Evil Factory
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f52617deab
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The great event move
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2026-02-20 18:45:41 -03:00 |
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Evil Factory
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36471f2239
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Move more events to be Harmony patches
|
2026-02-13 18:44:27 -03:00 |
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Evil Factory
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886eebdbb2
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Fix memory leak that happens when you press retry in singleplayer
|
2025-12-23 20:47:40 -03:00 |
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Evil Factory
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352625af28
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Merge remote-tracking branch 'upstream/master'
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2025-12-08 12:35:44 -03:00 |
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Markus Isberg
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598966f200
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Release 1.11.4.1 (Winter Update)
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2025-12-08 14:56:47 +00:00 |
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Evil Factory
|
cfab935b75
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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2025-09-17 08:30:35 -03:00 |
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Regalis11
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caa0326cf8
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Release 1.10.5.0 - Autumn Update 2025
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2025-09-17 13:44:21 +03:00 |
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EvilFactory
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2368640841
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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2025-06-17 15:45:16 -03:00 |
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Regalis11
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ea5a2bc693
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Release 1.9.7.0 - Summer Update 2025
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2025-06-17 16:38:11 +03:00 |
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EvilFactory
|
5e321a5abd
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2025-04-16 18:08:37 -03:00 |
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Regalis11
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1deef20f21
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Release 1.8.7.0 - Calm Before the Storm Hotfix 1
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2025-04-16 12:46:39 +03:00 |
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EvilFactory
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103871a4e9
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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2025-04-10 10:37:09 -03:00 |
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Markus Isberg
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a4a3427e4e
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Unstable 1.8.4.0
|
2025-03-12 12:56:27 +00:00 |
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EvilFactory
|
6da26ffa93
|
Merge remote-tracking branch 'upstream/master' into develop
|
2024-12-11 10:44:53 -03:00 |
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Regalis11
|
f6349b2175
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v1.7.7.0 (Winter Update 2024)
|
2024-12-11 13:26:13 +02:00 |
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EvilFactory
|
9e9ac6cd32
|
Merge remote-tracking branch 'upstream/master' into develop
|
2024-10-31 06:31:11 -03:00 |
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Regalis11
|
26ffd2104e
|
v1.6.19.1 (Unto the Breach Hotfix 1)
|
2024-10-31 11:27:32 +02:00 |
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EvilFactory
|
30a8f0c561
|
Merge remote-tracking branch 'upstream/master' into develop
|
2024-10-22 12:42:35 -03:00 |
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Regalis11
|
6e6c17e100
|
v1.6.17.0 (Unto the Breach update)
|
2024-10-22 17:29:04 +03:00 |
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EvilFactory
|
55e97a8baa
|
Merge remote-tracking branch 'upstream/master' into develop
|
2024-06-27 10:52:55 -03:00 |
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Regalis11
|
4f556236b8
|
v1.5.9.1 (Summer Update Hotfix 2)
|
2024-06-27 16:46:33 +03:00 |
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EvilFactory
|
f4219b0c75
|
Merge remote-tracking branch 'upstream/master' into develop
|
2024-06-19 12:45:44 -03:00 |
|
Regalis11
|
169eced79a
|
v1.5.7.0 (Summer Update Hotfix 1)
|
2024-06-19 18:42:16 +03:00 |
|
EvilFactory
|
e163f7ed73
|
Merge remote-tracking branch 'upstream/master' into develop
|
2024-06-18 12:19:13 -03:00 |
|
Regalis11
|
230d1b6e78
|
v1.5.7.0 (Summer Update)
|
2024-06-18 16:50:02 +03:00 |
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EvilFactory
|
0a9ff43986
|
Merge remote-tracking branch 'upstream/master' into develop
|
2024-04-24 12:20:11 -03:00 |
|
Regalis11
|
ff1b8951a7
|
v1.4.4.1 (Blood in the Water Update)
|
2024-04-24 18:09:05 +03:00 |
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EvilFactory
|
7a74cd052f
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2024-03-28 14:26:18 -03:00 |
|
Regalis11
|
3791670c42
|
v1.3.0.1 (Epic Store release)
|
2024-03-28 18:34:33 +02:00 |
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EvilFactory
|
2ebaa72a12
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-12-20 11:34:03 -03:00 |
|
Regalis11
|
ada8d6f260
|
v1.2.7.0 (Winter Update hotfix)
|
2023-12-20 15:00:42 +02:00 |
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EvilFactory
|
448e4cdfbb
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-12-14 11:56:39 -03:00 |
|
Regalis11
|
b91e85559d
|
v1.2.6.0 (Winter Update)
|
2023-12-14 16:11:27 +02:00 |
|
EvilFactory
|
759f66cf9f
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-10-30 12:40:09 -03:00 |
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Regalis11
|
a8f9c97dda
|
v1.1.19.3 (Treacherous Tides Hotfix 2)
|
2023-10-30 17:38:29 +02:00 |
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EvilFactory
|
7f311a6526
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-10-19 13:36:40 -03:00 |
|
Regalis11
|
df7e8f1625
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 19:28:43 +03:00 |
|
EvilFactory
|
9838cc59ee
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-10-19 12:18:30 -03:00 |
|
Regalis11
|
34ffc520cc
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 17:18:51 +03:00 |
|
Markus Isberg
|
cf8f0de659
|
Unstable 1.1.14.0
|
2023-10-02 16:43:54 +03:00 |
|
EvilFactory
|
6b149e0498
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-06-21 10:36:16 -03:00 |
|
Regalis11
|
d6a886bf6b
|
v1.0.21.0 (summer patch hotfix)
|
2023-06-21 16:14:31 +03:00 |
|
EvilFactory
|
15daa64f66
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-06-15 12:13:50 -03:00 |
|
itchyOwl
|
83de72e3d2
|
v1.0.20.1 (summer patch)
|
2023-06-15 16:46:54 +03:00 |
|
EvilFactory
|
2c45c3d020
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-05-10 11:55:46 -03:00 |
|
Regalis11
|
ee1db852b1
|
v1.0.13.1 (first post-1.0 patch)
|
2023-05-10 15:07:17 +03:00 |
|
EvilFactory
|
fa6b6a590f
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-03-13 14:43:39 -03:00 |
|
Regalis11
|
2d9c153101
|
v1.0.7.0 Full Release
|
2023-03-13 19:35:34 +02:00 |
|
EvilFactory
|
4a229c6427
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-03-13 13:32:14 -03:00 |
|
Regalis11
|
b5ecaf0194
|
Merge branch 'faction-test'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/HUDLayoutSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/UpgradeStore.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/SinglePlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/LightComponent.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CharacterEditor/CharacterEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/TestScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFightIntruders.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveRescueAll.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionData/AbilityConditionMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionDataless/AbilityConditionHasPermanentStat.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityUnlockApprenticeshipTalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/TalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SpawnAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TagAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Throwable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/RelatedItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Biome.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelData.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerationParams.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/PriceInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabCollection.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
# Barotrauma/BarotraumaShared/SharedSource/SteamAchievementManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Upgrades/UpgradePrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/Option/Option.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/SerializableDateTime.cs
# Barotrauma/BarotraumaShared/changelog.txt
# Barotrauma/BarotraumaTest/SerializableDateTimeTests.cs
|
2023-03-13 18:26:50 +02:00 |
|