Commit Graph

290 Commits

Author SHA1 Message Date
Joonas Rikkonen
8de2eccff2 (7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies 2019-04-03 16:21:38 +03:00
Joonas Rikkonen
0844f1eae4 (8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider. 2019-04-03 16:21:22 +03:00
Joonas Rikkonen
5d7dba0f70 (cef39af84) Fixed server creating "attempted to create a network event for an item that hasn't been fully initialized yet" console errors when spawning LightComponents mid-round. + Simplified ragdoll collider null check 2019-04-03 16:21:06 +03:00
Joonas Rikkonen
03f2444968 (7341d33ff) Fixed nullref exception if a fabricator finishes creating an item after the user has been removed. 2019-04-03 16:20:37 +03:00
Joonas Rikkonen
3eb11d9c5d (7c7004099) Fixed syringes being launched backwards from the syringe gun when firing to the right. 2019-04-02 12:42:14 +03:00
Joonas Rikkonen
baadd60d8d (cd4cc584f) Fixed projectiles not applying status effects on impact if they have no attack defined. Closes #1382 2019-04-02 12:42:00 +03:00
Joonas Rikkonen
e86d86c41f (9bd8db487) Allow to aim in ladders when not moving. 2019-04-02 12:41:18 +03:00
Joonas Rikkonen
8b12f85f48 (b6f451292) Moved crafting recipes from the fabricator xml to the xmls of the items. Makes it possible for modders to add new craftable items without having to modify the fabricators. Closes #1001 2019-04-01 22:51:37 +03:00
Joonas Rikkonen
c5725dbb62 (d47fee08d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-01 22:49:42 +03:00
Joonas Rikkonen
3062e4c705 (1a1137b26) Charybdis now also targets the walls. Tweak Charybdis' attacks and priorities. Fix targeting walls for non-aggressiveboarders. Don't double the wall priority. 2019-04-01 22:49:15 +03:00
Joonas Rikkonen
a0e1ba52eb (0bd92547e) Show ping direction when adjusting the direction slider even if directional ping is not enabled. Closes #1298 2019-04-01 22:48:47 +03:00
Joonas Rikkonen
885c30f70d (10a8ba8fc) Fix reversing getting reset when the target is not in range causing issues in steering. 2019-04-01 22:48:33 +03:00
Joonas Rikkonen
cbb3216466 (633f44200) Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead of using the default ones) 2019-04-01 22:48:03 +03:00
Joonas Rikkonen
2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen
ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen
3219479774 (f202305e0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-01 14:26:57 +03:00
Joonas Rikkonen
e154492a05 (a4e1c30c0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-01 14:26:43 +03:00
Joonas Rikkonen
0ca4a8db06 (169dbd4fd) Increased submarine masses to make it less easy for characters to push them around. 2019-04-01 14:26:29 +03:00
Joonas Rikkonen
1d766ef349 (b6b2972ea) Fixed linked subs not getting docked correctly when loading a saved game. Closes #1381 2019-03-31 20:22:33 +03:00
Joonas Rikkonen
aeeacf6779 (932f9d67b) Fixed wire connections that have been done mid-round not working properly. Closes #1371 2019-03-31 19:13:39 +03:00
Joonas Rikkonen
ceb6bf673d (0bab4a8d4) More reliable item wall attaching syncing. The problem was similar as the one fixed in 0835d92: the server occasionally received the unreliable attach inputs after the reliable item drop message, preventing the character from attaching the item server-side because it was not in the character's inventory anymore. 2019-03-31 19:13:08 +03:00
Joonas Rikkonen
ea7f5a3b82 (0835d92e6) More reliable throw StatusEffect (= grenade explosion) syncing. Previously the clients would simply apply the statuseffects themselves when a client throws something, which most of the time didn't work because character inputs are sent unreliably and the item may have already been taken out from the character's inventory by a reliable NetEntityEvent by the time the throw input arrives. 2019-03-30 21:44:51 +02:00
Joonas Rikkonen
7a32e07298 (49c530dbd) Fixed turrets not working if they're placed inside the submarine - a request from a sub builder who couldn't get indoors torpedo tubes to work :) 2019-03-30 15:34:14 +02:00
Joonas Rikkonen
0b098efbf6 (92a838f87) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 21:50:58 +02:00
Joonas Rikkonen
6f919a4de0 (f8907b59f) Added: Proper scaling based on resolution for VideoPlayer. Modified: IsFlooding check of contextual tutorial to require water volume 2019-03-29 21:50:44 +02:00
Joonas Rikkonen
c80a3d1d5d (11190239d) Fixed autointeracting with contained items causing the parent to be selected in MP (e.g. picking up an ammunition box by interacting with the loader caused the loader to be selected) 2019-03-29 17:26:54 +02:00
Joonas Rikkonen
ddfd7274e9 (d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:24:17 +02:00
Joonas Rikkonen
ca08b803dc (891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions 2019-03-29 17:24:02 +02:00
Joonas Rikkonen
817a6100d7 (f4680f78f) Made AI characters less eager to load extra fuel to the reactor (the load needs to be 2x higher than the theoretical max output of the reactor). In some subs the reactor's max output is so low that extra fuel is frequently needed, causing AI characters to constantly put in and take out rods as the load fluctuates. + The AI characters now put the excess rods in their inventory instead of dropping them. 2019-03-29 17:22:36 +02:00
Joonas Rikkonen
db1d0acac9 (4d569f38c) AI characters can take out excess fuel rods from the reactor, and calculate if more fuel is needed to keep the output at a suitable level instead of only adding more fuel when the reactor is completely empty. 2019-03-29 17:21:52 +02:00
Joonas Rikkonen
d974a5d72f (3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:21:37 +02:00
Joonas Rikkonen
c0cf060526 (7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature). 2019-03-29 17:20:54 +02:00
Joonas Rikkonen
b9574dde2d (361a8d556) LevelResource fixes:
- If collecting the resource doesn't require any items, allow it to be picked up withour a repair tool. Closes #1325
- Fixed deattach timer not being synced (the methods were implemented, but the server never sent any events). Closes #1292
- Fixed ridiculously small mineral colliders that made it hard to hit them with the plasma cutter (body size was not updated when the sprites were changed?).
2019-03-28 18:17:19 +02:00
Joonas Rikkonen
2281035ffa (05ee3bb5f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:11:10 +02:00
Joonas Rikkonen
fde8cc1d6f (9edcbf86d) Added: More prominent graphics for when a tutorial objective is completed 2019-03-28 18:10:56 +02:00
Joonas Rikkonen
4ce2316cb2 (8339ae744) Don't allow autointeracting with contained items (e.g. picking up an ammunition box from a loader) if another item is currently selected. Makes it less likely for players to accidentally pick up items from containers when they deselect another item. 2019-03-28 18:10:13 +02:00
Joonas Rikkonen
9618c9b7e9 (db8417634) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:09:19 +02:00
Joonas Rikkonen
44a8bfce08 (808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around. 2019-03-28 18:09:05 +02:00
Joonas Rikkonen
0c15748429 (8bea0a96b) Removed minimum conditions from battery deconstruction output (= deconstructing an empty battery still gives the materials used to craft the battery). Closes #1356 2019-03-28 12:41:06 +02:00
Joonas Rikkonen
bcd779fe78 (519124ad1) Fixed items with no sprite crashing the game. Closes #1153 2019-03-28 12:40:08 +02:00
Joonas Rikkonen
a8222e429f (edb24c37f) Fixed ItemComponents overwriting the Msg-tags ("ItemMsgPressSelect" etc) with the text fetched from the text xml, preventing the texts from being translated after the sub has been saved. 2019-03-28 12:36:11 +02:00
Joonas Rikkonen
9849e76f76 (5d39bdb07) Disabled reactors cooling down when underwater. If we want to include this, we need to explain to the player that they may need extra fuel to keep the reactor running when the reactor room is flooded. 2019-03-28 12:35:15 +02:00
Joonas Rikkonen
e09740d31e (371088346) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-03-28 12:34:18 +02:00
Joonas Rikkonen
ef7b0f0ccf (edc1704a5) Added: A checkmark and small delay before removal for completed objectives 2019-03-28 12:34:04 +02:00
Joonas Rikkonen
aee0290202 (74f1d04ea) Added interact texts to all items (Interact [E], Pick Up [E], etc), reset messages in all subs. TODO: Saving the subs causes the messages to be converted from text tags ("ItemMsgPressSelect" etc) into the actual texts, preventing the messages from being translated. We could probably just make the property non-editable and use the prefab values, or at least prevent the values from changing in sub files. 2019-03-28 12:33:49 +02:00
Joonas Rikkonen
e6c3d6d537 (6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-27 21:00:33 +02:00
Joonas Rikkonen
0ab2f2ac69 (29faa9c06) Reinstate charybdis monster events. 2019-03-27 20:57:50 +02:00
Joonas Rikkonen
98224c6ec9 (cc0f963d6) Fixed nullref exception when loading campaign character inventories in single player. 2019-03-27 20:57:36 +02:00
Joonas Rikkonen
8a22dbfebd (92723d062) Increase Hammerhead head attack dmg to characters. 2019-03-27 20:57:10 +02:00
Joonas Rikkonen
4215e97720 (724e27ce7) Made damaged junction boxes less sensitive to overvoltage. Nearly broken junction boxes were barely able to handle any overvoltage, leading to chain reaction where one junction box breaking causes the grid to be overloaded, and the rest of the boxes start taking damage at an increasing speed. Related to #1361 2019-03-27 20:56:42 +02:00