(ae2d4614b) Added: NPCConversation translations
This commit is contained in:
@@ -20,7 +20,7 @@ namespace Barotrauma
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var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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TextManager.Get("Skills"), font: GUI.LargeFont);
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TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
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foreach (SkillPrefab skill in Skills)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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@@ -30,7 +30,7 @@ namespace Barotrauma
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var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
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TextManager.Get("Items") + ": ", font: GUI.LargeFont);
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foreach (string itemName in ItemNames)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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@@ -315,7 +315,7 @@ namespace Barotrauma
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var dimensionsText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
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TextManager.Get("Dimensions"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
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new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
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dimensionsStr, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
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dimensionsText.RectTransform.MinSize = new Point(0, dimensionsText.Children.First().Rect.Height);
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@@ -326,7 +326,7 @@ namespace Barotrauma
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var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
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TextManager.Get("RecommendedCrewSize"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
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new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
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RecommendedCrewSizeMin + " - " + RecommendedCrewSizeMax, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
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crewSizeText.RectTransform.MinSize = new Point(0, crewSizeText.Children.First().Rect.Height);
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@@ -337,7 +337,7 @@ namespace Barotrauma
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var crewExperienceText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
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TextManager.Get("RecommendedCrewExperience"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
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new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
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TextManager.Get(RecommendedCrewExperience), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
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crewExperienceText.RectTransform.MinSize = new Point(0, crewExperienceText.Children.First().Rect.Height);
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@@ -348,21 +348,18 @@ namespace Barotrauma
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var contentPackagesText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
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TextManager.Get("RequiredContentPackages"), textAlignment: Alignment.TopLeft, font: GUI.Font)
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{ CanBeFocused = false };
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new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
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string.Join(", ", RequiredContentPackages), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
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{ CanBeFocused = false };
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contentPackagesText.RectTransform.MinSize = new Point(0, contentPackagesText.Children.First().Rect.Height);
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}
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GUITextBlock.AutoScaleAndNormalize(descriptionBox.Content.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>());
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//space
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), descriptionBox.Content.RectTransform), style: null);
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if (Description.Length != 0)
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{
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new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
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TextManager.Get("SaveSubDialogDescription", fallBackTag: "WorkshopItemDescription"), font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
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new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("SaveSubDialogDescription") + ":", font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
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}
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new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), Description, font: GUI.Font, wrap: true)
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@@ -280,7 +280,7 @@ namespace Barotrauma
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{
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IsFixedSize = false
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},
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TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
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TextManager.Get("Shuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
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{
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TextColor = textBlock.TextColor * 0.8f,
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ToolTip = textBlock.ToolTip
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@@ -437,13 +437,9 @@ namespace Barotrauma
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
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mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
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{
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ToolTip = mode.Description,
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UserData = mode
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};
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//TODO: translate mission descriptions
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if (TextManager.Language == "English")
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{
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textBlock.ToolTip = mode.Description;
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}
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}
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//mission type ------------------------------------------------------------------
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@@ -1220,7 +1216,7 @@ namespace Barotrauma
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.1f, 0.0f) },
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TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
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TextManager.Get("Shuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
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{
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TextColor = subTextBlock.TextColor * 0.8f,
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ToolTip = subTextBlock.ToolTip,
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@@ -1355,7 +1355,7 @@ namespace Barotrauma
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), textBlock.RectTransform, Anchor.CenterRight),
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TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), font: GUI.SmallFont)
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TextManager.Get("Shuttle"), font: GUI.SmallFont)
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{
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TextColor = textBlock.TextColor * 0.8f,
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ToolTip = textBlock.ToolTip
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@@ -48,7 +48,7 @@ namespace Barotrauma
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DebugConsole.ThrowError("NPCConversation Localization .csv to .xml conversion failed for: " + conversationFiles[i]);
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continue;
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}
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string xmlFileFullPath = $"{conversationsPath}/NPCConversations_{language}_NEW.xml";
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string xmlFileFullPath = $"{conversationsPath}/NpcConversations_{language}_NEW.xml";
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File.WriteAllLines(xmlFileFullPath, xmlContent);
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DebugConsole.NewMessage("Conversation localization .xml file successfully created at: " + xmlFileFullPath);
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}
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@@ -141,7 +141,8 @@ namespace Barotrauma
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for (int i = 0; i < NPCPersonalityTrait.List.Count; i++) // Traits
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{
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string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
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//string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
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string[] split = csvContent[traitStart + i].Split(separator);
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xmlContent.Add(
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$"<PersonalityTrait " +
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$"{GetVariable("name", split[1])}" +
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@@ -151,8 +152,10 @@ namespace Barotrauma
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for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations
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{
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string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex
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string[] split = SplitCSV(csvContent[i]);
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//string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex
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//string[] split = SplitCSV(csvContent[i]);
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string[] split = csvContent[i].Split(separator);
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int emptyFields = 0;
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@@ -173,15 +176,15 @@ namespace Barotrauma
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continue;
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}
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string speaker = presplit[1];
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int depthIndex = int.Parse(presplit[2]);
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string speaker = split[1];
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int depthIndex = int.Parse(split[2]);
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// 3 = original line
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string line = split[4].Replace("\"", "");
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string flags = split[5].Replace("\"", "");
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string allowedJobs = split[6].Replace("\"", "");
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string speakerTags = split[7].Replace("\"", "");
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string minIntensity = split[8].Replace("\"", "").Replace(",", ".");
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string maxIntensity = split[9].Replace("\"", "").Replace(",", ".");
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string line = split[3].Replace("\"", "");
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string flags = split[4].Replace("\"", "");
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string allowedJobs = split[5].Replace("\"", "");
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string speakerTags = split[6].Replace("\"", "");
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string minIntensity = split[7].Replace("\"", "").Replace(",", ".");
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string maxIntensity = split[8].Replace("\"", "").Replace(",", ".");
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string element =
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$"{GetIndenting(depthIndex)}" +
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@@ -73,7 +73,6 @@
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<Character file="Content/Characters/Watcher/Watcher.xml" />
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<Character file="Content/Characters/Hammerhead/Hammerhead.xml" />
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<Outpost file="Content/Map/Outposts/Outpost.sub" />
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<Outpost file="Content/Map/Outposts/Outpost2.sub" />
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<Submarine file="Submarines/Orca.sub" />
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<Submarine file="Submarines/Typhon.sub" />
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<Submarine file="Submarines/Selkie.sub" />
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@@ -103,7 +102,13 @@
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<MapGenerationParameters file="Content/Map/MapGenerationParameters.xml" />
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<LevelGenerationParameters file="Content/Map/LevelGenerationParameters.xml" />
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<Missions file="Content/Missions.xml" />
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<NPCConversations file="Content/NPCConversations/NpcConversations.xml"/>
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<NPCConversations file="Content/NPCConversations/NpcConversations_English.xml"/>
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<NPCConversations file="Content/NPCConversations/NpcConversations_German.xml"/>
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<NPCConversations file="Content/NPCConversations/NpcConversations_French.xml"/>
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<NPCConversations file="Content/NPCConversations/NpcConversations_Russian.xml"/>
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<NPCConversations file="Content/NPCConversations/NpcConversations_BrazilianPortuguese.xml"/>
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<NPCConversations file="Content/NPCConversations/NpcConversations_SimplifiedChinese.xml"/>
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<NPCConversations file="Content/NPCConversations/NpcConversations_TraditionalChinese.xml"/>
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<Jobs file="Content/Jobs.xml" />
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<Sounds file="Content/Sounds/sounds.xml" />
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<Tutorials file="Content/Tutorials/Tutorials.xml" />
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@@ -2094,9 +2094,6 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Map\Outposts\Outpost2.sub">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -79,7 +79,7 @@ namespace Barotrauma
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}
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}
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public static string Get(string textTag, bool returnNull = false, string fallBackTag = null)
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public static string Get(string textTag, bool returnNull = false)
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{
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if (!textPacks.ContainsKey(Language))
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{
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@@ -94,16 +94,7 @@ namespace Barotrauma
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foreach (TextPack textPack in textPacks[Language])
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{
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string text = textPack.Get(textTag);
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if (text != null) { return text; }
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}
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if (!string.IsNullOrEmpty(fallBackTag))
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{
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foreach (TextPack textPack in textPacks[Language])
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{
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string text = textPack.Get(fallBackTag);
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if (text != null) { return text; }
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}
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if (text != null) return text;
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}
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//if text was not found and we're using a language other than English, see if we can find an English version
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