Commit Graph

3704 Commits

Author SHA1 Message Date
EvilFactory 39005ca32c Fixed inverted check in override traitors 2023-10-19 16:30:47 -03:00
EvilFactory f6bac4f484 Added some traitor stuff to Lua register/lib 2023-10-19 16:09:14 -03:00
EvilFactory b5d89c8c7b Fixed roundEnd not being called on the server 2023-10-19 15:27:17 -03:00
EvilFactory 3af538bd87 Fixed NRE with status effect luahook 2023-10-19 14:32:17 -03:00
EvilFactory 465b800471 Fixed Mac projects failing to compile (why does every update Mac specifically breaks slightly differently every time) 2023-10-19 13:56:47 -03:00
EvilFactory b89f3fdd79 Reverted the if check in IsFriendlyNPCTurnedHostile check 2023-10-19 13:38:29 -03:00
EvilFactory 7f311a6526 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2023-10-19 13:36:40 -03:00
Regalis11 72f860acfd Merge branch 'dev' 2023-10-19 19:32:24 +03:00
Regalis11 df7e8f1625 v1.1.18.0 (Treacherous Tides Update) 2023-10-19 19:28:43 +03:00
EvilFactory a65d99021c Fixed merge and some errors 2023-10-19 12:53:49 -03:00
EvilFactory 9838cc59ee Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-10-19 12:18:30 -03:00
Regalis11 469bae7156 Merge branch 'dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/GUI/GUI.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
2023-10-19 17:19:58 +03:00
Regalis11 34ffc520cc v1.1.18.0 (Treacherous Tides Update) 2023-10-19 17:18:51 +03:00
EvilFactory 966236652a Copy publicized folder on install script and clean up 2023-10-08 17:49:46 -03:00
MapleWheels 3c4810264c Removed Debug-Only from StillUnloadingACLs. 2023-10-06 12:06:42 -03:00
MapleWheels 523ee8d641 - Added friendly name to ACLs for identification during unloading.
- Added debug messages showing mods that have not unloaded from a previous session.
2023-10-06 12:06:42 -03:00
MapleWheels 40c8f3e666 Changed publicized assembly discovery to fallback to the alternate option if the /Pubicized folder cannot be found. IE. Workshop Lua folder if Game folder is missing and vice versa. 2023-10-06 12:06:42 -03:00
MapleWheels 3708e837e7 Added duplicate package filtering to cs loader. Prioritizes loading LocalMods packages. 2023-10-06 12:06:42 -03:00
MapleWheels a62b62185f Made it to load Publicized Assemblies from the Workshop folder if "Use Workshop Lua Setup" is checked in the main menu lua config. 2023-10-06 12:06:42 -03:00
MapleWheels 27c8a3ca2e Added CLR Type-search to GetTypesByName. Fixed error caused by generic type searching from Lua. 2023-10-06 12:06:42 -03:00
MapleWheels 5e03954afe Added threading controls to AppDomain type search. 2023-10-06 12:06:42 -03:00
MapleWheels 9bd23efd3c - Added additional validation to type name and added AppDomain-wide fallback search using Type.GetType if a type with the given name cannot be found in the cache. 2023-10-06 12:06:42 -03:00
MapleWheels 414d46b33e Assembly and Script Loading Overhauled. 2023-10-06 12:06:42 -03:00
Markus Isberg 12e43d95ef Unstable 1.1.15.0 2023-10-05 14:55:53 +03:00
Markus Isberg cf8f0de659 Unstable 1.1.14.0 2023-10-02 16:43:54 +03:00
EvilFactory a58cb8251f Fixed afflictionUpdate only being called server-side 2023-09-25 09:43:06 -03:00
peelz b8e8fbd3b3 Add tests for Hook.Patch overload disambiguation 2023-09-07 10:51:09 -03:00
EvilFactory 8724254247 Fixed initialization not being called on the client if there's csharp mods present without the cs package 2023-08-11 11:52:44 -03:00
EvilFactory 90e2105bc8 Fixed receive queue being given the wrong net message, causing the rest of the ReadIds message to be read incorrectly 2023-07-02 16:13:36 -03:00
EvilFactory c9c6ca410b Register VisualSlot 2023-06-24 14:46:16 -03:00
EvilFactory 6b149e0498 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2023-06-21 10:36:16 -03:00
Regalis11 d6a886bf6b v1.0.21.0 (summer patch hotfix) 2023-06-21 16:14:31 +03:00
EvilFactory fd74c08a8f Removed GapUpdateInterval (no longer required) 2023-06-15 13:53:28 -03:00
EvilFactory da670e791c Removed AITrigger from registers 2023-06-15 12:49:11 -03:00
EvilFactory a318e2a0c4 Fixed compile error 2023-06-15 12:32:26 -03:00
EvilFactory 15daa64f66 Merge https://github.com/Regalis11/Barotrauma into develop 2023-06-15 12:13:50 -03:00
Regalis11 94f5a93a0c Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
#	Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/changelog.txt
2023-06-15 16:55:39 +03:00
Regalis11 406562f522 Removed a duplicate class 2023-06-15 16:50:39 +03:00
itchyOwl 83de72e3d2 v1.0.20.1 (summer patch) 2023-06-15 16:46:54 +03:00
EvilFactory 6b461e1026 Added cl_toggleluadebug to the multiplayer permitted commands 2023-06-11 13:33:38 -03:00
EvilFactory 3bc8f06e58 Throw a nicer error message if the user tries to use cl_lua without it being initialized 2023-06-10 20:36:29 -03:00
peelz 8cfb698c67 Fix upstream CS9104 compile error
This should let us build the project again while we wait for the upstream fix.
2023-06-05 20:03:27 -03:00
EvilFactory 4ea50ee0f6 Fixed invalid type Voting
i am going insane
2023-06-05 19:53:54 -03:00
EvilFactory 2006294c94 Fixed create enum invalid type VoteType 2023-06-05 19:44:39 -03:00
EvilFactory 296feca265 Added Voting and VoteType to default lib 2023-06-02 17:48:12 -03:00
EvilFactory abb9e1eb1d Added Util.GetItemGroup and Util.RegisterItemGroup 2023-05-26 19:56:17 -03:00
peelz 8890607c53 Remove workaround for upstream duplicate-file-on-publish OSX issue 2023-05-26 16:23:50 -03:00
peelz a5baf9cfba Migrate asm publicization to msbuild (#132)
* Make publish-release workflow fail on missing build artifacts
* Remove assembly publicization step from CI
* Add AssemblyPublicizer MSBuild task
* Add explanation for SatelliteResourceLanguages prop
* Move and document workaround for duplicate-file-on-publish OSX issue
* Move the Luatrauma.props import to the bottom of project files, this should give us a chance to override properties/items defined in the project file.
2023-05-25 16:31:46 -03:00
EvilFactory f32da0bff7 Got rid of old unused properties, moved the remaining stuff to the separate props file and renamed the props file to Luatrauma.props 2023-05-25 13:32:18 -03:00
EvilFactory 3836ed40d6 Fixed file access with the io module when using append mode 2023-05-23 17:56:05 -03:00