Joonas Rikkonen
cae366e807
(4d924cc86) Fixes to New Game and Game Settings layouts
...
+ merge fix
2019-04-01 22:55:04 +03:00
Joonas Rikkonen
22372dfffe
(061c63299) Wall collider tuning
2019-04-01 22:53:41 +03:00
Joonas Rikkonen
43578f3bb2
(bb8a4525e) Progress on LOS effect improvements. Hiding the unnecessary shadows at spots where the ends of two walls meet works now, still got to do something about corner areas where a vertical wall meets a horizontal one.
2019-04-01 22:53:27 +03:00
Joonas Rikkonen
98e0504e1f
(52748e937) Fixed nullref exception if a character eats another one when a gamesession has not been started
2019-04-01 22:53:12 +03:00
Joonas Rikkonen
ae3dea40b0
(3c1d889c9) Fixed voice activity controls going outside the settings frame
2019-04-01 22:52:58 +03:00
Joonas Rikkonen
ee18a1b508
(66b8e2955) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-01 22:52:44 +03:00
Joonas Rikkonen
6332a6e077
(c896c51fb) Display submarine preview in the "new game" menu, layout tweaks
2019-04-01 22:52:31 +03:00
Joonas Rikkonen
ca9a516403
(8ea276c68) Fixed game settings panel input consistency
2019-04-01 22:52:17 +03:00
Joonas Rikkonen
26210da6a6
(7076afabd) Reimplemented the "new game" menu changes in b378675 using layout groups
2019-04-01 22:52:04 +03:00
Joonas Rikkonen
a3eabfabac
(2400ab447) Revert "Improved New Game panel" (easier to do the columns with layoutgroups than by setting the contents to half the width)
2019-04-01 22:51:50 +03:00
Joonas Rikkonen
8b12f85f48
(b6f451292) Moved crafting recipes from the fabricator xml to the xmls of the items. Makes it possible for modders to add new craftable items without having to modify the fabricators. Closes #1001
2019-04-01 22:51:37 +03:00
Joonas Rikkonen
508bd960be
(b378675eb) Improved New Game panel
2019-04-01 22:51:21 +03:00
Joonas Rikkonen
a46c195532
(2a183f60c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-01 22:51:07 +03:00
Joonas Rikkonen
8cb4702a5a
(cda6af1ad) Increase the steering speed when going to eat. TODO: Adjusting the weight shouldn't have any effect on character speed. The steering vector should be normal until multiplied by the movement speed in the Update function.
2019-04-01 22:50:53 +03:00
Joonas Rikkonen
5d6cbb5898
(b522c4551) Don't assign the attackinglimb if we shouldn't be attacking. Fixes Hammerhead not falling back after hitting the sub.
2019-04-01 22:50:39 +03:00
Joonas Rikkonen
e9a3577316
(b2df6e88c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-01 22:50:25 +03:00
Joonas Rikkonen
d511ecd4e3
(5218c43a0) Server sends the IDs of both selected characters and selected items to the clients. Previously this wasn't needed, because it wasn't possible to have both a character and an item selected at the same time. Fixes characters floating mid-air client-side when dragging others up stairs, and probably some other undiscovered bugs as well.
2019-04-01 22:50:11 +03:00
Joonas Rikkonen
ae6b797d73
(c2e1b24e2) Fixed remote characters sliding slowly to the left in multiplayer. Happened because linear velocity was written with an accuracy of 12 bits, causing the lowest possible value to be about 1.5 cm/s. Now extremely low velocity values are rounded down to zero. The server also now quantizes the LinearVelocity/AngularVelocity values, which should make position syncing a little more reliable because the server runs the physics using the same rounded values as the clients.
2019-04-01 22:49:58 +03:00
Joonas Rikkonen
c5725dbb62
(d47fee08d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-01 22:49:42 +03:00
Joonas Rikkonen
9fffb05625
(9db186429) Double the wall priorioties for crawlers and mudraptors, so that they remain effectively the same after the code changes.
2019-04-01 22:49:28 +03:00
Joonas Rikkonen
3062e4c705
(1a1137b26) Charybdis now also targets the walls. Tweak Charybdis' attacks and priorities. Fix targeting walls for non-aggressiveboarders. Don't double the wall priority.
2019-04-01 22:49:15 +03:00
Joonas Rikkonen
fc9a3893f6
(b9babfcf6) Merge branch 'ragdoll-syncing-improvements' into dev
2019-04-01 22:49:01 +03:00
Joonas Rikkonen
a0e1ba52eb
(0bd92547e) Show ping direction when adjusting the direction slider even if directional ping is not enabled. Closes #1298
2019-04-01 22:48:47 +03:00
Joonas Rikkonen
885c30f70d
(10a8ba8fc) Fix reversing getting reset when the target is not in range causing issues in steering.
2019-04-01 22:48:33 +03:00
Joonas Rikkonen
ed3d5fadeb
(f46ddf83f) Fixed calyxanide not being usable in syringe guns
2019-04-01 22:48:20 +03:00
Joonas Rikkonen
cbb3216466
(633f44200) Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead of using the default ones)
2019-04-01 22:48:03 +03:00
Joonas Rikkonen
4558d8b919
(f17acef79) Added the new electrical discharge sound to the project file
2019-04-01 22:47:50 +03:00
Joonas Rikkonen
7cb70fa344
(73193fb71) Updated a couple of sound effects
2019-04-01 22:47:36 +03:00
Joonas Rikkonen
2eaf22683d
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Joonas Rikkonen
ec7e23061b
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
2019-04-01 22:47:03 +03:00
Joonas Rikkonen
b9574dde2d
(361a8d556) LevelResource fixes:
...
- If collecting the resource doesn't require any items, allow it to be picked up withour a repair tool. Closes #1325
- Fixed deattach timer not being synced (the methods were implemented, but the server never sent any events). Closes #1292
- Fixed ridiculously small mineral colliders that made it hard to hit them with the plasma cutter (body size was not updated when the sprites were changed?).
2019-03-28 18:17:19 +02:00
Joonas Rikkonen
c76fb32e15
(5bab406f1) Fixed "allowInsideFixture" raycasts not working correctly - checking if the ray is inside the AABB is not enough, we also need to take the shape and rotation of the fixture into account.
2019-03-28 18:12:23 +02:00
Joonas Rikkonen
f3dc34dfa3
(d211acd47) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-28 18:12:09 +02:00
Joonas Rikkonen
2490951b2b
(6912a70c7) Removed: Unused, old code. Fixed: Formatting
2019-03-28 18:11:54 +02:00
Joonas Rikkonen
f51c9c14df
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
Joonas Rikkonen
a351ffcbda
(1beb64bd8) Removed: Duplicate code from VideoPlayer
2019-03-28 18:11:25 +02:00
Joonas Rikkonen
2281035ffa
(05ee3bb5f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-28 18:11:10 +02:00
Joonas Rikkonen
fde8cc1d6f
(9edcbf86d) Added: More prominent graphics for when a tutorial objective is completed
2019-03-28 18:10:56 +02:00
Joonas Rikkonen
98935935c9
(46c711ce2) Made a bunch of ItemContainer UI panels larger
2019-03-28 18:10:41 +02:00
Joonas Rikkonen
68a601722c
(34987308f) Fixed reactor warning lights being clickable
2019-03-28 18:10:27 +02:00
Joonas Rikkonen
4ce2316cb2
(8339ae744) Don't allow autointeracting with contained items (e.g. picking up an ammunition box from a loader) if another item is currently selected. Makes it less likely for players to accidentally pick up items from containers when they deselect another item.
2019-03-28 18:10:13 +02:00
Joonas Rikkonen
b9556280fa
(1f3241833) Fixed chatmessage "popups" overlapping with the report buttons when the chatbox is hidden, color the name of the speaker according to their job
2019-03-28 18:09:59 +02:00
Joonas Rikkonen
c468b4f6f1
(ccaa0d2e9) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-28 18:09:45 +02:00
Joonas Rikkonen
9618c9b7e9
(db8417634) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-28 18:09:19 +02:00
Joonas Rikkonen
44a8bfce08
(808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around.
2019-03-28 18:09:05 +02:00
Joonas Rikkonen
0c15748429
(8bea0a96b) Removed minimum conditions from battery deconstruction output (= deconstructing an empty battery still gives the materials used to craft the battery). Closes #1356
2019-03-28 12:41:06 +02:00
Joonas Rikkonen
bcd779fe78
(519124ad1) Fixed items with no sprite crashing the game. Closes #1153
2019-03-28 12:40:08 +02:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Joonas Rikkonen
c463baed44
Made medical & toxic cabinets waterproof. Closes #578
2018-08-06 14:08:00 +03:00