Commit Graph

40 Commits

Author SHA1 Message Date
Regalis c1a1990f08 - moving characters out of the way when the sub is teleported to the right position in multiplayer (monsters shouldn't randomly pop up inside the submarine anymore)
- taking sub position into account when snapping cursor position to the grid -> new items/structures are aligned with existing ones if editing the sub while a round is running
2016-03-28 16:11:55 +03:00
Regalis fc8b30c974 - npcs wont try grab items from other characters' inventories
- fixed lightcomponent LightSprites "twitching" when the sub is moving
- fixed null reference exceptions in Hull.Render if no submarine has been loaded
- submarine descriptions
- emergency sirens in Aegir & Vellamo
- changed the required item for fabricating a wire from "Copper" to "Copper Bar"
2016-03-18 17:48:25 +02:00
Regalis 20d61b0647 - fixed light components throwing errors when receiving an invalid color value to the "set_color" input
- fixed it being possible to connect wires to more than two items by selecting another item while dragging the wire
- relay components break if too much power is directed through them
- relay components are active by default and the can be toggled on/off in the editor
- bool properties show as checkboxes in the editor
2016-03-17 19:16:21 +02:00
Regalis d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis 40714c1102 - converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
2016-03-03 21:11:54 +02:00
Regalis 058a269ecb More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs 2016-02-20 13:00:05 +02:00
Regalis 4f54e04c8c Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp 2016-02-11 21:37:37 +02:00
Regalis 6db3062cc8 dmgn 2016-02-05 19:34:10 +02:00
Regalis 14ee39e59a Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering 2016-02-01 22:21:26 +02:00
Regalis 8e491ae855 Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes 2016-01-15 23:04:34 +02:00
Regalis 03f569b161 Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole 2016-01-07 23:25:42 +02:00
Regalis bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis 04cfca0ede Multiplayer fixes 2015-12-12 16:23:01 +02:00
Regalis 17e8a2171f Progress + prettier ice walls 2015-12-12 13:44:05 +02:00
Regalis 35f05376b0 Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes 2015-11-19 19:21:48 +02:00
Regalis 4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis bcc96cee97 Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling 2015-10-31 00:29:51 +02:00
Regalis dc4b502248 "Infinite walls", converting old InputTypes in saved subs to new ones 2015-10-29 00:59:00 +02:00
Regalis 948285f6ab Control settings, more server settings, selecting character face 2015-10-28 19:07:17 +02:00
Regalis ebe248a7cc Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted 2015-10-26 01:46:52 +02:00
Regalis aa3882a815 Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole 2015-10-17 21:24:00 +03:00
Regalis 3c1a66078c v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds 2015-10-17 16:01:42 +03:00
Regalis 838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis 46e862216b Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix 2015-10-03 17:19:14 +03:00
Regalis a285b00eb9 autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens 2015-10-02 21:33:33 +03:00
Regalis da00b083ed statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite 2015-09-26 00:41:43 +03:00
Regalis bf7619bcc4 water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes 2015-09-24 15:21:10 +03:00
Regalis f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis d29ee03681 Launcher improvements 2015-09-12 10:23:05 +03:00
Regalis 29a6260d0f Non-WinForms launcher with auto updater 2015-09-11 22:13:44 +03:00
Regalis ea15397725 Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires 2015-09-08 21:55:27 +03:00
Regalis f739808520 Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs 2015-08-31 19:57:49 +03:00
Regalis d8904eaa56 Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components 2015-08-21 20:21:22 +03:00
Regalis c044d27071 Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private 2015-08-20 00:44:57 +03:00
Regalis 8c559f716f Progress on tutorial, misc bugfixes 2015-08-20 00:42:24 +03:00
joonas bb295a7444 Modified code to compile on Linux 2015-08-19 23:34:20 +03:00
Regalis 00c64f0b20 Networking bugfixes & optimization 2015-08-18 18:13:40 +03:00
Regalis 0937c30f15 Server list, lighting/los optimization 2015-08-07 23:10:12 +03:00
Regalis 85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00