(c08201dee) Hide the texture scale for now, because currently you shouldn't edit it in the editor.

This commit is contained in:
Joonas Rikkonen
2019-05-23 16:26:31 +03:00
parent 48e8c62cae
commit aab7b3ff16

View File

@@ -36,7 +36,8 @@ namespace Barotrauma
[Serialize(1.0f, true), Editable(MIN_SCALE, MAX_SCALE, DecimalCount = 3)]
public float JointScale { get; set; }
[Serialize(1f, true), Editable(DecimalCount = 2)]
// Don't show in the editor, because shouldn't be edited in runtime. Requires that the limb scale and the collider sizes are adjusted. TODO: automatize.
[Serialize(1f, false)]
public float TextureScale { get; set; }
[Serialize(45f, true), Editable(0f, 1000f)]