Joonas Rikkonen
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a3344fc23b
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(01ee2b7fd) More pronounced limping animation, don't restrict movement as much when legs are heavily damaged
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2019-04-15 12:05:07 +03:00 |
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Joonas Rikkonen
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29f902f0bb
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(18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417.
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2019-04-15 12:01:48 +03:00 |
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Joonas Rikkonen
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cc0e217e82
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(e1476e522) Cleanup.
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2019-04-15 12:01:32 +03:00 |
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Joonas Rikkonen
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cb2a0ff49e
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(65f7be0b6) Update: StructurePrefabs.xml, temp textures for fins, several new lamps, lightcomponent 90 degrees turned -option, icon atlas,
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2019-04-15 12:01:18 +03:00 |
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Joonas Rikkonen
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e8c67f94c3
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(a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417)
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2019-04-15 12:01:04 +03:00 |
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Joonas Rikkonen
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b705b1579c
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(c12fe7d80) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 12:00:49 +03:00 |
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Joonas Rikkonen
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b4ec36f5bb
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(2fc72545e) new texts regarding missions and beacons.
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2019-04-15 12:00:35 +03:00 |
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Joonas Rikkonen
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455fbb013f
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(158a62970) Don't allow to replace an existing character. TODO: should make this possible later on, but requires additional logic. Fixes #1375.
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2019-04-15 12:00:21 +03:00 |
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Joonas Rikkonen
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c3a248e527
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(6f8f26a84) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 11:57:43 +03:00 |
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Joonas Rikkonen
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4675f969f1
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(73da2532a) Only repairable items are indestructible in outposts (oxygen tanks, ammo boxes, etc can still deteriorate normally).
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2019-04-15 11:57:28 +03:00 |
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Joonas Rikkonen
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e80906f020
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(1091321b1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 11:57:13 +03:00 |
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Joonas Rikkonen
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d2756ed948
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(d4c4937a6) Change the default path for new characters in the character wizard. Use "Mods" folder instead of "Content".
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2019-04-15 11:56:59 +03:00 |
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Joonas Rikkonen
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c5c6771102
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(c908a1db4) disconnected coil from motion detector till there's time to work out why it constantly fires.
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2019-04-15 11:56:46 +03:00 |
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Joonas Rikkonen
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561a1a8995
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(0880ae29f) Don't add ai targets to alien ruin walls.
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2019-04-15 11:56:18 +03:00 |
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Joonas Rikkonen
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fcdfee6328
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(333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314
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2019-04-15 11:55:49 +03:00 |
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Joonas Rikkonen
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57180df5dd
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(dc2a4682d) Adjustments to sub layout, lighting, textures, new spawnpoints, door settings, and deterioration
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2019-04-15 11:55:34 +03:00 |
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Joonas Rikkonen
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d7e41d95af
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(bb287fabc) Decreased simple physics distance, sonar now displays characters that are in simple physics mode
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2019-04-11 18:28:38 +03:00 |
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Joonas Rikkonen
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2f86991ce5
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(fdf8cfbbe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-11 18:27:41 +03:00 |
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Joonas Rikkonen
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a3342ca96d
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(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
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2019-04-11 18:27:25 +03:00 |
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Joonas Rikkonen
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f4275de1ac
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(845cfe372) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-11 18:26:56 +03:00 |
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Joonas Rikkonen
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a57b7184fb
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(f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls.
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2019-04-11 18:26:42 +03:00 |
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Joonas Rikkonen
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9b0e0ab278
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(ec990ac7c) Save chatbox & crew menu toggle state between rounds
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2019-04-11 18:26:26 +03:00 |
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Joonas Rikkonen
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c87606fd28
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(2ed298287) Add temporal spreading to monster events when spawning multiple monsters. Increase the spatial spread when spawning monsters along the main path.
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2019-04-11 18:26:12 +03:00 |
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Joonas Rikkonen
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e7e858c05b
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(db7e4d6d5) Fix "crawler balling" caused by crawlers taking damage when targeting the sub and not yet latched on it.
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2019-04-11 18:25:58 +03:00 |
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Joonas Rikkonen
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21cc6001d4
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(fc63971e1) Implement disabling the enemy ai. Fix enablecrewai command.
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2019-04-11 18:25:29 +03:00 |
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Joonas Rikkonen
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dd45af5a9f
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(20f37d9c7) Option to toggle structure drop shadows and edit the position of the shadow
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2019-04-11 18:25:01 +03:00 |
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Joonas Rikkonen
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b76aa1ff3a
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(03291eb8d) Use the sourcerect of a structure's default sprite for the background sprite if it doesn't define it's own sourcerect
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2019-04-11 18:24:45 +03:00 |
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Joonas Rikkonen
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266d58ca08
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(7b78900c1) Reset doors in vanilla subs
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2019-04-11 18:24:31 +03:00 |
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Joonas Rikkonen
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3eaec8bbc6
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(c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it)
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2019-04-11 18:24:01 +03:00 |
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Joonas Rikkonen
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a53c0fd9bb
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(8f575fa16) Fixed chatbox & crew menu being hidden if any character uses a controller
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2019-04-11 18:23:31 +03:00 |
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Joonas Rikkonen
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2af78d096e
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(8b3cd3de5) Fixed clients never removing network events the server has already received (!), don't create a new client event if there's already an identical event waiting to be sent
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2019-04-11 18:23:17 +03:00 |
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Joonas Rikkonen
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90086375a4
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(9837460b8) Display a progress bar when welding doors shut.
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2019-04-11 18:23:03 +03:00 |
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Joonas Rikkonen
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8f821c817a
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(ec5f3cd24) Added mission texts to EnglishVanilla, use "[reward]" tag in the texts instead of the actual number so we don't have to change the descriptions if we change the reward
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2019-04-10 15:14:16 +03:00 |
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Joonas Rikkonen
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9f55da3677
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(8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item).
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2019-04-10 15:13:25 +03:00 |
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Joonas Rikkonen
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488fded57f
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(208dc8793) Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component is deactivated from outside (e.g. via a StatusEffect or the parent component). Closes #1402
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2019-04-10 15:13:08 +03:00 |
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Joonas Rikkonen
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e94228d346
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(b948206e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-10 13:35:03 +03:00 |
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Joonas Rikkonen
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9a54b89bf3
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(0eb0c36ec) Fixed door background sprites being drawn in front of characters (TODO: update sprite depths in the subs)
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2019-04-10 13:30:25 +03:00 |
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Joonas Rikkonen
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af260565ad
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(5fbd1cdee) Reload sprite and reset the depth when reset to prefab method is called.
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2019-04-10 13:30:08 +03:00 |
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Joonas Rikkonen
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06ac9a04ba
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(84bc4cdae) Display another message when trying to directly open a door that doesn't have buttons on it (wired to remote buttons/controllers).
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2019-04-10 13:29:50 +03:00 |
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Joonas Rikkonen
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2ca299af10
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(ab07307c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-10 13:27:49 +03:00 |
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Joonas Rikkonen
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593d99ec38
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(df9b1966f) Added an option to disable directional voice chat. Closes #1414
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2019-04-10 13:27:30 +03:00 |
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Joonas Rikkonen
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74da38bd10
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(3315662d5) Implement optional required items (lol) and fix the doors. It's a bit confusing, but should work.
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2019-04-10 13:26:56 +03:00 |
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Joonas Rikkonen
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f941a21ada
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(0bb76a38c) made doors repairable with wrench
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2019-04-10 13:26:39 +03:00 |
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Joonas Rikkonen
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f01dd9f4c6
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(8fa3d4cb0) New deterioration values (may I never have to do this again), fixed autodoors (way less doors and hatches closing on player)
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2019-04-10 13:26:04 +03:00 |
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Joonas Rikkonen
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b86059e223
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(2ca7e50c9) Rextured some backwalls for better readability, relit whole sub, new deterioration values (may I never have to do this again)
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2019-04-10 13:25:45 +03:00 |
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Joonas Rikkonen
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d6f2f0885d
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(6419950d6) Relit sub, new deterioration values (may I never have to do this ever again), retextured some walls for easier readability.
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2019-04-10 13:25:28 +03:00 |
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Joonas Rikkonen
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ca5e11e859
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(476b2ba9b) Don't allow deattaching items when another component of the item is selected (e.g. wiring interface), interrupt picking if the item is removed or moved to an inventory
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2019-04-10 13:24:53 +03:00 |
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Joonas Rikkonen
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fa4d1caeed
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(552a3719d) Don't open a door by clicking "select", if the door has any required items (in which case we want to force open it by clicking "use").
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2019-04-10 13:24:36 +03:00 |
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Joonas Rikkonen
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c1c869b944
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(321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory.
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2019-04-10 13:24:21 +03:00 |
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Joonas Rikkonen
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0f4c7c302f
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(41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead)
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2019-04-10 13:23:31 +03:00 |
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