Joonas Rikkonen
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3c11bc2fca
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(420c429b4) Fix issues in reporting.
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2019-05-16 05:40:50 +03:00 |
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Joonas Rikkonen
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42a023e811
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(43c3787ae) Refactor AIObjectiveRescue and remove ShouldInterruptSubObjective property. Not yet tested.
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2019-05-16 05:40:35 +03:00 |
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Joonas Rikkonen
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7d0d669cdc
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(8fd5fa292) Fix a stack overflow issue.
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2019-05-16 05:40:19 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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704e0731c9
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(a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller.
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2019-05-16 05:39:42 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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c583181e3b
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(1ac786058) AIObjectiveRescueAll now inherits AIObjectiveLoop. Implement reporting on rescue targets. Fix reporting not checking that the targets were in the current hull.
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2019-05-16 05:39:07 +03:00 |
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Joonas Rikkonen
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b3e9910f4f
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(aa8f18186) Move skill texts in the bottom of the file, because they are new additions.
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2019-05-16 05:38:51 +03:00 |
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Joonas Rikkonen
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cbabefc2d0
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(f66183740) Add texts for rescue objective.
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2019-05-16 05:38:35 +03:00 |
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Joonas Rikkonen
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674f5a656f
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(65debb5e8) Remove HasAccessToPath method. Add CanAccessThroughDoor method and use it in GetNodePenalty method. Shouldn't anymore find paths to places where doesn't have access to. TODO: CheckDoorsInPath should ideally use the same code for checking the doors, but since it works ok, I didn't touch it (much). Merely reduced the interact distance.
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2019-05-16 05:38:17 +03:00 |
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Joonas Rikkonen
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4695e6f92b
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(89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
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2019-05-16 05:38:02 +03:00 |
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Joonas Rikkonen
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96eb27140e
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(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.
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2019-05-16 05:37:46 +03:00 |
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Joonas Rikkonen
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c060c90cba
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(e3f599b5d) Go to objective checks the path access only once per second. Add notes.
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2019-05-16 05:37:29 +03:00 |
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Joonas Rikkonen
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6f9690eeaf
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(326dbd217) Don't take the diving suit off while trying to get a diving suit as a part of the goto objective. Fixes bots occasionally standing next to the diving suit cabinet apparently holding the suit in hands but not putting it on or moving anywhere.
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2019-05-16 05:37:14 +03:00 |
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Joonas Rikkonen
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01743eb7e1
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(6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit.
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2019-05-16 05:36:58 +03:00 |
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Joonas Rikkonen
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0ca644a559
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(4aad704b7) Simplify.
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2019-05-16 05:36:42 +03:00 |
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Joonas Rikkonen
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28eef39b64
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(97c11681e) Abandon the operate item objective if the controller is not found.
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2019-05-16 05:36:23 +03:00 |
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Joonas Rikkonen
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8280ed9c1a
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(3b137aa1a) Merge remote-tracking branch 'origin/dev' into human-ai
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2019-05-16 05:36:05 +03:00 |
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Joonas Rikkonen
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5ba3c802ea
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(d4abdd937) Fix security officers fleeing from the enemy and others ignoring them until attacked :D
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2019-05-16 05:35:47 +03:00 |
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Joonas Rikkonen
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14e894cbc8
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(82dc10a74) Some margin.
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2019-05-16 05:35:30 +03:00 |
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Joonas Rikkonen
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9fba7b1d7a
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(1136677c2) Fix Extinguish fire objective. Implement ConcurrentObjectives property (should use this for Combat).
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2019-05-16 05:35:12 +03:00 |
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Joonas Rikkonen
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e1584be2f7
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(bfd095a0a) Fix a bunch of bugs related to the recent refactoring.
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2019-05-16 05:34:56 +03:00 |
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Joonas Rikkonen
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6bb7f5f0f1
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(5dc7f59e5) Remove an unnecessary check. The priority system should take care of this.
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2019-05-16 05:34:37 +03:00 |
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Joonas Rikkonen
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70ffc27667
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(e80994d9b) Refactor get item.
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2019-05-16 05:34:19 +03:00 |
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Joonas Rikkonen
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f667ed8e12
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(3f4e69c0d) Only unequip items when idling. Fixes bots not being able to repair, because the tools were unequipped (if they were weapons).
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2019-05-16 05:34:03 +03:00 |
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Joonas Rikkonen
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155cb83f91
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(f0f961ac3) Fix some priority related issues.
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2019-05-16 05:33:46 +03:00 |
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Joonas Rikkonen
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3b72edfe94
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(227a6e696) Improve readability.
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2019-05-16 05:33:29 +03:00 |
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Joonas Rikkonen
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e367f900b8
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(2a4bd39c2) Merge branch 'dev' into human-ai
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2019-05-16 05:33:13 +03:00 |
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Joonas Rikkonen
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a3db11876b
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(d34fb2097) Major refactoring: - Replace custom logic regarding subobjectives with generic logic. - Ensure that all the objectives follow the same logic, reduce duplicate code where possible.
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2019-05-16 05:32:56 +03:00 |
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Joonas Rikkonen
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f46990d539
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(d74fee449) Revert "Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons."
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2019-05-16 05:25:20 +03:00 |
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Joonas Rikkonen
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4c53a56b20
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(e25e32b17) Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons.
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2019-05-16 05:24:11 +03:00 |
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Joonas Rikkonen
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053ef60fc4
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(deee8cd6d) Merge branch 'dev' into human-ai
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2019-05-16 05:23:20 +03:00 |
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Joonas Rikkonen
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65e284bf7c
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(0fde6c604) Ignore dangerous targets.
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2019-05-16 05:18:37 +03:00 |
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Joonas Rikkonen
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cbfef49e9d
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(d9fd52f40) Change the priority calculations for charge batteries and pump water loops. Tweak the operate item priority calculation.
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2019-05-16 05:17:42 +03:00 |
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Joonas Rikkonen
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6c777aa91e
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(d7e59613a) Ignore broken items.
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2019-05-16 05:16:47 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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ab2ca90d08
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(900eddc26) Take the priority modifier in account when calculating the priority, not the max value.
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2019-05-16 05:13:03 +03:00 |
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Joonas Rikkonen
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9a1e7f8212
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(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.
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2019-05-16 05:11:01 +03:00 |
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Joonas Rikkonen
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781fd44a8c
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(4efa46ffe) Limit the base priority due to devotion to 10.
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2019-05-16 05:10:42 +03:00 |
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Joonas Rikkonen
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171c42f077
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(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
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2019-05-16 05:09:33 +03:00 |
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Joonas Rikkonen
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2a0e289a59
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(40f4f67f8) Further changes to the calculations.
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2019-05-16 05:06:49 +03:00 |
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Joonas Rikkonen
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b5db30ec72
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(c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result.
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2019-05-16 05:06:11 +03:00 |
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Joonas Rikkonen
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d0795791e7
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(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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2019-05-16 05:04:53 +03:00 |
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Joonas Rikkonen
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5af8170ac6
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(372c6e60a) More automatic text scaling + merge fix
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2019-05-06 14:15:40 +03:00 |
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Joonas Rikkonen
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a11e7db190
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(78f064b46) Revert "Cherry pick from human-ai: Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons."
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2019-05-03 13:49:23 +03:00 |
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Joonas Rikkonen
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bd659383b4
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(1aa050263) Cherry pick from human-ai: Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons.
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2019-05-03 13:48:48 +03:00 |
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Joonas Rikkonen
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5031432e77
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(513733e88) Check that the character is inside the same room as the target before repairing/operating an item.
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2019-05-03 13:47:39 +03:00 |
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Joonas Rikkonen
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23687fbf2f
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aeafa16...4d3cf73
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2019-03-18 22:57:05 +02:00 |
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Joonas Rikkonen
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3301bed442
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409d4d9...aeafa16 (merge human-ai)
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2019-03-18 22:52:17 +02:00 |
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Joonas Rikkonen
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6c0679c297
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38f1ddb...178a853: v0.8.9.1, removed content folder
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2019-03-18 20:39:27 +02:00 |
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