Regalis11
94f5a93a0c
Merge remote-tracking branch 'origin/master' into dev
...
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/changelog.txt
2023-06-15 16:55:39 +03:00
Regalis11
406562f522
Removed a duplicate class
2023-06-15 16:50:39 +03:00
itchyOwl
83de72e3d2
v1.0.20.1 (summer patch)
2023-06-15 16:46:54 +03:00
EvilFactory
6b461e1026
Added cl_toggleluadebug to the multiplayer permitted commands
2023-06-11 13:33:38 -03:00
EvilFactory
3bc8f06e58
Throw a nicer error message if the user tries to use cl_lua without it being initialized
2023-06-10 20:36:29 -03:00
peelz
8cfb698c67
Fix upstream CS9104 compile error
...
This should let us build the project again while we wait for the upstream fix.
2023-06-05 20:03:27 -03:00
EvilFactory
4ea50ee0f6
Fixed invalid type Voting
...
i am going insane
2023-06-05 19:53:54 -03:00
EvilFactory
2006294c94
Fixed create enum invalid type VoteType
2023-06-05 19:44:39 -03:00
EvilFactory
296feca265
Added Voting and VoteType to default lib
2023-06-02 17:48:12 -03:00
EvilFactory
abb9e1eb1d
Added Util.GetItemGroup and Util.RegisterItemGroup
2023-05-26 19:56:17 -03:00
peelz
8890607c53
Remove workaround for upstream duplicate-file-on-publish OSX issue
2023-05-26 16:23:50 -03:00
peelz
a5baf9cfba
Migrate asm publicization to msbuild ( #132 )
...
* Make publish-release workflow fail on missing build artifacts
* Remove assembly publicization step from CI
* Add AssemblyPublicizer MSBuild task
* Add explanation for SatelliteResourceLanguages prop
* Move and document workaround for duplicate-file-on-publish OSX issue
* Move the Luatrauma.props import to the bottom of project files, this should give us a chance to override properties/items defined in the project file.
2023-05-25 16:31:46 -03:00
EvilFactory
f32da0bff7
Got rid of old unused properties, moved the remaining stuff to the separate props file and renamed the props file to Luatrauma.props
2023-05-25 13:32:18 -03:00
EvilFactory
3836ed40d6
Fixed file access with the io module when using append mode
2023-05-23 17:56:05 -03:00
EvilFactory
2093e7ca7f
Added GUIComponent to the GUI lib
2023-05-18 17:28:52 -03:00
EvilFactory
09c36a9213
Merge https://github.com/Regalis11/Barotrauma into develop
2023-05-11 11:22:12 -03:00
Regalis11
e5ef2adc55
v1.0.13.2
2023-05-11 16:39:23 +03:00
EvilFactory
9f84941792
Quick fix for failing MacOS builds
2023-05-10 12:06:51 -03:00
EvilFactory
2c45c3d020
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-05-10 11:55:46 -03:00
Regalis11
ee1db852b1
v1.0.13.1 (first post-1.0 patch)
2023-05-10 15:07:17 +03:00
EvilFactory
886fa9ed80
Prevent some types from being re-registered
2023-05-08 13:13:47 -03:00
EvilFactory
bf988aa9ef
Correctly handle errors in util methods
2023-05-06 13:38:52 -03:00
EvilFactory
8e6f8cc5e6
Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it)
2023-05-03 12:38:29 -03:00
EvilFactory
8df9f7798e
Implemented a custom PlatformAccessor and re-added the rest of the io and os libraries
2023-05-01 13:24:18 -03:00
EvilFactory
29a2e07b1f
Set TopLevelBinderFlags to IgnoreAccessibility for CsMods, so they are able to access non-public members by default
2023-04-28 14:45:45 -03:00
EvilFactory
5de8d0293f
Registered MathUtils and XMLExtensions as extension types, moved GetType to a better place
2023-04-25 21:27:11 -03:00
EvilFactory
93a5065171
Added conversion for OnAttacked and OnDeath handlers and added new hook character.damageLimb
2023-04-25 10:20:24 -03:00
EvilFactory
9415219141
Register DamageModifier
2023-04-20 12:48:40 -03:00
EvilFactory
fa9b9baf68
Register some missing GUI types
2023-04-14 14:26:34 -03:00
EvilFactory
1186719e62
Fixed some types not being able to be registered when they actually should
2023-04-12 12:45:06 -03:00
EvilFactory
aa0be735f9
Initialize Lua on tutorials and register Exception (for compatibility)
2023-04-12 12:32:25 -03:00
EvilFactory
e2a70f3b4a
Merge https://github.com/Regalis11/Barotrauma into develop
2023-04-12 11:44:22 -03:00
EvilFactory
ee7ca80d88
Merge branch 'feature/lua-debugging' into develop
2023-04-12 11:40:16 -03:00
Regalis11
f8af8db91a
v1.0.9.0 (2nd hotfix)
2023-04-12 15:42:35 +03:00
EvilFactory
d0519cb982
Register WallSection
2023-04-10 06:31:25 -03:00
EvilFactory
0f49932604
Re-enabled the lua type filter again
2023-04-09 14:10:34 -03:00
EvilFactory
675b4f349c
Added LuaUserData.IsRegistered
2023-04-09 14:07:26 -03:00
EvilFactory
df79d22e93
Return empty table if we try to get ClientList in singleplayer
2023-04-01 11:40:25 -03:00
Markus Isberg
9470edead3
Build 1.1.4.0
2023-03-31 18:40:44 +03:00
EvilFactory
ca1c294c7a
Fixed character.death not getting called on the client
2023-03-30 18:37:13 -03:00
EvilFactory
728796494e
Added a metatable to the GUI table that has an __index that points to the GUI clr
2023-03-28 19:20:49 -03:00
EvilFactory
2b37abf264
Made this gsub case insensitive so it doesn't break in case the mod's filelist has an incorrect case
2023-03-28 18:58:22 -03:00
EvilFactory
4303cf3111
Added support for MoonSharp's VsCodeDebugger
2023-03-27 15:20:14 -03:00
EvilFactory
9dc87c34f3
Fixed error "Attempt to perform operations with resources owned by different script" that would sometimes happen when reloading lua
2023-03-23 12:30:20 -03:00
EvilFactory
5fc25c2453
Added LuaUserData.MakePropertyAccessible
2023-03-22 14:09:10 -03:00
EvilFactory
e5043e79ea
Remove unnecessary casts and added registration for ImmutableArray
2023-03-20 16:42:17 -03:00
EvilFactory
6974c5338a
Simplify how None is handled and fixed libs getting loaded too late
2023-03-17 20:24:54 -03:00
EvilFactory
cf88aa4c5d
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-03-16 12:53:53 -03:00
Regalis11
b934dda228
v1.0.8.0 (Hotfix)
2023-03-16 17:00:21 +02:00
EvilFactory
fa6b6a590f
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2023-03-13 14:43:39 -03:00