Joonas Rikkonen
cb83984e80
(4ca668169) Fixed: Conflict
2019-05-16 05:58:48 +03:00
Joonas Rikkonen
0a67590572
(21a808335) Added: 4k fixes
2019-05-16 05:58:32 +03:00
Joonas Rikkonen
884360216f
(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-16 05:50:56 +03:00
Joonas Rikkonen
fd7dfebd3a
(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
2019-05-16 05:50:39 +03:00
Joonas Rikkonen
068089ae5c
(d622ac851) Fix double updates of current orders.
2019-05-16 05:47:36 +03:00
Joonas Rikkonen
ce1aa39a4b
(b1241e3dd) GUIMessageBoxes use relative sizes
2019-05-16 05:46:12 +03:00
Joonas Rikkonen
f8090d470e
(5670a7c58) Don't get stuck if cannot use the button.
2019-05-16 05:44:48 +03:00
Joonas Rikkonen
5ec107bf83
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
2019-05-16 05:43:40 +03:00
Joonas Rikkonen
de2246fe57
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
Joonas Rikkonen
828150e0ae
(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
2019-05-16 05:42:34 +03:00
Joonas Rikkonen
1d5de494cd
(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
2019-05-16 05:41:25 +03:00
Joonas Rikkonen
79d01822d2
(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
2019-05-16 05:41:09 +03:00
Joonas Rikkonen
ddd84a4f9e
(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
2019-05-16 05:40:00 +03:00
Joonas Rikkonen
3575c8df52
(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
2019-05-16 05:39:25 +03:00
Joonas Rikkonen
9fab69663b
(f4fb7a3ad) Rename "automatic orders" to "autonomous objectives".
2019-05-16 05:24:45 +03:00
Joonas Rikkonen
d0795791e7
(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
2019-05-16 05:04:53 +03:00
Joonas Rikkonen
60f52375e6
(7788ec72a) Test issuing orders automatically.
2019-05-16 05:03:49 +03:00
Joonas Rikkonen
8d3d103e17
(a2b4f82e7) Fixed Job.Save not saving the identifier of the job, preventing jobs from being loaded correctly if the language is changed after saving.
2019-04-29 21:13:03 +03:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Joonas Rikkonen
5a6a8e2501
Wifi components can't communicate with the enemy sub in combat missions. Fixes #554
2018-08-01 13:52:47 +03:00
Joonas Rikkonen
dcb6de32c0
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
Alex Noir
8ab97af456
Allow sub makers to alter the ID Card's description property on spawn points
2017-12-16 21:30:18 +03:00
Alex Noir
bd646fb23e
Implements identity system! If your mask hides your face (e.g. oxygen mask, clown mask and diving suit), the game will either use the name of the ID card owner in your ID card slot or will give you a "?" name.
...
This only affects "DisplayName". The reason why I can't completely override the .Name for the client from server is due to how crew manifest and CharacterInfo classes are handled - it would require a major rework of many Character-related systems and interactions to truly make this "hack-proof".
Server hosts will have to stay on their toes I guess.
2017-12-16 19:52:25 +03:00
Alex Noir
760452170e
Implement ID card slot and ID card description that states the owner and his job in preparation for identity system
2017-12-14 22:57:42 +03:00
juanjp600
a0782e5d8d
Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level
2017-12-04 17:05:22 -03:00
Joonas Rikkonen
5f4bf48449
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
Joonas Rikkonen
8e556f1c76
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
...
- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
2017-11-08 21:15:03 +02:00
Joonas Rikkonen
1ff2054ca8
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Joonas Rikkonen
575b643c62
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
...
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00