Commit Graph

19 Commits

Author SHA1 Message Date
Joonas Rikkonen
81dd2f3202 (0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)." 2019-06-04 16:02:25 +03:00
Joonas Rikkonen
edccfe223d (9a7d83a40) Fullscreen bug workarounds 2019-06-04 16:00:38 +03:00
Joonas Rikkonen
bc566ac0e7 (bc44f3622) Fixed credits not resizing when resolution is changed 2019-06-04 15:32:04 +03:00
Joonas Rikkonen
93e4767fb8 (657674526) Reallow changing resolution in fullscreen/borderless. TODO: test, disable in borderless because it seems to do nothing? 2019-06-04 15:30:32 +03:00
Joonas Rikkonen
bce99f2e6f (7e0adb991) Fixed legacy items failing to load if a sub is saved with a language other than English and the language then changed to something else. 2019-06-04 15:29:55 +03:00
Joonas Rikkonen
ebd916e95c (9a7d83a40) Fullscreen bug workarounds 2019-06-04 15:29:36 +03:00
Joonas Rikkonen
e367f900b8 (2a4bd39c2) Merge branch 'dev' into human-ai 2019-05-16 05:33:13 +03:00
Joonas Rikkonen
60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen
0817f8b3ef (ec2543ae9) Merge remote-tracking branch 'origin/x86-build' into dev 2019-05-06 11:30:17 +03:00
Joonas Rikkonen
cffaef3c3c (4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable) 2019-05-06 11:29:24 +03:00
Joonas Rikkonen
5999a66681 (ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds 2019-05-06 11:28:13 +03:00
Joonas Rikkonen
44001459c0 (ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server. 2019-05-06 11:24:37 +03:00
Joonas Rikkonen
2f0e7605c8 (b39fb8cf6) 32-bit freetype6.dll 2019-05-06 11:24:00 +03:00
Joonas Rikkonen
534422abd8 (a28b86781) fixed hull sprites 2019-05-06 11:23:43 +03:00
Joonas Rikkonen
afe9b76efd (ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds 2019-05-06 11:23:08 +03:00
Joonas Rikkonen
044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen
64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600
4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00