Regalis11
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c613e5fcf8
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AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
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2016-02-21 20:46:57 +02:00 |
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Regalis
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308ae7a8b0
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v0.3.3
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2016-02-20 21:52:05 +02:00 |
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Regalis11
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91a0033025
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NetworkEvents can be sent using Lidgren's reliable delivery method
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2016-01-31 18:09:24 +02:00 |
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Regalis11
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7f78582df7
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MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte
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2016-01-31 17:39:50 +02:00 |
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Regalis
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17f3ec7301
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Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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2016-01-10 17:10:22 +02:00 |
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Regalis
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cddf4f1bde
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Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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2015-11-20 17:12:33 +02:00 |
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Regalis
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ab7c39071c
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Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running
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2015-11-14 00:09:56 +02:00 |
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Regalis
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24ed95cd68
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Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
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2015-11-13 00:52:42 +02:00 |
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Regalis
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cd48d12be6
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Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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2015-11-08 22:20:29 +02:00 |
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Regalis
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5a21d64b3a
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FillNetworkData uses NetBuffer instead of OutgoingMessage
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2015-11-04 20:21:34 +02:00 |
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Regalis
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9f9f0205e7
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Sending multiple networkevents in one packet, removed limb updates from ImportantEntityUpdate
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2015-11-04 00:12:53 +02:00 |
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Regalis
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963f46e7d1
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Improved character movement lag compensation
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2015-11-03 18:15:12 +02:00 |
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Regalis
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3335f87f64
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Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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2015-10-24 17:00:58 +03:00 |
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Regalis
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6736f1dd82
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Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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2015-10-23 19:28:21 +03:00 |
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Regalis
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51e68f0949
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Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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2015-10-22 01:04:42 +03:00 |
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Regalis
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313d16d886
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Changed entity ids from int to ushort, inventory sync bugfixes
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2015-10-21 18:58:36 +03:00 |
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Regalis
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0233579e37
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ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
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2015-10-21 01:39:00 +03:00 |
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Regalis
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5f07d4b0c9
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"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
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2015-10-19 22:49:38 +03:00 |
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Regalis
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0e5e86e363
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v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
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2015-10-18 22:44:30 +03:00 |
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Regalis
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3c1a66078c
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v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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2015-10-17 16:01:42 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis
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709d4efde9
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Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
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2015-10-08 21:48:04 +03:00 |
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Regalis
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f6966f06c3
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WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
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2f08dcf3f9
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Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
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2015-09-04 12:57:12 +03:00 |
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Regalis
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f739808520
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Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
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2015-08-31 19:57:49 +03:00 |
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Regalis
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8c559f716f
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Progress on tutorial, misc bugfixes
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2015-08-20 00:42:24 +03:00 |
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Regalis
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00c64f0b20
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Networking bugfixes & optimization
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2015-08-18 18:13:40 +03:00 |
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Regalis
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01b1dfe0df
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reliable network messages aren't sent as frequently, equippable grenades/detonators
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2015-08-01 13:48:20 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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