Commit Graph

90 Commits

Author SHA1 Message Date
Joonas Rikkonen aaa945ded8 (0f1d327f0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-06-04 16:02:42 +03:00
Joonas Rikkonen edccfe223d (9a7d83a40) Fullscreen bug workarounds 2019-06-04 16:00:38 +03:00
Joonas Rikkonen 3b839d5b07 (2d5508b49) Changelog update 2019-06-04 15:39:24 +03:00
Joonas Rikkonen 9ba0b9a006 (c8f08ef59) Changelog update, increment version number 2019-05-23 15:15:11 +03:00
Joonas Rikkonen f0ea1c628b (7a81e1d9d) Changelog update 2019-05-23 15:13:58 +03:00
Joonas Rikkonen 7c67b1f164 (57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2. 2019-05-20 21:00:11 +03:00
Joonas Rikkonen b71adc7589 (2e0e45e1f) Updated: Localization 2019-05-20 20:46:21 +03:00
Joonas Rikkonen b8da5670c1 (220a59c65) Fixed nullref exception in AIObjectiveRescure.Act if the character has no FindSafety objective 2019-05-20 20:32:35 +03:00
Joonas Rikkonen 78b67de866 (e9f10995d) Merge branch 'bugreporterUI' into dev 2019-05-18 17:43:00 +03:00
Joonas Rikkonen 3a2310e547 (3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position 2019-05-18 17:42:41 +03:00
Joonas Rikkonen cb519b455d (e7e775e7b) Fixed non-translated "Toggle Battery Output" display text in Orca, increased the size of the docking labels in Bunyip to create more space for translated texts 2019-05-18 17:25:11 +03:00
Joonas Rikkonen 75b88e0c18 (33abbb810) Fixed: Interfaces that were too small on 4k by removing the use of maxsize & adding scale related multipliers to absolute values 2019-05-18 17:24:54 +03:00
Joonas Rikkonen 4bc665cc56 (c4499e07c) Changelog additions (not making the "real" 0.9.0.2 builds yet, just for the loca demo) 2019-05-18 17:24:04 +03:00
Joonas Rikkonen 970a5a8732 (0b88fdd81) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:49:30 +03:00
Joonas Rikkonen af7fcb823d (63921aa0d) Implement GetVisibleHulls method. 2019-05-16 06:49:11 +03:00
Joonas Rikkonen 53d78d2a2a (0f7b2ad10) Incremented version number & updated changelog 2019-05-16 06:47:40 +03:00
Joonas Rikkonen 69494dcde8 (d7a4efa97) Merge branch 'human-ai' into dev 2019-05-16 06:19:27 +03:00
Joonas Rikkonen e8ee3f9d18 (18eb9f712) Fix bots stealing items if they happen to target them before somebody equips them. 2019-05-16 06:19:10 +03:00
Joonas Rikkonen 5326dace2b (98af64697) Updated readme file 2019-05-16 06:18:36 +03:00
Joonas Rikkonen bed3afab4b (b7b7e6b02) Rename "courage" to "resolution" and disable it, because it's not yet used anywhere. 2019-05-16 06:18:20 +03:00
Joonas Rikkonen dbb7b175d4 (fc343e73b) Changelog additions 2019-05-16 06:18:03 +03:00
Joonas Rikkonen 61f5ccc71d (c93eaea48) Merge branch 'human-ai' into dev 2019-05-16 06:14:43 +03:00
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen 5f524ddd3f (457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor 2019-05-16 06:13:49 +03:00
Joonas Rikkonen ce7b9c4f52 (94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much. 2019-05-16 06:13:15 +03:00
Joonas Rikkonen 1eb58ddf55 (eb91d3390) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:10:23 +03:00
Joonas Rikkonen 5cedf373d6 (0b1ddcc13) Added: Missing ItemMsgOxygenRefill message that was not fetched via TextManager 2019-05-16 06:10:06 +03:00
Joonas Rikkonen 3db16eb886 (09a8a1f69) additions to changelog 2019-05-16 06:09:32 +03:00
Joonas Rikkonen 4142815f52 (6915ddeae) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:09:15 +03:00
Joonas Rikkonen fbe0832b1e (58e405f96) Berilia pass: reduced device power requirements, wired some unwired periscopes 2019-05-16 06:08:58 +03:00
Joonas Rikkonen 0b92a93aed (51aebffa8) Changelog additions (WIP) 2019-05-16 06:08:07 +03:00
Joonas Rikkonen b02565796a (98f1dbf5e) Merge branch 'dev' into human-ai 2019-05-16 05:14:58 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 2aec2414be (12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-26 11:25:25 +03:00
Joonas Rikkonen 3eb883fbb3 (9253f5b70) Added libvlc.so to LinuxClient 2019-04-26 11:25:10 +03:00
Joonas Rikkonen ec4cefabc5 (b2267d5d5) Changelog update 2019-04-26 11:20:15 +03:00
Joonas Rikkonen 3093515600 (b419f4ca5) v0.8.9.10 2019-04-10 13:19:40 +03:00
Joonas Rikkonen 3877c18d0c (c15419d90) Changelog additions + merge fix 2019-04-08 19:20:05 +03:00
Joonas Rikkonen d15a88c619 (3e8bdbb0a) v0.8.9.9 + merge fix 2019-04-06 17:54:39 +03:00
Joonas Rikkonen 5a1f55ade5 (9cf9078c7) Changelog additions 2019-04-05 16:16:26 +03:00
Joonas Rikkonen 2b1458a89f (6e2d03d7f) Changelog update 2019-04-05 16:15:54 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen 267cdacbb4 (907891b3f) v0.8.9.8 2019-03-29 21:51:36 +02:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen 26594e2c6c (4b33eda28) Merge branch 'dev' into enemy-ai 2019-03-25 19:49:34 +02:00
Joonas Rikkonen 5ec6a7fba9 (325184804) Fix distance based attacks not registering if they hit a submarine. 2019-03-25 19:49:05 +02:00