Commit Graph

53 Commits

Author SHA1 Message Date
Joonas Rikkonen 61f5ccc71d (c93eaea48) Merge branch 'human-ai' into dev 2019-05-16 06:14:43 +03:00
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen 5f524ddd3f (457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor 2019-05-16 06:13:49 +03:00
Joonas Rikkonen ce7b9c4f52 (94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much. 2019-05-16 06:13:15 +03:00
Joonas Rikkonen db4e3a6725 (d779d70f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:07:34 +03:00
Joonas Rikkonen b7ae35d942 (332837e80) Fixed: salvagenasonovartifactruin not having translations, using salvagenasonovartifactcave identifier instead 2019-05-16 06:07:17 +03:00
Joonas Rikkonen 1289eb4975 (d63652688) Updated diving suit lockers in vanilla subs 2019-05-16 06:06:59 +03:00
Joonas Rikkonen 68ced76e1b (cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai 2019-05-16 05:45:37 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen 7614642d93 (e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai 2019-05-16 05:30:39 +03:00
Joonas Rikkonen 54a0164f89 (98501b696) Reduce the max accepted distance for repair tool ai operate. 2019-05-16 05:30:23 +03:00
Joonas Rikkonen 8621d9927e (a21f15055) Merge branch 'dev' into human-ai 2019-05-16 05:27:17 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen 482f3c1f3c (975eacb57) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-07 16:23:16 +03:00
Joonas Rikkonen bb6067df31 (1e5573bea) new outpost 2019-05-07 16:22:58 +03:00
Joonas Rikkonen cc46d452fa (92c1061d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-07 16:22:40 +03:00
Joonas Rikkonen 6c196186b3 (3f6e326ca) Modified: Separator, Added nowhitespace=true to chinese language files 2019-05-07 16:22:24 +03:00
Joonas Rikkonen e93456e2a2 (655930562) Added more localized strings to subs and shuttles 2019-05-07 16:21:51 +03:00
Joonas Rikkonen 34d46823c3 (ecffdc74c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-03 13:54:48 +03:00
Joonas Rikkonen cf97ce3174 (c691f403f) Adjusted one of the sloped wall colliders 2019-05-03 13:54:31 +03:00
Joonas Rikkonen c6b36682a8 (135f758ec) Switched all subs and shuttles to dynamic docking model. 2019-05-03 13:53:57 +03:00
Joonas Rikkonen da3810b0d4 (df2c04949) Changed all subs' docking toggles to use the new button. Changed custom outputs to use localized text. 2019-05-03 13:51:41 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen 266d58ca08 (7b78900c1) Reset doors in vanilla subs 2019-04-11 18:24:31 +03:00
Joonas Rikkonen 153b08065b (12487d533) Added Berilia submarine, 95% complete 2019-04-08 12:06:38 +03:00
Joonas Rikkonen 935cd6bc65 (235745275) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 12:06:09 +03:00
Joonas Rikkonen dc8b49b5b6 (e3f5b70a3) Updated vanilla sub preview images (resolution 1024 x 448-512) 2019-04-06 17:52:23 +03:00
Joonas Rikkonen 8cb5576955 (abdc60f9d) Resaved vanilla subs with higher-res preview images 2019-04-06 17:49:46 +03:00
Joonas Rikkonen cc122f2bbf (b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test 2019-04-04 11:10:29 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen 41da4e24a9 (cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:09:45 +03:00
Joonas Rikkonen 1966bcb4ab (c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes). 2019-04-04 11:09:32 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00
Joonas Rikkonen d4752bb6a0 (9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time. 2019-04-04 11:08:18 +03:00
Joonas Rikkonen 7491b06a5d (bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults. 2019-04-04 11:08:02 +03:00
Joonas Rikkonen 79ea41e6c9 (4f4395b00) Reduced the size of the disallowed item interface area around the chatbox 2019-04-04 11:07:45 +03:00
Joonas Rikkonen 5f05322fdb (fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server. 2019-04-04 11:06:12 +03:00
Joonas Rikkonen f3d1888c71 (fb4821343) Added descriptions for Dugong, Remora, Venture 2019-04-03 16:29:20 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen e09740d31e (371088346) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-03-28 12:34:18 +02:00