Joonas Rikkonen
|
4d1c3b1ed4
|
(43a58c2c3) Fixed content package hash calculation failing if the package is not enabled and contains new monster files. Was caused by Character.GetConfigFile failing to find the config file because it only searched from currently selected content packages.
|
2019-04-29 21:10:05 +03:00 |
|
Joonas Rikkonen
|
67a0636470
|
(b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-29 21:09:50 +03:00 |
|
Joonas Rikkonen
|
97c4e3019d
|
(e268fbb97) Simplify Humpback front. Increase the front hull health from 200 to 400 for both front pieces. Update the fronts also for Orca and Dugong.
|
2019-04-29 21:09:33 +03:00 |
|
Joonas Rikkonen
|
250368078f
|
(5c32d30a9) Adjust and fix the steering behavior: Only the characters in the idle state and outside the sub are considered active members of the group.
|
2019-04-29 21:09:18 +03:00 |
|
Joonas Rikkonen
|
e583f570ff
|
(c29165793) Increase the gap seeking distance, because some walls are thicker than 200 pixels.
|
2019-04-29 21:09:03 +03:00 |
|
Joonas Rikkonen
|
af50bb9e0e
|
(39e7f6d22) Fix a bunch of issues relating to steering through gaps. Especially when latched on to the sub.
|
2019-04-29 21:08:48 +03:00 |
|
Joonas Rikkonen
|
2554e17189
|
(621326f05) Don't flee when taking damage if part of a swarm.
|
2019-04-29 21:08:32 +03:00 |
|
Joonas Rikkonen
|
c5452048d7
|
(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-29 21:08:16 +03:00 |
|
Joonas Rikkonen
|
b3b1d1851d
|
(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
|
2019-04-29 21:08:00 +03:00 |
|
Joonas Rikkonen
|
788c51143b
|
(55f425031) Tutorial outpost visual pass
|
2019-04-29 21:06:26 +03:00 |
|
Joonas Rikkonen
|
4023fab047
|
(48ce3248e) Improve wall targeting and fix releasing the target when latched on to a wall.
|
2019-04-29 21:06:11 +03:00 |
|
Joonas Rikkonen
|
205f808f84
|
(5b377538a) Adjust crawler attacks a bit.
|
2019-04-29 21:05:53 +03:00 |
|
Joonas Rikkonen
|
45e0d2f663
|
(99e6eb7c7) Fixed "attempted to access a potentially removed ragdoll" in SoundPlayer.Update, set Character.Controlled to null if the character is removed to prevent this from happening elsewhere
|
2019-04-29 21:05:37 +03:00 |
|
Joonas Rikkonen
|
e83dba2959
|
(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
|
2019-04-25 18:07:37 +03:00 |
|
Joonas Rikkonen
|
d98c245183
|
(714944a46) - Item triggers can be used to define areas that cause the item to be highlighted, not just areas that the player has to be inside to interact with the item. - Triggers take item scale into account. - Added triggers around the integrated buttons in the new hatch/window variants (-> fixes hatches not being highlighted by putting the cursor on the button when there's a ladder next to the player).
|
2019-04-25 17:46:26 +03:00 |
|
Joonas Rikkonen
|
5f3e23f75f
|
(1bd090dc7) Show the audio icon next to characters that are speaking in the single player crew menu
|
2019-04-23 15:50:00 +03:00 |
|
Joonas Rikkonen
|
6262b3ea54
|
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:12:09 +03:00 |
|
Joonas Rikkonen
|
bd07acf26d
|
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
|
2019-04-16 17:11:49 +03:00 |
|
Joonas Rikkonen
|
a3344fc23b
|
(01ee2b7fd) More pronounced limping animation, don't restrict movement as much when legs are heavily damaged
|
2019-04-15 12:05:07 +03:00 |
|
Joonas Rikkonen
|
29e979d60a
|
(7840e7e91) Fixed characters selecting entities when dragging and dropping items into them when the Select input is bind to Mouse1.
|
2019-04-05 16:13:27 +03:00 |
|
Joonas Rikkonen
|
cc122f2bbf
|
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
|
2019-04-04 11:10:29 +03:00 |
|
Joonas Rikkonen
|
b08a31a68f
|
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
|
2019-04-04 11:10:14 +03:00 |
|
Joonas Rikkonen
|
a3425a0432
|
(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
|
2019-04-04 11:08:49 +03:00 |
|
Joonas Rikkonen
|
7eb03ea6b3
|
(874c38a79) Show keybindings for use or shoot in the tooltips.
|
2019-04-04 11:08:33 +03:00 |
|
Joonas Rikkonen
|
d4752bb6a0
|
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
|
2019-04-04 11:08:18 +03:00 |
|
Joonas Rikkonen
|
7491b06a5d
|
(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
|
2019-04-04 11:08:02 +03:00 |
|
Joonas Rikkonen
|
79ea41e6c9
|
(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
|
2019-04-04 11:07:45 +03:00 |
|
Joonas Rikkonen
|
860e5204ab
|
(cad2b1306) Fix the camera issue on turrets.
|
2019-04-04 11:07:29 +03:00 |
|
Joonas Rikkonen
|
2d52a8ddf4
|
(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.
|
2019-04-04 11:07:14 +03:00 |
|
Joonas Rikkonen
|
c8a7815ef8
|
(6ae5f1e59) Sync the new input with the server.
|
2019-04-04 11:06:59 +03:00 |
|
Joonas Rikkonen
|
5f05322fdb
|
(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
|
2019-04-04 11:06:12 +03:00 |
|
Joonas Rikkonen
|
64bec6d3b9
|
(684bcee1a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-03 16:24:20 +03:00 |
|
Joonas Rikkonen
|
516159fe43
|
(d404aba3e) Added background color to keybind inputs in the Controls settings layout, to help readability
|
2019-04-03 16:24:06 +03:00 |
|
Joonas Rikkonen
|
c9ad39da08
|
(b35e82550) Added a longer delay to getting killed by pressure (5 seconds in max pressure), made the pressure-zoom-in effect appear as soon as the pressure in a room starts to rise (not after it's half-way to lethal pressure), added blood particle effects when under high pressure
|
2019-04-03 16:23:51 +03:00 |
|
Joonas Rikkonen
|
0ecfc426ff
|
(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-03 16:22:12 +03:00 |
|
Joonas Rikkonen
|
0dd1823eb1
|
(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
|
2019-04-03 16:21:57 +03:00 |
|
Joonas Rikkonen
|
0844f1eae4
|
(8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider.
|
2019-04-03 16:21:22 +03:00 |
|
Joonas Rikkonen
|
5cf66d7343
|
(ecda2cb2a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-02 12:41:32 +03:00 |
|
Joonas Rikkonen
|
e86d86c41f
|
(9bd8db487) Allow to aim in ladders when not moving.
|
2019-04-02 12:41:18 +03:00 |
|
Joonas Rikkonen
|
7d8b489319
|
(683847e26) Test: disable camera movement completely when an item interface is open (not just when the cursor is on the interface)
|
2019-04-02 12:41:04 +03:00 |
|
Joonas Rikkonen
|
2eaf22683d
|
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
|
2019-04-01 22:47:22 +03:00 |
|
Joonas Rikkonen
|
ec7e23061b
|
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
|
2019-04-01 22:47:03 +03:00 |
|
Joonas Rikkonen
|
854c90c89a
|
(e38a3fef5) Fixed characters not letting go of the character they're grabbing when the health interface is closed with Esc or by clicking outside the window.
|
2019-03-29 21:51:24 +02:00 |
|
Joonas Rikkonen
|
c80a3d1d5d
|
(11190239d) Fixed autointeracting with contained items causing the parent to be selected in MP (e.g. picking up an ammunition box by interacting with the loader caused the loader to be selected)
|
2019-03-29 17:26:54 +02:00 |
|
Joonas Rikkonen
|
ddfd7274e9
|
(d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-03-29 17:24:17 +02:00 |
|
Joonas Rikkonen
|
ca08b803dc
|
(891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions
|
2019-03-29 17:24:02 +02:00 |
|
Joonas Rikkonen
|
af1f8be4fa
|
(ad3954bd2) Moved item HUD closing logic to Character.ControlLocal and removed it from ItemInventory. The deselection in ItemInventory was not synced with the server, causing the item to be immediately reselected after the HUD has been closed (and the logic was redundant anyway because it's also handled in Character).
|
2019-03-29 17:23:33 +02:00 |
|
Joonas Rikkonen
|
d974a5d72f
|
(3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-03-29 17:21:37 +02:00 |
|
Joonas Rikkonen
|
c0cf060526
|
(7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature).
|
2019-03-29 17:20:54 +02:00 |
|
Joonas Rikkonen
|
f3dc34dfa3
|
(d211acd47) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-03-28 18:12:09 +02:00 |
|