Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/EventInput/EventInput.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

247 lines
7.1 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace EventInput
{
#if WINDOWS
public class KeyboardLayout
{
const uint KLF_ACTIVATE = 1; //activate the layout
const int KL_NAMELENGTH = 9; // length of the keyboard buffer
const string LANG_EN_US = "00000409";
const string LANG_HE_IL = "0001101A";
[DllImport("user32.dll")]
private static extern long LoadKeyboardLayout(
string pwszKLID, // input locale identifier
uint Flags // input locale identifier options
);
[DllImport("user32.dll")]
private static extern long GetKeyboardLayoutName(
StringBuilder pwszKLID //[out] string that receives the name of the locale identifier
);
public static string getName()
{
StringBuilder name = new StringBuilder(KL_NAMELENGTH);
GetKeyboardLayoutName(name);
return name.ToString();
}
}
#endif
public class CharacterEventArgs : EventArgs
{
private readonly char character;
private readonly long lParam;
public CharacterEventArgs(char character, long lParam)
{
this.character = character;
this.lParam = lParam;
}
public char Character
{
get { return character; }
}
public long Param
{
get { return lParam; }
}
public long RepeatCount
{
get { return lParam & 0xffff; }
}
public bool ExtendedKey
{
get { return (lParam & (1 << 24)) > 0; }
}
public bool AltPressed
{
get { return (lParam & (1 << 29)) > 0; }
}
public bool PreviousState
{
get { return (lParam & (1 << 30)) > 0; }
}
public bool TransitionState
{
get { return (lParam & (1 << 31)) > 0; }
}
}
public class KeyEventArgs : EventArgs
{
private Keys keyCode;
public KeyEventArgs(Keys keyCode)
{
this.keyCode = keyCode;
}
public Keys KeyCode
{
get { return keyCode; }
}
}
public delegate void CharEnteredHandler(object sender, CharacterEventArgs e);
public delegate void KeyEventHandler(object sender, KeyEventArgs e);
public static class EventInput
{
/// <summary>
/// Event raised when a Character has been entered.
/// </summary>
public static event CharEnteredHandler CharEntered;
/// <summary>
/// Event raised when a key has been pressed down. May fire multiple times due to keyboard repeat.
/// </summary>
public static event KeyEventHandler KeyDown;
/// <summary>
/// Event raised when a key has been released.
/// </summary>
public static event KeyEventHandler KeyUp;
static bool initialized;
#if WINDOWS
delegate IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
static IntPtr prevWndProc;
static WndProc hookProcDelegate;
static IntPtr hIMC;
//various Win32 constants that we need
const int GWL_WNDPROC = -4;
const int WM_KEYDOWN = 0x100;
const int WM_KEYUP = 0x101;
const int WM_CHAR = 0x102;
const int WM_IME_SETCONTEXT = 0x0281;
const int WM_INPUTLANGCHANGE = 0x51;
const int WM_GETDLGCODE = 0x87;
const int WM_IME_COMPOSITION = 0x10f;
const int DLGC_WANTALLKEYS = 4;
//Win32 functions that we're using
[DllImport("Imm32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr ImmGetContext(IntPtr hWnd);
[DllImport("Imm32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr ImmAssociateContext(IntPtr hWnd, IntPtr hIMC);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
#endif
/// <summary>
/// Initialize the TextInput with the given GameWindow.
/// </summary>
/// <param name="window">The XNA window to which text input should be linked.</param>
public static void Initialize(GameWindow window)
{
if (initialized)
{
return;
}
#if WINDOWS
hookProcDelegate = HookProc;
prevWndProc = SetWindowLongPtr(window.Handle, GWL_WNDPROC,
Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
hIMC = ImmGetContext(window.Handle);
#else
window.TextInput += ReceiveInput;
#endif
initialized = true;
}
private static void ReceiveInput(object sender, TextInputEventArgs e)
{
OnCharEntered(e.Character);
KeyDown?.Invoke(sender, new KeyEventArgs(e.Key));
}
public static void OnCharEntered(char character)
{
CharEntered?.Invoke(null, new CharacterEventArgs(character, 0));
}
#if WINDOWS
static IntPtr HookProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam)
{
IntPtr returnCode = CallWindowProc(prevWndProc, hWnd, msg, wParam, lParam);
switch (msg)
{
case WM_GETDLGCODE:
returnCode = (IntPtr)(returnCode.ToInt32() | DLGC_WANTALLKEYS);
break;
case WM_KEYDOWN:
if (KeyDown != null)
KeyDown(null, new KeyEventArgs(HandleKeyInput(wParam)));
break;
case WM_KEYUP:
if (KeyUp != null)
KeyUp(null, new KeyEventArgs(HandleKeyInput(wParam)));
break;
case WM_CHAR:
if (CharEntered != null)
CharEntered(null, new CharacterEventArgs((char)wParam, lParam.ToInt64()));
break;
case WM_IME_SETCONTEXT:
if (wParam.ToInt32() == 1)
ImmAssociateContext(hWnd, hIMC);
break;
case WM_INPUTLANGCHANGE:
ImmAssociateContext(hWnd, hIMC);
returnCode = (IntPtr)1;
break;
}
return returnCode;
}
static Keys HandleKeyInput(IntPtr wParam)
{
// The conversion does not work for Shift or CTRL. Hence the hack.
Keys key = (Keys)wParam;
int k = (int)key;
if (k == 16)
{
// Could also be RightShift
key = Keys.LeftShift;
}
else if (k == 17)
{
// Could also be RightControl
key = Keys.LeftControl;
}
return key;
}
#endif
}
}