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LuaCsForBarotraumaEP
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c624ff2c8c4b823f256bf8a9ae44fc76b8a6fee4
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
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T
History
Joonas Rikkonen
c624ff2c8c
Hopefully fixed clients forcing other players to pick items when the clients actually selected them (
e29655c
) without breaking AI interactions with items
2018-03-02 18:04:01 +02:00
..
Components
Fixed exceptions when trying to save an itemcomponent that has been instantiated by calling the constructor directly (e.g. lightcomponents in wearables)
2018-03-02 17:46:48 +02:00
CharacterInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
Hopefully fixed clients forcing other players to pick items when the clients actually selected them (
e29655c
) without breaking AI interactions with items
2018-03-02 18:04:01 +02:00
ItemInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
ItemPrefab.cs
Syringes are recolored according to the color of the contained medical item.
Closes
#256
2018-03-01 11:26:04 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00