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bc9ff320236255b50e5087457ec0780f06a43133
LuaCsForBarotraumaEP/Subsurface/Source/Utils
History
Regalis bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
..
MathUtils.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Rand.cs
Multiplayer fixes
2015-12-12 16:23:01 +02:00
SaveUtil.cs
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
TextureLoader.cs
Control settings, more server settings, selecting character face
2015-10-28 19:07:17 +02:00
ToolBox.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
UpdaterUtil.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
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