182 lines
6.8 KiB
C#
182 lines
6.8 KiB
C#
using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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class AIObjectiveOperateItem : AIObjective
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{
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public override string DebugTag => "operate item";
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private ItemComponent component, controller;
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private Entity operateTarget;
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private bool isCompleted;
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private bool canBeCompleted;
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private bool requireEquip;
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private bool useController;
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private AIObjectiveGoTo gotoObjective;
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public override bool CanBeCompleted
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{
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get
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{
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if (gotoObjective != null && !gotoObjective.CanBeCompleted) return false;
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if (useController && controller == null) return false;
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return canBeCompleted;
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}
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}
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public Entity OperateTarget
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{
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get { return operateTarget; }
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}
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public ItemComponent Component => component;
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public override float GetPriority(AIObjectiveManager objectiveManager)
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{
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if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
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if (objectiveManager.CurrentOrder == this)
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{
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return AIObjectiveManager.OrderPriority;
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}
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return base.GetPriority(objectiveManager);
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}
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public AIObjectiveOperateItem(ItemComponent item, Character character, string option, bool requireEquip, Entity operateTarget = null, bool useController = false)
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: base (character, option)
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{
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this.component = item ?? throw new System.ArgumentNullException("item", "Attempted to create an AIObjectiveOperateItem with a null target.");
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this.requireEquip = requireEquip;
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this.operateTarget = operateTarget;
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this.useController = useController;
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if (useController)
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{
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var controllers = component.Item.GetComponents<Controller>();
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if (controllers.None())
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{
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controllers = component.Item.GetConnectedComponents<Controller>();
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}
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if (controllers.Any())
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{
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controller = controllers.First();
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}
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}
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canBeCompleted = true;
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}
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protected override void Act(float deltaTime)
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{
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ItemComponent target = useController ? controller : component;
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if (useController && controller == null)
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{
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character.Speak(TextManager.Get("DialogCantFindController").Replace("[item]", component.Item.Name), null, 2.0f, "cantfindcontroller", 30.0f);
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return;
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}
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if (target.CanBeSelected)
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{
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if (Vector2.Distance(character.Position, target.Item.Position) < target.Item.InteractDistance
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|| target.Item.IsInsideTrigger(character.WorldPosition))
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{
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if (character.CurrentHull == target.Item.CurrentHull)
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{
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if (character.SelectedConstruction != target.Item && target.CanBeSelected)
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{
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target.Item.TryInteract(character, false, true);
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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return;
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}
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}
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AddSubObjective(gotoObjective = new AIObjectiveGoTo(target.Item, character));
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}
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else
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{
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if (component.Item.GetComponent<Pickable>() == null)
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{
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//controller/target can't be selected and the item cannot be picked -> objective can't be completed
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canBeCompleted = false;
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return;
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}
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else if (!character.Inventory.Items.Contains(component.Item))
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{
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AddSubObjective(new AIObjectiveGetItem(character, component.Item, true));
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}
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else
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{
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if (requireEquip && !character.HasEquippedItem(component.Item))
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{
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//the item has to be equipped before using it if it's holdable
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var holdable = component.Item.GetComponent<Holdable>();
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if (holdable == null)
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{
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DebugConsole.ThrowError("AIObjectiveOperateItem failed - equipping item " + component.Item + " is required but the item has no Holdable component");
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return;
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}
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for (int i = 0; i < character.Inventory.Capacity; i++)
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{
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if (character.Inventory.SlotTypes[i] == InvSlotType.Any ||
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!holdable.AllowedSlots.Any(s => s.HasFlag(character.Inventory.SlotTypes[i])))
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{
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continue;
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}
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//equip slot already taken
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if (character.Inventory.Items[i] != null)
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{
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//try to put the item in an Any slot, and drop it if that fails
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if (!character.Inventory.Items[i].AllowedSlots.Contains(InvSlotType.Any) ||
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!character.Inventory.TryPutItem(character.Inventory.Items[i], character, new List<InvSlotType>() { InvSlotType.Any }))
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{
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character.Inventory.Items[i].Drop(character);
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}
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}
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if (character.Inventory.TryPutItem(component.Item, i, true, false, character))
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{
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component.Item.Equip(character);
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break;
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}
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}
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return;
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}
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if (component.AIOperate(deltaTime, character, this)) isCompleted = true;
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}
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}
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}
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public override bool IsCompleted()
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{
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return isCompleted;
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}
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public override bool IsDuplicate(AIObjective otherObjective)
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{
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AIObjectiveOperateItem operateItem = otherObjective as AIObjectiveOperateItem;
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if (operateItem == null) return false;
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return (operateItem.component == component ||otherObjective.Option == Option);
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}
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}
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}
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