Joonas Rikkonen
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75b9ea6cce
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(cb3078117) Merged hulls to fix speech issue
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2019-05-16 06:46:30 +03:00 |
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Joonas Rikkonen
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ce02152130
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(ef2a86a63) Add a null check.
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2019-05-16 06:45:53 +03:00 |
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Joonas Rikkonen
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496ee1492c
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(1fe9abf75) Fix the GetAdjacentHulls method.
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2019-05-16 06:45:36 +03:00 |
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Joonas Rikkonen
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49b0ee7c50
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(de26bb46c) AutoScale CustomInterface texts to prevent overflows
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2019-05-16 06:43:54 +03:00 |
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Joonas Rikkonen
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3153771cc7
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(6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls.
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2019-05-16 06:43:33 +03:00 |
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Joonas Rikkonen
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f01747e822
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(773ace2cd) Fixed RagdollParams/AnimationParams GetDefaultPath failing if there are multiple installed content packages that define characters with the same name. TODO: take custom ragdoll/anim paths into account when calculating content package hashes
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2019-05-16 06:40:57 +03:00 |
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Joonas Rikkonen
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2b95c55070
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(5f20d1b76) Remove custom steering logic for stairs, because most of the waypoints going over the stairs don't have stairs assigned to them. Bots shouldn't drop the diving suit if any of the nodes in the path has stairs. Doesn't work well, but it's a minor issue. Don't want to do raycasts here.
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2019-05-16 06:40:39 +03:00 |
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Joonas Rikkonen
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e8ee3f9d18
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(18eb9f712) Fix bots stealing items if they happen to target them before somebody equips them.
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2019-05-16 06:19:10 +03:00 |
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Joonas Rikkonen
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5326dace2b
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(98af64697) Updated readme file
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2019-05-16 06:18:36 +03:00 |
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Joonas Rikkonen
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bed3afab4b
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(b7b7e6b02) Rename "courage" to "resolution" and disable it, because it's not yet used anywhere.
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2019-05-16 06:18:20 +03:00 |
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Joonas Rikkonen
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dbb7b175d4
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(fc343e73b) Changelog additions
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2019-05-16 06:18:03 +03:00 |
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Joonas Rikkonen
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8b977ed5c0
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(fb180d412) Merge branch 'dev' into human-ai
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2019-05-16 06:17:45 +03:00 |
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Joonas Rikkonen
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306e3575a8
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(95bf20e92) Disable watchman and mechanic variants for the build, because they are not yet quite there.
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2019-05-16 06:17:11 +03:00 |
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Joonas Rikkonen
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5d38344efc
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(dc8407cf2) Properly remove reported targets when they are done. Fix get item completing when it shouldn't if the target item was supposed to be equipped.
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2019-05-16 06:16:54 +03:00 |
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Joonas Rikkonen
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9c964b7843
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(7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order.
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2019-05-16 06:14:25 +03:00 |
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Joonas Rikkonen
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9ae25de749
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(8c8ce5249) Added description of oxygen tank and poison antidotes to englishvanilla
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2019-05-16 05:59:05 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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049d3ba795
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(e7bd8839d) Remove unused parameters.
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2019-05-16 05:51:12 +03:00 |
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Joonas Rikkonen
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884360216f
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(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:50:56 +03:00 |
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Joonas Rikkonen
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fd7dfebd3a
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(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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2019-05-16 05:50:39 +03:00 |
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Joonas Rikkonen
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5d7cc6599c
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(9db806bbf) Don't report on targets that have been reported.
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2019-05-16 05:49:48 +03:00 |
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Joonas Rikkonen
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ed49bea3ef
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(c21615b5b) More optimizations.
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2019-05-16 05:48:09 +03:00 |
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Joonas Rikkonen
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480bba392c
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(20fcd3853) Optimizations.
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2019-05-16 05:47:52 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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290e86977d
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(238f46c9e) Fix bots not walking when close enough to the target (only affects go to objectives that are main objectives -> follow order).
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2019-05-16 05:43:23 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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3c11bc2fca
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(420c429b4) Fix issues in reporting.
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2019-05-16 05:40:50 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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c583181e3b
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(1ac786058) AIObjectiveRescueAll now inherits AIObjectiveLoop. Implement reporting on rescue targets. Fix reporting not checking that the targets were in the current hull.
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2019-05-16 05:39:07 +03:00 |
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Joonas Rikkonen
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4695e6f92b
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(89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
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2019-05-16 05:38:02 +03:00 |
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Joonas Rikkonen
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96eb27140e
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(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.
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2019-05-16 05:37:46 +03:00 |
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Joonas Rikkonen
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01743eb7e1
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(6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit.
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2019-05-16 05:36:58 +03:00 |
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Joonas Rikkonen
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5ba3c802ea
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(d4abdd937) Fix security officers fleeing from the enemy and others ignoring them until attacked :D
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2019-05-16 05:35:47 +03:00 |
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Joonas Rikkonen
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f667ed8e12
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(3f4e69c0d) Only unequip items when idling. Fixes bots not being able to repair, because the tools were unequipped (if they were weapons).
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2019-05-16 05:34:03 +03:00 |
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Joonas Rikkonen
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5f610caadd
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(f0837188e) Bots now target only reported targets when the objective is not an order.
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2019-05-16 05:31:48 +03:00 |
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Joonas Rikkonen
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78b1d8ef8d
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(d0dd81be0) Rename a method.
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2019-05-16 05:26:58 +03:00 |
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Joonas Rikkonen
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1e200722ae
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(81244db07) Implement AIObjectiveFightIntruders.
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2019-05-16 05:21:03 +03:00 |
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Joonas Rikkonen
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7b6c2f1fa8
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(663910402) Unequip weapons when not in combat mode and all items when idling.
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2019-05-16 05:20:11 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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8be0b0676e
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(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
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2019-05-16 05:13:40 +03:00 |
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Joonas Rikkonen
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7fb7c13198
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(fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class.
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2019-05-16 05:13:21 +03:00 |
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Joonas Rikkonen
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dbccd76613
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(c6ca0ef58) Recreate objectives when the bot is dismissed.
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2019-05-16 05:11:49 +03:00 |
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