Joonas Rikkonen
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bc566ac0e7
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(bc44f3622) Fixed credits not resizing when resolution is changed
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2019-06-04 15:32:04 +03:00 |
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Joonas Rikkonen
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93e4767fb8
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(657674526) Reallow changing resolution in fullscreen/borderless. TODO: test, disable in borderless because it seems to do nothing?
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2019-06-04 15:30:32 +03:00 |
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Joonas Rikkonen
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bce99f2e6f
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(7e0adb991) Fixed legacy items failing to load if a sub is saved with a language other than English and the language then changed to something else.
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2019-06-04 15:29:55 +03:00 |
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Joonas Rikkonen
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ebd916e95c
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(9a7d83a40) Fullscreen bug workarounds
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2019-06-04 15:29:36 +03:00 |
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Joonas Rikkonen
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e9d31ed0be
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(1241a5bd4) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-23 16:28:04 +03:00 |
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Joonas Rikkonen
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44a5c9e588
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(81babbeac) Added Linux System.Windows.Forms
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2019-05-23 16:27:46 +03:00 |
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Joonas Rikkonen
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90149b9435
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(912383b95) Unequip the diving gear when the follow target unequips it.
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2019-05-23 16:27:10 +03:00 |
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Joonas Rikkonen
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b8ebf34c38
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(4c111302a) Fixed Shuttle Shell A01/A02 colliders not being resized according to the size of the wall
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2019-05-23 16:26:51 +03:00 |
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Joonas Rikkonen
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aab7b3ff16
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(c08201dee) Hide the texture scale for now, because currently you shouldn't edit it in the editor.
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2019-05-23 16:26:31 +03:00 |
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Joonas Rikkonen
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f605651966
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(683b11c00) High-res shuttle preview images + merge fix
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2019-05-16 08:49:01 +03:00 |
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Joonas Rikkonen
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970a5a8732
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(0b88fdd81) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:49:30 +03:00 |
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Joonas Rikkonen
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af7fcb823d
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(63921aa0d) Implement GetVisibleHulls method.
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2019-05-16 06:49:11 +03:00 |
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Joonas Rikkonen
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75b9ea6cce
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(cb3078117) Merged hulls to fix speech issue
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2019-05-16 06:46:30 +03:00 |
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Joonas Rikkonen
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496ee1492c
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(1fe9abf75) Fix the GetAdjacentHulls method.
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2019-05-16 06:45:36 +03:00 |
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Joonas Rikkonen
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49b0ee7c50
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(de26bb46c) AutoScale CustomInterface texts to prevent overflows
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2019-05-16 06:43:54 +03:00 |
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Joonas Rikkonen
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3153771cc7
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(6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls.
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2019-05-16 06:43:33 +03:00 |
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Joonas Rikkonen
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114fada396
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(779fe50ee) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:42:08 +03:00 |
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Joonas Rikkonen
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42f287e254
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(59629f0e1) Fixed: ContentPackage path not being valid on MacOS
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2019-05-16 06:41:51 +03:00 |
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Joonas Rikkonen
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f01747e822
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(773ace2cd) Fixed RagdollParams/AnimationParams GetDefaultPath failing if there are multiple installed content packages that define characters with the same name. TODO: take custom ragdoll/anim paths into account when calculating content package hashes
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2019-05-16 06:40:57 +03:00 |
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Joonas Rikkonen
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7614642d93
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(e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
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2019-05-16 05:30:39 +03:00 |
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Joonas Rikkonen
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54a0164f89
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(98501b696) Reduce the max accepted distance for repair tool ai operate.
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2019-05-16 05:30:23 +03:00 |
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Joonas Rikkonen
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3bce90251a
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(133a5b1da) Merge branch 'dev' into human-ai
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2019-05-16 05:27:51 +03:00 |
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Joonas Rikkonen
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88de435487
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(cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight).
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2019-05-16 05:20:45 +03:00 |
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Joonas Rikkonen
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3d7a113d75
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(048b753e6) Merge branch 'dev' into human-ai
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2019-05-16 05:20:29 +03:00 |
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Joonas Rikkonen
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108e42edb0
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(b5250291f) Merge branch 'dev' into human-ai
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2019-05-16 05:15:16 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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5af8170ac6
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(372c6e60a) More automatic text scaling + merge fix
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2019-05-06 14:15:40 +03:00 |
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Joonas Rikkonen
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65d627d57c
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(2c9775b8e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-06 11:22:36 +03:00 |
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Joonas Rikkonen
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b797d112b7
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(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
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2019-05-06 11:22:20 +03:00 |
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Joonas Rikkonen
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e4adc47dad
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(1036993d3) Adjusted motion detector in autodoors
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2019-05-06 11:22:02 +03:00 |
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Joonas Rikkonen
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30620ed059
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(61cc49902) Don't create ai for the dummy character. Creates issues.
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2019-05-06 11:21:45 +03:00 |
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Joonas Rikkonen
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872eeb70ce
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(9b19bda7d) Workaround to characters' arms occasionally spinning when standing in place, don't offset limping characters' feet when not moving (the heavy leaning forwards looks unnatural), added a comment
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2019-05-03 13:57:42 +03:00 |
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Joonas Rikkonen
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9121c878f5
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(df822b5d5) Fixed characters not receiving impact damage when ragdolled. Closes #1433
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2019-05-03 13:57:24 +03:00 |
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Joonas Rikkonen
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35f4657ea1
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(d85d68721) Fixed character's feet getting stuck to platforms when climbing ladders while holding A/D
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2019-05-03 13:44:04 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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2199a0f97f
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(276dcf6d2) Docking indicator changes color when the docking port is within the sector
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2019-05-03 13:40:12 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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7eb0972d16
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(df7ca4c53) updated doors + merge fix
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2019-04-29 23:03:58 +03:00 |
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Joonas Rikkonen
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285ca8f78b
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(5cf4ab11c) Don't draw order indicators (the icons pointing towards the target item) when far away and not inside the same sub as the target. Prevents exploiting the indicators in locating the sub. Closes #1444
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2019-04-29 21:18:36 +03:00 |
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Joonas Rikkonen
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4f0f5b309b
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(94b673f74) Monsters stop dragging targets if there's a collider between the characters. Closes #1441
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2019-04-29 21:18:20 +03:00 |
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Joonas Rikkonen
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67a0636470
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(b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:09:50 +03:00 |
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Joonas Rikkonen
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2554e17189
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(621326f05) Don't flee when taking damage if part of a swarm.
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2019-04-29 21:08:32 +03:00 |
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Joonas Rikkonen
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c5452048d7
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(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:08:16 +03:00 |
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Joonas Rikkonen
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b3b1d1851d
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(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
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2019-04-29 21:08:00 +03:00 |
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Joonas Rikkonen
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1f3c6349ab
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(961d41b31) Ragdoll syncing improvements: - Don't ignore platforms when correcting a ragdoll's position using Ragdoll.SetPosition. Otherwise forcing the character above a platform may cause it to drop down again if the feet don't end up above the platform. - Correct ragdoll position to server position immediately if the error is very large. - Force collider to stay upright after fixed rotation is enabled.
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2019-04-29 21:07:44 +03:00 |
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Joonas Rikkonen
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8f94ee1eed
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(a0156ed0f) Fixed characters running more slowly when their torso is in a different hull than the feet (for example in Humpback's bilge). Happened because the surfaceY value (water level) in empty hulls is at the bottom of the hull, and in this case the character was partially below the bottom, which got interpreted as being waist-deep in water.
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2019-04-29 21:07:13 +03:00 |
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Joonas Rikkonen
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c983e5fb36
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(4ffec29f1) More reliable monster footstep sounds: instead of relying on the feet to hit the floor with enough force to trigger an impact sound, play the sounds manually at appropriate times in the walking cycle
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2019-04-24 11:50:24 +03:00 |
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Joonas Rikkonen
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ba6a4450eb
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(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.
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2019-04-24 11:49:27 +03:00 |
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