Regalis
9cfbbb44ed
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
Regalis
c59a2b5207
Some visual effects when drowning or being killed by pressure
2016-02-19 15:00:45 +02:00
Regalis
4ad8105cd6
Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;
2016-02-17 20:43:42 +02:00
Regalis
f3112e29b4
Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements
2016-02-16 20:52:39 +02:00
Regalis
a57f1feb63
Scooters can't be used when stunned, limb damage sound position fix, longer view distance when outside
2016-02-15 17:50:17 +02:00
Regalis
35e2d441fc
Husk sounds & event, removing logfiles with cleanbuild command,
2016-02-14 22:50:34 +02:00
Regalis
ef78f2d0f6
Husk improvements, option for admin to talk to dead players, spectators or one specific player, entitygrid bugfix
2016-02-14 22:22:24 +02:00
Regalis
94e34c0ed9
Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank
2016-02-14 19:05:03 +02:00
Regalis
bec6d95198
Server log, ai characters steer away from the abyss
2016-02-14 16:47:23 +02:00
Regalis
ea6824a60d
Disable aiming with holdable items when using a (railgun) controller, syncing ViewTargetID properly between clients, dropping connected wires when a button is picked up, placing large InterestingPositions on the main path through the level
2016-02-13 23:26:50 +02:00
Regalis
9b6dd5da00
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
Regalis
9b5e78fce4
Re-enabled repairtool character damage
2016-02-13 21:24:41 +02:00
Regalis
c6f52cc68f
Voting for round to end, level generation improvements
2016-02-12 19:39:24 +02:00
Regalis
4f54e04c8c
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Regalis
4e46c44d51
Show item IDs in inventory tooltips if debugdraw is enabled, itemspawner sync bugfix, characters can be revived (atm only through the debug console)
2016-02-09 20:00:53 +02:00
Regalis
22fcd644ac
Improved character syncing, clients can't enable monsters before the server says so
2016-02-08 21:59:57 +02:00
Regalis
6de5bac61b
Only limbs with enough mass can cause impact damage to the sub, basictutorial changes, prevent ragdolls from teleporting inside submarinebody
2016-02-07 23:18:51 +02:00
Regalis
14ee39e59a
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
Regalis11
7f78582df7
MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte
2016-01-31 17:39:50 +02:00
Regalis
92a162cbf5
Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
2016-01-30 15:18:19 +02:00
Regalis
a1770427a0
Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed
2016-01-29 00:08:17 +02:00
Regalis
8cc12b6988
Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render,
2016-01-27 20:38:24 +02:00
Regalis
08daab9d87
- AI equips a diving suit before going out
...
- placing a firesource outside any hull won't crash the game
- scrollbars aren't gray
- fixed client crashing if in the lobby when a round ends
- fixed password box crashing
2016-01-25 18:47:19 +02:00
Regalis
89405d786b
- new tool sprites
...
- when clicking the order icon next to a character, the character is selected in the command menu
2016-01-25 00:50:56 +02:00
Regalis
278371638e
- Fixed structure-gap links not being saved
...
- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis11
28af6fa1f4
- Crewcommander close button & info text notifying about the hotkey
...
- Doors can only be selected when they are broken
- Fixed crashing when placing a door while no sub is loaded
- Generating waypoints for an empty sub won't crash the game
- Drawing characterHUD in editor
2016-01-24 17:03:25 +02:00
Regalis
7098a9a5e0
v0.3:
...
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
2016-01-23 14:37:00 +02:00
Regalis
218b14d4bb
Climbing walls with diving suit equipped, fixed weird animations when climbing with an item in hand
2016-01-21 17:38:31 +02:00
Regalis11
f0d7d2f26d
Some new items that can be crafted out of Incendium, stairs can be used while wearing a diving suit
2016-01-21 16:58:46 +02:00
Regalis
97b3d8451c
- Larger icon for gap/ladder waypoints
...
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00
Regalis
75b8e44d3c
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
2016-01-20 23:26:41 +02:00
Regalis
06d713e2a3
"Ram attack" for moloch, endworm attack tweaking, improved watcher sprite
2016-01-20 23:14:06 +02:00
Regalis
6c57c1270c
- CrewCommander key can be changed
...
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis
9405df006a
Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private
...
Conflicts:
Subsurface/Source/Characters/AI/Objectives/AIObjectiveManager.cs
2016-01-18 21:48:40 +02:00
Regalis
1a5b3fa66a
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Regalis11
19ec05c70e
FixLeaks-command (still needs a sprite for the UI)
2016-01-18 10:56:25 +02:00
Regalis
5f1cb194ab
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
Regalis
e3ebc28afb
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
Regalis
0fc085c86d
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
Regalis
eb20af622d
Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
2016-01-13 22:19:01 +02:00
Regalis
5513637fe5
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
2016-01-12 01:02:05 +02:00
Regalis
64e62545a5
AI using ladders
2016-01-11 21:31:33 +02:00
Regalis
17f3ec7301
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
Regalis
81547c2c9c
Camera twitching fixes (again), using character name for ingame chatmessages instead of NetworkMember name, disabled CrewCommander in multiplayer, hide healthbar when dead
2016-01-09 19:16:38 +02:00
Regalis
03f569b161
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
2016-01-07 23:25:42 +02:00
Regalis
e102154f5f
IndoorsSteering works outside now
2016-01-06 22:50:55 +02:00
Regalis
48eabedb77
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
2016-01-06 20:17:41 +02:00
Regalis
ca7febfcab
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
Regalis
bc9ff32023
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00