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LuaCsForBarotraumaEP
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ceaba2f5caca0bf64ee42b48c99b9a794fb17cf6
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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History
Joonas Rikkonen
ceaba2f5ca
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round.
Closes
#278
2018-04-23 13:55:08 +03:00
..
Components
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round.
Closes
#278
2018-04-23 13:55:08 +03:00
CharacterInventory.cs
Items removed due to the "DeleteOnUse" property are removed using EntitySpawner, removing an item removes it from the selected items of all characters.
Closes
#306
2018-03-05 12:13:52 +02:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round.
Closes
#278
2018-04-23 13:55:08 +03:00
ItemInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
ItemPrefab.cs
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity.
Closes
#321
2018-03-06 13:55:30 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00