Joonas Rikkonen
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aaa945ded8
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(0f1d327f0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-06-04 16:02:42 +03:00 |
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Joonas Rikkonen
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edccfe223d
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(9a7d83a40) Fullscreen bug workarounds
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2019-06-04 16:00:38 +03:00 |
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Joonas Rikkonen
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3b839d5b07
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(2d5508b49) Changelog update
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2019-06-04 15:39:24 +03:00 |
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Joonas Rikkonen
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9ba0b9a006
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(c8f08ef59) Changelog update, increment version number
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2019-05-23 15:15:11 +03:00 |
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Joonas Rikkonen
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f0ea1c628b
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(7a81e1d9d) Changelog update
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2019-05-23 15:13:58 +03:00 |
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Joonas Rikkonen
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7c67b1f164
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(57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2.
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2019-05-20 21:00:11 +03:00 |
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Joonas Rikkonen
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b71adc7589
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(2e0e45e1f) Updated: Localization
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2019-05-20 20:46:21 +03:00 |
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Joonas Rikkonen
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b8da5670c1
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(220a59c65) Fixed nullref exception in AIObjectiveRescure.Act if the character has no FindSafety objective
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2019-05-20 20:32:35 +03:00 |
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Joonas Rikkonen
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78b67de866
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(e9f10995d) Merge branch 'bugreporterUI' into dev
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2019-05-18 17:43:00 +03:00 |
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Joonas Rikkonen
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3a2310e547
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(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
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2019-05-18 17:42:41 +03:00 |
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Joonas Rikkonen
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cb519b455d
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(e7e775e7b) Fixed non-translated "Toggle Battery Output" display text in Orca, increased the size of the docking labels in Bunyip to create more space for translated texts
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2019-05-18 17:25:11 +03:00 |
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Joonas Rikkonen
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75b88e0c18
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(33abbb810) Fixed: Interfaces that were too small on 4k by removing the use of maxsize & adding scale related multipliers to absolute values
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2019-05-18 17:24:54 +03:00 |
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Joonas Rikkonen
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4bc665cc56
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(c4499e07c) Changelog additions (not making the "real" 0.9.0.2 builds yet, just for the loca demo)
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2019-05-18 17:24:04 +03:00 |
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Joonas Rikkonen
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970a5a8732
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(0b88fdd81) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:49:30 +03:00 |
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Joonas Rikkonen
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af7fcb823d
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(63921aa0d) Implement GetVisibleHulls method.
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2019-05-16 06:49:11 +03:00 |
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Joonas Rikkonen
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53d78d2a2a
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(0f7b2ad10) Incremented version number & updated changelog
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2019-05-16 06:47:40 +03:00 |
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Joonas Rikkonen
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69494dcde8
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(d7a4efa97) Merge branch 'human-ai' into dev
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2019-05-16 06:19:27 +03:00 |
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Joonas Rikkonen
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e8ee3f9d18
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(18eb9f712) Fix bots stealing items if they happen to target them before somebody equips them.
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2019-05-16 06:19:10 +03:00 |
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Joonas Rikkonen
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5326dace2b
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(98af64697) Updated readme file
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2019-05-16 06:18:36 +03:00 |
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Joonas Rikkonen
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bed3afab4b
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(b7b7e6b02) Rename "courage" to "resolution" and disable it, because it's not yet used anywhere.
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2019-05-16 06:18:20 +03:00 |
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Joonas Rikkonen
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dbb7b175d4
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(fc343e73b) Changelog additions
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2019-05-16 06:18:03 +03:00 |
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Joonas Rikkonen
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61f5ccc71d
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(c93eaea48) Merge branch 'human-ai' into dev
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2019-05-16 06:14:43 +03:00 |
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Joonas Rikkonen
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9c964b7843
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(7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order.
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2019-05-16 06:14:25 +03:00 |
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Joonas Rikkonen
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5f524ddd3f
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(457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor
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2019-05-16 06:13:49 +03:00 |
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Joonas Rikkonen
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ce7b9c4f52
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(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
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2019-05-16 06:13:15 +03:00 |
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Joonas Rikkonen
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1eb58ddf55
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(eb91d3390) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:10:23 +03:00 |
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Joonas Rikkonen
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5cedf373d6
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(0b1ddcc13) Added: Missing ItemMsgOxygenRefill message that was not fetched via TextManager
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2019-05-16 06:10:06 +03:00 |
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Joonas Rikkonen
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3db16eb886
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(09a8a1f69) additions to changelog
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2019-05-16 06:09:32 +03:00 |
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Joonas Rikkonen
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4142815f52
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(6915ddeae) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:09:15 +03:00 |
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Joonas Rikkonen
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fbe0832b1e
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(58e405f96) Berilia pass: reduced device power requirements, wired some unwired periscopes
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2019-05-16 06:08:58 +03:00 |
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Joonas Rikkonen
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0b92a93aed
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(51aebffa8) Changelog additions (WIP)
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2019-05-16 06:08:07 +03:00 |
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Joonas Rikkonen
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b02565796a
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(98f1dbf5e) Merge branch 'dev' into human-ai
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2019-05-16 05:14:58 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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2aec2414be
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(12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-26 11:25:25 +03:00 |
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Joonas Rikkonen
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3eb883fbb3
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(9253f5b70) Added libvlc.so to LinuxClient
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2019-04-26 11:25:10 +03:00 |
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Joonas Rikkonen
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ec4cefabc5
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(b2267d5d5) Changelog update
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2019-04-26 11:20:15 +03:00 |
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Joonas Rikkonen
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3093515600
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(b419f4ca5) v0.8.9.10
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2019-04-10 13:19:40 +03:00 |
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Joonas Rikkonen
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3877c18d0c
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(c15419d90) Changelog additions + merge fix
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2019-04-08 19:20:05 +03:00 |
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Joonas Rikkonen
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d15a88c619
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(3e8bdbb0a) v0.8.9.9 + merge fix
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2019-04-06 17:54:39 +03:00 |
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Joonas Rikkonen
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5a1f55ade5
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(9cf9078c7) Changelog additions
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2019-04-05 16:16:26 +03:00 |
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Joonas Rikkonen
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2b1458a89f
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(6e2d03d7f) Changelog update
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2019-04-05 16:15:54 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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267cdacbb4
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(907891b3f) v0.8.9.8
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2019-03-29 21:51:36 +02:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
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26594e2c6c
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(4b33eda28) Merge branch 'dev' into enemy-ai
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2019-03-25 19:49:34 +02:00 |
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Joonas Rikkonen
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5ec6a7fba9
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(325184804) Fix distance based attacks not registering if they hit a submarine.
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2019-03-25 19:49:05 +02:00 |
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