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0844f1eae430b2ad0d2627e230d08f0d94facb7a
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
T
History
Joonas Rikkonen
0844f1eae4
(8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider.
2019-04-03 16:21:22 +03:00
..
Holdable
(8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider.
2019-04-03 16:21:22 +03:00
Machines
(7341d33ff) Fixed nullref exception if a fabricator finishes creating an item after the user has been removed.
2019-04-03 16:20:37 +03:00
Power
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Signal
(8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider.
2019-04-03 16:21:22 +03:00
DockingPort.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Door.cs
(5c35a640e) Update tutorial-rework with dev
2019-03-27 20:52:47 +02:00
ElectricalDischarger.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
ItemComponent.cs
(d47fee08d) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-01 22:49:42 +03:00
ItemContainer.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
ItemLabel.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Ladder.cs
4e002dc...f9e8100
2019-03-24 20:38:12 +02:00
Projectile.cs
(8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider.
2019-04-03 16:21:22 +03:00
Repairable.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Rope.cs
Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to
9dd9425c
. See
#385
2018-04-24 18:00:36 +03:00
StatusHUD.cs
Health Scanner HUD shows the status of all nearby characters without having to highlight them. Fixes being unable to scan characters that aren't dead or unconscious. Non-human characters can also be scanned now.
2017-12-07 19:34:32 +02:00
Turret.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Wearable.cs
bdbcef4...18b4bac
2019-03-18 22:31:34 +02:00