Joonas Rikkonen
|
57302f7bb8
|
(4ff749939) Added new environment assets for implementation
|
2019-05-16 05:51:28 +03:00 |
|
Joonas Rikkonen
|
049d3ba795
|
(e7bd8839d) Remove unused parameters.
|
2019-05-16 05:51:12 +03:00 |
|
Joonas Rikkonen
|
ef374ada71
|
(990e36132) Merge branch 'human-ai' into dev
|
2019-05-16 05:50:20 +03:00 |
|
Joonas Rikkonen
|
068089ae5c
|
(d622ac851) Fix double updates of current orders.
|
2019-05-16 05:47:36 +03:00 |
|
Joonas Rikkonen
|
ce1aa39a4b
|
(b1241e3dd) GUIMessageBoxes use relative sizes
|
2019-05-16 05:46:12 +03:00 |
|
Joonas Rikkonen
|
68ced76e1b
|
(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
|
2019-05-16 05:45:37 +03:00 |
|
Joonas Rikkonen
|
f8090d470e
|
(5670a7c58) Don't get stuck if cannot use the button.
|
2019-05-16 05:44:48 +03:00 |
|
Joonas Rikkonen
|
5ec107bf83
|
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
|
2019-05-16 05:43:40 +03:00 |
|
Joonas Rikkonen
|
de2246fe57
|
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
|
2019-05-16 05:42:51 +03:00 |
|
Joonas Rikkonen
|
828150e0ae
|
(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
|
2019-05-16 05:42:34 +03:00 |
|
Joonas Rikkonen
|
1d5de494cd
|
(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
|
2019-05-16 05:41:25 +03:00 |
|
Joonas Rikkonen
|
79d01822d2
|
(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
|
2019-05-16 05:41:09 +03:00 |
|
Joonas Rikkonen
|
ddd84a4f9e
|
(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
|
2019-05-16 05:40:00 +03:00 |
|
Joonas Rikkonen
|
3575c8df52
|
(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
|
2019-05-16 05:39:25 +03:00 |
|
Joonas Rikkonen
|
454dda56c7
|
(1762f02b3) Merge branch 'dev' into human-ai
|
2019-05-16 05:08:22 +03:00 |
|
Joonas Rikkonen
|
4797f6b0d3
|
(307219669) Add some automatic orders.
|
2019-05-16 05:08:02 +03:00 |
|
Joonas Rikkonen
|
b51fd32b88
|
(de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative.
|
2019-05-16 05:07:45 +03:00 |
|
Joonas Rikkonen
|
7f58f30829
|
(1c243b972) Fix steering related issues in the fix leaks objective.
|
2019-05-16 05:07:27 +03:00 |
|
Joonas Rikkonen
|
37555ed1a4
|
(9fc7c8e98) Only reset when the objective is an order.
|
2019-05-16 05:07:07 +03:00 |
|
Joonas Rikkonen
|
2a0e289a59
|
(40f4f67f8) Further changes to the calculations.
|
2019-05-16 05:06:49 +03:00 |
|
Joonas Rikkonen
|
b7272e1c96
|
(2f379083c) Change how some of the priorities are clamped.
|
2019-05-16 05:06:30 +03:00 |
|
Joonas Rikkonen
|
b5db30ec72
|
(c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result.
|
2019-05-16 05:06:11 +03:00 |
|
Joonas Rikkonen
|
ff5a819ad3
|
(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
|
2019-05-16 05:05:53 +03:00 |
|
Joonas Rikkonen
|
d0795791e7
|
(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
|
2019-05-16 05:04:53 +03:00 |
|
Joonas Rikkonen
|
5def53f7bd
|
(2972c6da9) Add a missing text.
|
2019-05-16 05:04:29 +03:00 |
|
Joonas Rikkonen
|
039d07f693
|
(a2943d8b7) Merge branch 'dev' into human-ai
|
2019-05-16 05:04:10 +03:00 |
|
Joonas Rikkonen
|
60f52375e6
|
(7788ec72a) Test issuing orders automatically.
|
2019-05-16 05:03:49 +03:00 |
|
Joonas Rikkonen
|
96a5875b9a
|
(a01a93af6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-07 16:24:58 +03:00 |
|
Joonas Rikkonen
|
cc22268f0e
|
(ae2d4614b) Added: NPCConversation translations
|
2019-05-07 16:24:41 +03:00 |
|
Joonas Rikkonen
|
799c2d4a5c
|
(20b87e5bc) More workarounds to missing texts, fixed an error in one of the French texts
|
2019-05-07 16:24:23 +03:00 |
|
Joonas Rikkonen
|
ed23155de7
|
(a79419041) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-07 16:24:06 +03:00 |
|
Joonas Rikkonen
|
bc55ab10b8
|
(d81130005) added new outpost to project
|
2019-05-07 16:23:50 +03:00 |
|
Joonas Rikkonen
|
92f300128e
|
(f6783d0df) Workarounds to missing texts (use a "fallback tag" if the correct tag can't be found, now used for "shuttle" and "savesubdialogdescription"), minor layout tweaks to fix overlapping texts in Pt-Br
|
2019-05-07 16:23:32 +03:00 |
|
Joonas Rikkonen
|
8b4c5b8cd7
|
(a5643136e) Removed the separate "my character panel" from the top right corner of the screen in MP (not needed anymore because the job preferences etc can be edited in the info menu), removed the radio button below the chatbox (looks bad and not necessary now that we have a dedicated chat hotkey)
|
2019-04-18 12:03:37 +03:00 |
|
Joonas Rikkonen
|
6262b3ea54
|
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:12:09 +03:00 |
|
Joonas Rikkonen
|
bd07acf26d
|
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
|
2019-04-16 17:11:49 +03:00 |
|
Joonas Rikkonen
|
04efb3d471
|
(6ccb9e6a7) Fix a compile error.
|
2019-04-15 11:56:04 +03:00 |
|
Joonas Rikkonen
|
fcdfee6328
|
(333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314
|
2019-04-15 11:55:49 +03:00 |
|
Joonas Rikkonen
|
40d0a49958
|
(0946322ab) Fixed file transfer progress bars not being visible in NetLobbyScreen. Closes #1412
|
2019-04-10 13:25:10 +03:00 |
|
Joonas Rikkonen
|
33b8c37933
|
(3cb6209cf) Show the "starting a round" popup to all clients when the server initiates a new round. Closes #1396
|
2019-04-08 13:37:27 +03:00 |
|
Joonas Rikkonen
|
57e5a969ba
|
(f95283b36) Submarine preview layout changes, don't display attributes that don't have a value, GUIMessageBox layout tweaking
|
2019-04-05 16:13:12 +03:00 |
|
Joonas Rikkonen
|
95698f5eb5
|
(42c79b8de) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-05 16:10:45 +03:00 |
|
Joonas Rikkonen
|
458143c84a
|
(e86a06f54) Halve Mudraptor texture resolution and fix the ragdoll accordingly.
|
2019-04-05 16:10:31 +03:00 |
|
Joonas Rikkonen
|
0589ecd9e2
|
(da4728791) Job preferences can be edited mid-round in the info menu. Closes #1237
|
2019-04-04 11:43:52 +03:00 |
|
Joonas Rikkonen
|
2eaf22683d
|
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
|
2019-04-01 22:47:22 +03:00 |
|
Joonas Rikkonen
|
ec7e23061b
|
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
|
2019-04-01 22:47:03 +03:00 |
|
Joonas Rikkonen
|
fa2a338d73
|
(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
|
2019-03-31 19:12:27 +03:00 |
|
Joonas Rikkonen
|
4cb3469c4f
|
(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
|
2019-03-27 20:54:00 +02:00 |
|
Joonas Rikkonen
|
080ac78ded
|
(5c35a640e) Update tutorial-rework with dev
|
2019-03-27 20:52:47 +02:00 |
|
Joonas Rikkonen
|
3f82c9a2cb
|
(f417b026f) Fetched: Changes for playing video tutorial from local branch
|
2019-03-27 20:45:14 +02:00 |
|