Commit Graph

1295 Commits

Author SHA1 Message Date
Joonas Rikkonen 37555ed1a4 (9fc7c8e98) Only reset when the objective is an order. 2019-05-16 05:07:07 +03:00
Joonas Rikkonen 2a0e289a59 (40f4f67f8) Further changes to the calculations. 2019-05-16 05:06:49 +03:00
Joonas Rikkonen b7272e1c96 (2f379083c) Change how some of the priorities are clamped. 2019-05-16 05:06:30 +03:00
Joonas Rikkonen b5db30ec72 (c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result. 2019-05-16 05:06:11 +03:00
Joonas Rikkonen ff5a819ad3 (62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things. 2019-05-16 05:05:53 +03:00
Joonas Rikkonen d0795791e7 (3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers. 2019-05-16 05:04:53 +03:00
Joonas Rikkonen 5def53f7bd (2972c6da9) Add a missing text. 2019-05-16 05:04:29 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen 96a5875b9a (a01a93af6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-07 16:24:58 +03:00
Joonas Rikkonen cc22268f0e (ae2d4614b) Added: NPCConversation translations 2019-05-07 16:24:41 +03:00
Joonas Rikkonen 799c2d4a5c (20b87e5bc) More workarounds to missing texts, fixed an error in one of the French texts 2019-05-07 16:24:23 +03:00
Joonas Rikkonen ed23155de7 (a79419041) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-07 16:24:06 +03:00
Joonas Rikkonen bc55ab10b8 (d81130005) added new outpost to project 2019-05-07 16:23:50 +03:00
Joonas Rikkonen 92f300128e (f6783d0df) Workarounds to missing texts (use a "fallback tag" if the correct tag can't be found, now used for "shuttle" and "savesubdialogdescription"), minor layout tweaks to fix overlapping texts in Pt-Br 2019-05-07 16:23:32 +03:00
Joonas Rikkonen 482f3c1f3c (975eacb57) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-07 16:23:16 +03:00
Joonas Rikkonen bb6067df31 (1e5573bea) new outpost 2019-05-07 16:22:58 +03:00
Joonas Rikkonen e55a5d6d9d (aef4f0ea0) Option to override sprites per language, new logos 2019-05-07 13:23:02 +03:00
Joonas Rikkonen 310019f7a9 (e07f39206) Fixes to text wrapping: - No spaces between symbols in wrapped chinese texts. - Automatically determine if the symbols/words are chinese/japanese/korean instead of just determining how to do the wrapping based on the selected display language (because there may still be western words/names in the texts when using Chinese, or vice versa when for example viewing Workshop items with a Chinese description). - Fixed wrapping when texts mix western and Chinese symbols. 2019-05-07 13:20:01 +03:00
Joonas Rikkonen 5af8170ac6 (372c6e60a) More automatic text scaling + merge fix 2019-05-06 14:15:40 +03:00
Joonas Rikkonen 1e666a5a0d (073c09b0f) Don't allow signals to deactivate Repairables (made it impossible to fix hatches on some vanilla subs because the signals kept the Repairable inactive, preventing the repair state from being updated) 2019-05-06 11:40:06 +03:00
Joonas Rikkonen c76284c511 (1539ce1d5) Increased starting funds 2019-05-06 11:38:03 +03:00
Joonas Rikkonen 47abb30bef (2a2494e33) Fixed tutorial names not being translated 2019-05-06 11:37:28 +03:00
Joonas Rikkonen 8e53c38461 (93b920f3f) Fixed Chinese text wrapping (can't wrap based on spaces because there's no spaces) 2019-05-06 11:36:38 +03:00
Joonas Rikkonen 029f5fccda (8df97f638) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-06 11:35:46 +03:00
Joonas Rikkonen 26eaf244ed (b17b66c5f) updated remora and drone 2019-05-06 11:35:29 +03:00
Joonas Rikkonen f42a7c1ec6 (69d450d58) Initialize SteamManager before creating the GameMain instance 2019-05-06 11:34:36 +03:00
Joonas Rikkonen f72fd0bf29 (80eb10d43) Option to automatically pause the game when the window loses focus (on by default) 2019-05-06 11:34:17 +03:00
Joonas Rikkonen 5868b1da41 (0792e9b34) Option to ignore item requirements in the sub editor. Items can now be placed to secure cabinets and crates in character mode without having to spawn an ID Card in the inventory first. 2019-05-06 11:33:42 +03:00
Joonas Rikkonen cffaef3c3c (4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable) 2019-05-06 11:29:24 +03:00
Joonas Rikkonen 5999a66681 (ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds 2019-05-06 11:28:13 +03:00
Joonas Rikkonen 8d96452e0b (bca96ebb9) Changed save paths 2019-05-06 11:25:12 +03:00
Joonas Rikkonen 44001459c0 (ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server. 2019-05-06 11:24:37 +03:00
Joonas Rikkonen 65d627d57c (2c9775b8e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-06 11:22:36 +03:00
Joonas Rikkonen b797d112b7 (db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable. 2019-05-06 11:22:20 +03:00
Joonas Rikkonen e4adc47dad (1036993d3) Adjusted motion detector in autodoors 2019-05-06 11:22:02 +03:00
Joonas Rikkonen 30620ed059 (61cc49902) Don't create ai for the dummy character. Creates issues. 2019-05-06 11:21:45 +03:00
Joonas Rikkonen ad2b6159c0 (64db8799d) Removed editable DynamicDockingIndicator property 2019-05-03 13:57:58 +03:00
Joonas Rikkonen 872eeb70ce (9b19bda7d) Workaround to characters' arms occasionally spinning when standing in place, don't offset limping characters' feet when not moving (the heavy leaning forwards looks unnatural), added a comment 2019-05-03 13:57:42 +03:00
Joonas Rikkonen 9121c878f5 (df822b5d5) Fixed characters not receiving impact damage when ragdolled. Closes #1433 2019-05-03 13:57:24 +03:00
Joonas Rikkonen b0947d4bf8 (493361a05) Add a todo note. 2019-05-03 13:55:57 +03:00
Joonas Rikkonen bcfd8d6da8 (d837f5034) Fixed wall damage not being visible due to e695ea7 2019-05-03 13:55:23 +03:00
Joonas Rikkonen 9bd0706c43 (00eb16887) Workaround to missing location change texts: use texts that are meant for a different location type change but still fit (e.g. use "ruins.changeto.military" when an outpost becomes a military outpost, because the actual text is just "a military outpost has been established in x") 2019-05-03 13:53:05 +03:00
Joonas Rikkonen c01eddbebb (e3ae570b4) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-03 13:52:49 +03:00
Joonas Rikkonen 7545e8efec (6fc1d03cd) Fixed humpback waypoints, removed extra door 2019-05-03 13:52:32 +03:00
Joonas Rikkonen 0a931f31e6 (e9cc325b5) Cherry pick from human-ai: Fix not being able to open partially broken doors with integrated buttons. 2019-05-03 13:52:15 +03:00
Joonas Rikkonen 1218ebb719 (d1070d74c) Fixed CustomInterface labels displaying the text tag instead of the actual text when using translatable texts 2019-05-03 13:51:58 +03:00
Joonas Rikkonen 809fa5adb0 (ef2bdb136) Fixed "biome "none" not found" console error when loading level generation params 2019-05-03 13:51:22 +03:00
Joonas Rikkonen e3a485edd3 (cb8c9ec1b) Fixed subs not being rendered when switching from the game screen to the sub editor immediately after the round starts 2019-05-03 13:51:05 +03:00
Joonas Rikkonen 8c678e3977 (9f9b86b9b) Fixed tutorial level generation params being used in normal levels. 2019-05-03 13:50:49 +03:00