited in sub editor. Reactors and relays are not affected by EMP by default. Closes #495
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2018-07-18 15:07:21 +03:00 |
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Joonas Rikkonen
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f25fe6b504
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Added some error checking & debug logging to Door.PushCharactersAway to diagnose why Math.Sign is throwing ArithmeticExceptions (see #497).
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2018-07-18 14:36:00 +03:00 |
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Joonas Rikkonen
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d00b52882f
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Added UpdateUseItem method from d253863
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2018-07-18 12:14:09 +03:00 |
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Joonas Rikkonen
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41800aff77
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Cherry-picked d0b61b3 from dev.
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2018-07-18 11:50:09 +03:00 |
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Joonas Rikkonen
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e0455caaaa
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Cherry-picked 869b725 from dev
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2018-07-18 11:49:36 +03:00 |
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Joonas Rikkonen
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1ef2cb7500
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Fixed crashing if the Use method of a wire is triggered by a StatusEffect
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2018-07-18 11:24:56 +03:00 |
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Joonas Rikkonen
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88abbe28e3
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Fixed entity IDs getting messed up and causing desync because of purchased items in multiplayer campaign. The server created cargo items first and then mission-related entities, while the clients only spawned mission entities and relied on the server to spawn the cargo, which caused mission entities to have wrong IDs. Closes #484
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2018-07-17 12:50:04 +03:00 |
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Joonas Rikkonen
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89b26008a6
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Projectile damage range is set to the radius of the item's collider if the range is not given in the xml. Structure.AddDamage uses the edges of the sections to calculate the distance to a damage source, i.e. the damage area only has to "touch" the section to do damage. Closes #479
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2018-07-16 15:44:26 +03:00 |
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Joonas Rikkonen
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ce88519c13
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Pump components with a physics body updates it hull when active (-> possible to make portable pump items). Closes #463
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2018-07-11 10:59:40 +03:00 |
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Roni Kovaniemi
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c1cbde4288
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Adder Signal Component
Added a Adder signal component, which adds values inputted together and outputs a sum.
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2018-07-09 14:42:07 +03:00 |
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Joonas Rikkonen
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df149dd0fa
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Option to make delay component reset (discarding previously received signals) when a new signal is received, fixed delay countdown running even when the game is paused. Closes #435
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2018-06-10 23:51:26 +03:00 |
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Joonas Rikkonen
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1a84b6cae7
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Fixed items not being placed in the same hull and sub as the item they're inside if the ItemContainer is not the first of the parent's ItemContainer components (e.g. fabricator output inventory). Closes #430
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2018-05-30 19:15:55 +03:00 |
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Joonas Rikkonen
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d1ec246f28
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Fixed motion sensors sending out signals even if the output is set to nothing. Closes #426
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2018-05-30 18:36:44 +03:00 |
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Joonas Rikkonen
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421e77cc3e
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Fixed itemcomponents being loaded incorrectly if an item has multiple components of the same type.
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2018-05-07 11:15:49 +03:00 |
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Joonas Rikkonen
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7dd4dca2ed
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Fixed crashing when a round starts if the sub has been saved while a fabricator was running. Closes #398
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2018-05-07 11:15:12 +03:00 |
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Joonas Rikkonen
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ed22ca360f
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Fixed AND/OR or components staying inactive until they receive their first signal. Closes #387
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2018-04-25 14:43:44 +03:00 |
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Joonas Rikkonen
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88eabef8af
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Made characterusable default to false (as it did before 91d6c7b)
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2018-04-24 20:58:42 +03:00 |
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Joonas Rikkonen
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91d6c7b91f
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Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385
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2018-04-24 18:00:36 +03:00 |
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Joonas Rikkonen
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6e666939a0
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Wearables apply OnWearing StatusEffects in all the components of an item, not just the Wearable component.
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2018-04-23 15:17:25 +03:00 |
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Joonas Rikkonen
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c71315f4da
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Fixed StatusEffects of child ItemComponents not being added to an item's StatusEffect lists
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2018-04-23 15:16:51 +03:00 |
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Joonas Rikkonen
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ceaba2f5ca
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Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round. Closes #278
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2018-04-23 13:55:08 +03:00 |
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Joonas Rikkonen
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eed7b72b4e
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Fixed player-controlled creatures being able to do damage to themselves and RepairTools causing damage to the user regardless of the user's skills.
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2018-04-18 15:04:18 +03:00 |
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Joonas Rikkonen
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3abbfcbc23
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Railguns cannot be fired without aiming. Closes #364
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2018-04-09 15:22:42 +03:00 |
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Joonas Rikkonen
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465b848cb4
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Fixed relay components ignoring signals to the toggle and set_state connections if the signal has been passed through other PowerTransfer components. Closes #355
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2018-04-06 19:51:16 +03:00 |
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Joonas Rikkonen
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faaaa69fa7
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RegExFindComponent doesn't attempt to evaluate the (null) signal when no signal has been received yet.
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2018-03-21 15:31:53 +02:00 |
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Joonas Rikkonen
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03fa2a2e1b
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Fixed item removal by SecondaryUse not being synced
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2018-03-08 23:54:28 +02:00 |
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Joonas Rikkonen
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df746db421
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Ladders can be climbed by holding up/down while standing next to them without having to select them first.
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2018-03-08 11:01:17 +02:00 |
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juanjp600
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82dcbc3ae8
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Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
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2018-03-07 22:53:28 -03:00 |
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Joonas Rikkonen
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b9287beed2
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Characters carry two-handed throwables in both hands. (See #303)
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2018-03-07 11:33:06 +02:00 |
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Joonas Rikkonen
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8e8b8464af
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All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
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2018-03-06 13:55:30 +02:00 |
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Joonas Rikkonen
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f5af432ad9
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Fixed item tags & aliases not being taken into account when determining target validity in StatusEffect.Apply. Closes #316
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2018-03-06 11:25:25 +02:00 |
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Joonas Rikkonen
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6ddcd65f18
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RepairTools can do damage to characters by hitting the collider. Closes #299
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2018-03-05 12:34:21 +02:00 |
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Joonas Rikkonen
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4e048b7895
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Items removed due to the "DeleteOnUse" property are removed using EntitySpawner, removing an item removes it from the selected items of all characters. Closes #306
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2018-03-05 12:13:52 +02:00 |
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Joonas Rikkonen
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e15fad6986
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Relay fix attempt number n + 2
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2018-03-02 21:51:39 +02:00 |
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Joonas Rikkonen
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c624ff2c8c
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Hopefully fixed clients forcing other players to pick items when the clients actually selected them (e29655c) without breaking AI interactions with items
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2018-03-02 18:04:01 +02:00 |
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Joonas Rikkonen
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199794cf41
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Fixed exceptions when trying to save an itemcomponent that has been instantiated by calling the constructor directly (e.g. lightcomponents in wearables)
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2018-03-02 17:46:48 +02:00 |
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Joonas Rikkonen
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07d3d69040
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Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
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2018-03-02 15:24:54 +02:00 |
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Joonas Rikkonen
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f1f190a997
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Added a light to diving suits (requires a battery to work). Closes #233
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2018-03-02 13:11:28 +02:00 |
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Joonas Rikkonen
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12d1692bb5
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Wearables can attach lightsources to limbs
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2018-03-02 11:13:11 +02:00 |
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Joonas Rikkonen
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31ba9e20a2
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Item description & tags are only included in spawn network message if they differ from the prefab.
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2018-03-01 22:07:51 +02:00 |
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Joonas Rikkonen
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1255b21853
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Relay fix attempt number n + 1
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2018-03-01 15:56:03 +02:00 |
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Joonas Rikkonen
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ab99aa9ac1
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Relay fix attempt number n
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2018-03-01 12:40:38 +02:00 |
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Joonas Rikkonen
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55a5e9e968
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Syringes are recolored according to the color of the contained medical item. Closes #256
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2018-03-01 11:26:04 +02:00 |
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Joonas Rikkonen
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c803e23c50
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Added checks for character removal to a bunch of places. Some of these may not necessary, but at least MeleeWeapon, Projectile and Controller still accessed the user after the user had been removed.
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2018-02-28 17:37:20 +02:00 |
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Joonas Rikkonen
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e29655c81b
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Fixed clients forcing remote players to pick an item when it's being selected, causing them to press buttons and start deattaching them when the player is actually just rewiring the button. Closes #251
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2018-02-28 15:38:55 +02:00 |
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Joonas Rikkonen
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f5277ce661
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Fixed clients being unable to crowbar doors due to OnPicked only being called on local players. Closes #297
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2018-02-28 15:24:42 +02:00 |
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Joonas Rikkonen
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74ef5c6ea6
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Fixed items attached mid-round by other clients or the host being impossible to interact with and occasionally being attached to an incorrect position. Closes #296
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2018-02-28 14:01:38 +02:00 |
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Joonas Rikkonen
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77940fa992
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Added some debug logging, Character.Revive removes the existing AITarget from the character before creating a new one
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2018-02-26 18:05:03 +02:00 |
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Joonas Rikkonen
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064750d99f
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Fixed missing RepairTool HitStructure particles & missing ancient weapon beam (+ added hit particles to ancient weapon). Closes #285
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2018-02-25 22:43:06 +02:00 |
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Joonas Rikkonen
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e02a1dc6ae
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Reverted the changes to power transfer logic in bb987676 because of the issues it caused with relay components. Signals are still passed using the cached recipient lists, but power is passed using the old recursive CheckJunctions method. Closes #282
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2018-02-25 14:42:38 +02:00 |
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