Regalis
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0ea9600198
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Team-specific combat mission descriptions + deepest lore
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2016-10-06 19:55:26 +03:00 |
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Regalis
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5e88d91cb8
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Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files
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2016-10-06 15:32:38 +03:00 |
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juanjp600
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91539c5b84
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Host can spawn in team 2 + relay component state syncing
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2016-10-05 22:03:06 -03:00 |
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juanjp600
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f6b82eb095
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Some progress on flipping subs
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
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2016-09-29 22:20:15 -03:00 |
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Regalis
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8f0d16b145
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Fixed host's character spawning twice, some cleanup (LINQ <3)
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2016-09-27 17:31:26 +03:00 |
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juanjp600
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344947c3c4
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Search and destroy mission
Featuring ugly code
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2016-09-26 22:09:06 -03:00 |
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juanjp600
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d537e8795a
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Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
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2016-09-24 21:26:08 -03:00 |
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Regalis
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1d06522bd8
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Nitroglyserine -> nitroglycerin, fixed Mission.LoadRandom returning null if the missiontype parameter isn't set, cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside
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2016-05-26 16:04:37 +03:00 |
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Regalis
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e7a06a6171
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Option to choose mission type in mp
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2016-05-10 18:42:50 +03:00 |
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Regalis
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d3ab7946a8
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Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
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2016-04-27 17:14:09 +03:00 |
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Regalis
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2136641609
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Stun syncing bugfix, fixed dead/unconscious characters being unselectable in the info menu, pockets for doctors, fixed tutorial (map generation algorithm changes had made the level unplayable)
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2016-04-25 19:16:01 +03:00 |
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Regalis
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31a04c7bc1
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Cargo missions, a menu that shows the mission description mid-round
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2016-04-16 15:36:01 +03:00 |
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