Commit Graph

81 Commits

Author SHA1 Message Date
Joonas Rikkonen 75b9ea6cce (cb3078117) Merged hulls to fix speech issue 2019-05-16 06:46:30 +03:00
Joonas Rikkonen ce02152130 (ef2a86a63) Add a null check. 2019-05-16 06:45:53 +03:00
Joonas Rikkonen 496ee1492c (1fe9abf75) Fix the GetAdjacentHulls method. 2019-05-16 06:45:36 +03:00
Joonas Rikkonen 49b0ee7c50 (de26bb46c) AutoScale CustomInterface texts to prevent overflows 2019-05-16 06:43:54 +03:00
Joonas Rikkonen 3153771cc7 (6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls. 2019-05-16 06:43:33 +03:00
Joonas Rikkonen f01747e822 (773ace2cd) Fixed RagdollParams/AnimationParams GetDefaultPath failing if there are multiple installed content packages that define characters with the same name. TODO: take custom ragdoll/anim paths into account when calculating content package hashes 2019-05-16 06:40:57 +03:00
Joonas Rikkonen 2b95c55070 (5f20d1b76) Remove custom steering logic for stairs, because most of the waypoints going over the stairs don't have stairs assigned to them. Bots shouldn't drop the diving suit if any of the nodes in the path has stairs. Doesn't work well, but it's a minor issue. Don't want to do raycasts here. 2019-05-16 06:40:39 +03:00
Joonas Rikkonen e8ee3f9d18 (18eb9f712) Fix bots stealing items if they happen to target them before somebody equips them. 2019-05-16 06:19:10 +03:00
Joonas Rikkonen 5326dace2b (98af64697) Updated readme file 2019-05-16 06:18:36 +03:00
Joonas Rikkonen bed3afab4b (b7b7e6b02) Rename "courage" to "resolution" and disable it, because it's not yet used anywhere. 2019-05-16 06:18:20 +03:00
Joonas Rikkonen dbb7b175d4 (fc343e73b) Changelog additions 2019-05-16 06:18:03 +03:00
Joonas Rikkonen 8b977ed5c0 (fb180d412) Merge branch 'dev' into human-ai 2019-05-16 06:17:45 +03:00
Joonas Rikkonen 306e3575a8 (95bf20e92) Disable watchman and mechanic variants for the build, because they are not yet quite there. 2019-05-16 06:17:11 +03:00
Joonas Rikkonen 5d38344efc (dc8407cf2) Properly remove reported targets when they are done. Fix get item completing when it shouldn't if the target item was supposed to be equipped. 2019-05-16 06:16:54 +03:00
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen 9ae25de749 (8c8ce5249) Added description of oxygen tank and poison antidotes to englishvanilla 2019-05-16 05:59:05 +03:00
Joonas Rikkonen cb83984e80 (4ca668169) Fixed: Conflict 2019-05-16 05:58:48 +03:00
Joonas Rikkonen 0a67590572 (21a808335) Added: 4k fixes 2019-05-16 05:58:32 +03:00
Joonas Rikkonen 049d3ba795 (e7bd8839d) Remove unused parameters. 2019-05-16 05:51:12 +03:00
Joonas Rikkonen 884360216f (de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 05:50:56 +03:00
Joonas Rikkonen fd7dfebd3a (50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks 2019-05-16 05:50:39 +03:00
Joonas Rikkonen 5d7cc6599c (9db806bbf) Don't report on targets that have been reported. 2019-05-16 05:49:48 +03:00
Joonas Rikkonen ed49bea3ef (c21615b5b) More optimizations. 2019-05-16 05:48:09 +03:00
Joonas Rikkonen 480bba392c (20fcd3853) Optimizations. 2019-05-16 05:47:52 +03:00
Joonas Rikkonen 068089ae5c (d622ac851) Fix double updates of current orders. 2019-05-16 05:47:36 +03:00
Joonas Rikkonen ce1aa39a4b (b1241e3dd) GUIMessageBoxes use relative sizes 2019-05-16 05:46:12 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen 290e86977d (238f46c9e) Fix bots not walking when close enough to the target (only affects go to objectives that are main objectives -> follow order). 2019-05-16 05:43:23 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen 3c11bc2fca (420c429b4) Fix issues in reporting. 2019-05-16 05:40:50 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen c583181e3b (1ac786058) AIObjectiveRescueAll now inherits AIObjectiveLoop. Implement reporting on rescue targets. Fix reporting not checking that the targets were in the current hull. 2019-05-16 05:39:07 +03:00
Joonas Rikkonen 4695e6f92b (89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives. 2019-05-16 05:38:02 +03:00
Joonas Rikkonen 96eb27140e (ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling. 2019-05-16 05:37:46 +03:00
Joonas Rikkonen 01743eb7e1 (6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit. 2019-05-16 05:36:58 +03:00
Joonas Rikkonen 5ba3c802ea (d4abdd937) Fix security officers fleeing from the enemy and others ignoring them until attacked :D 2019-05-16 05:35:47 +03:00
Joonas Rikkonen f667ed8e12 (3f4e69c0d) Only unequip items when idling. Fixes bots not being able to repair, because the tools were unequipped (if they were weapons). 2019-05-16 05:34:03 +03:00
Joonas Rikkonen 5f610caadd (f0837188e) Bots now target only reported targets when the objective is not an order. 2019-05-16 05:31:48 +03:00
Joonas Rikkonen 78b1d8ef8d (d0dd81be0) Rename a method. 2019-05-16 05:26:58 +03:00
Joonas Rikkonen 1e200722ae (81244db07) Implement AIObjectiveFightIntruders. 2019-05-16 05:21:03 +03:00
Joonas Rikkonen 7b6c2f1fa8 (663910402) Unequip weapons when not in combat mode and all items when idling. 2019-05-16 05:20:11 +03:00
Joonas Rikkonen 2ae54a01a5 (ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it. 2019-05-16 05:14:20 +03:00
Joonas Rikkonen 8be0b0676e (83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code. 2019-05-16 05:13:40 +03:00
Joonas Rikkonen 7fb7c13198 (fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class. 2019-05-16 05:13:21 +03:00
Joonas Rikkonen dbccd76613 (c6ca0ef58) Recreate objectives when the bot is dismissed. 2019-05-16 05:11:49 +03:00