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LuaCsForBarotraumaEP
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64e62545a502e4a475c39cb39289e17bdfb8a4fd
LuaCsForBarotraumaEP
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Subsurface
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Source
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Characters
History
Regalis
64e62545a5
AI using ladders
2016-01-11 21:31:33 +02:00
..
AI
AI using ladders
2016-01-11 21:31:33 +02:00
Animation
AI using ladders
2016-01-11 21:31:33 +02:00
BackgroundSprite
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Jobs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
AICharacter.cs
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
Attack.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Character.cs
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
CharacterHUD.cs
WIP item grouping in store screen, endworm event
2016-01-01 22:24:47 +02:00
CharacterInfo.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
DelayedEffect.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Limb.cs
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
StatusEffect.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00