Added Util.GetItemGroup and Util.RegisterItemGroup
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@@ -1,8 +1,15 @@
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Util = {}
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local itemDictionary = {}
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local itemGroups = {}
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local function AddItem(item)
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for _, itemGroup in pairs(itemGroups) do
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if itemGroup.func(item) then
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table.insert(itemGroup.items, item)
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end
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end
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local id = item.Prefab.Identifier.Value
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if itemDictionary[id] == nil then
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itemDictionary[id] = {}
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@@ -17,12 +24,49 @@ end)
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Hook.Add("roundEnd", "luaSetup.util.itemDictionary", function (item)
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itemDictionary = {}
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for _, itemGroup in pairs(itemGroups) do
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itemGroup.items = {}
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end
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end)
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for _, item in pairs(Item.ItemList) do
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AddItem(item)
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end
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Util.RegisterItemGroup = function(groupName, func)
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if type(groupName) ~= "string" then
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error(string.format("bad argument #1 to 'RegisterItemGroup' (string expected, got %s)", type(groupName)), 2)
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end
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if type(func) ~= "function" then
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error(string.format("bad argument #2 to 'RegisterItemGroup' (function expected, got %s)", type(func)), 2)
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end
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local items = {}
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for _, item in pairs(Item.ItemList) do
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if func(item) then
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table.insert(items, item)
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end
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end
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itemGroups[groupName] = {
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func = func,
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items = items
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}
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end
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Util.GetItemGroup = function(groupName)
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if type(groupName) ~= "string" then
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error(string.format("bad argument #1 to 'GetItemGroup' (string expected, got %s)", type(groupName)), 2)
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end
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if not itemGroups[groupName] then
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error("bad argument #1 to 'GetItemGroup' couldn't find the specified groupName", 2)
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end
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return itemGroups[groupName].items or {}
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end
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Util.GetItemsById = function(id)
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if id == nil then
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error(string.format("bad argument #1 to 'GetItemsById' (string expected, got %s)", type(id)), 2)
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@@ -12,6 +12,14 @@ local Util = {}
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-- @realm shared
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Util.GetItemsById = function (id) end
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--- Registers a new item group, the given function will be called for every item and should return true if the item should be in the group.
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-- @realm shared
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Util.RegisterItemGroup = function(groupName, func) end
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--- Returns a table with all items associated with the item group.
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-- @realm shared
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Util.GetItemGroup = function(groupName) end
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--- Returns the Client that is currently controlling the Character, returns nil if no Client is controlling the Character.
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-- @realm shared
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Util.FindClientCharacter = function (character) end
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