(aef4f0ea0) Option to override sprites per language, new logos

This commit is contained in:
Joonas Rikkonen
2019-05-07 13:23:02 +03:00
parent 3b6383b057
commit e55a5d6d9d
3 changed files with 60 additions and 46 deletions
@@ -5,12 +5,13 @@ using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Barotrauma.Media;
using System.Linq;
namespace Barotrauma
{
class LoadingScreen
{
private Texture2D backgroundTexture, monsterTexture, titleTexture;
private Texture2D backgroundTexture;
private RenderTarget2D renderTarget;
@@ -37,24 +38,13 @@ namespace Barotrauma
private string selectedTip;
public Vector2 CenterPosition;
public Vector2 BackgroundPosition;
public Vector2 TitlePosition;
private object loadMutex = new object();
private float? loadState;
public Vector2 TitleSize
{
get { return new Vector2(titleTexture.Width, titleTexture.Height); }
}
public float Scale
{
get;
private set;
}
public float? LoadState
{
get
@@ -83,8 +73,6 @@ namespace Barotrauma
public LoadingScreen(GraphicsDevice graphics)
{
backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png");
monsterTexture = TextureLoader.FromFile("Content/UI/titleMonster.png");
titleTexture = TextureLoader.FromFile("Content/UI/titleText.png");
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
GameMain.Instance.OnResolutionChanged += () =>
@@ -97,7 +85,7 @@ namespace Barotrauma
selectedTip = TextManager.Get("LoadingScreenTip", true);
}
public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime)
{
if (GameMain.Config.EnableSplashScreen)
@@ -105,7 +93,7 @@ namespace Barotrauma
try
{
DrawSplashScreen(spriteBatch);
if (SplashScreen!=null && SplashScreen.IsPlaying) return;
if (SplashScreen != null && SplashScreen.IsPlaying) return;
}
catch (Exception e)
{
@@ -113,37 +101,38 @@ namespace Barotrauma
GameMain.Config.EnableSplashScreen = false;
}
}
var titleStyle = GUI.Style?.GetComponentStyle("TitleText");
Sprite titleSprite = null;
if (titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
{
titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite;
}
drawn = true;
graphics.SetRenderTarget(renderTarget);
Scale = GameMain.GraphicsHeight / 1500.0f;
float backgroundScale = GameMain.GraphicsHeight / 1500.0f;
float titleScale = MathHelper.SmoothStep(0.8f, 1.0f, state / 10.0f) * GameMain.GraphicsHeight / 1000.0f;
state += deltaTime;
if (DrawLoadingText)
{
CenterPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight / 2.0f);
TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
BackgroundPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight * 0.45f);
TitlePosition = new Vector2(GameMain.GraphicsWidth * 0.5f, GameMain.GraphicsHeight * 0.45f);
}
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
graphics.Clear(Color.Black);
spriteBatch.Draw(backgroundTexture, CenterPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
spriteBatch.Draw(backgroundTexture, BackgroundPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f),
Scale * 1.5f, SpriteEffects.None, 0.2f);
spriteBatch.Draw(monsterTexture,
CenterPosition + new Vector2((state % 40) * 100.0f - 1800.0f, (state % 40) * 30.0f - 200.0f) * Scale, null,
Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.1f);
spriteBatch.Draw(titleTexture,
TitlePosition, null,
Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
backgroundScale * 1.5f, SpriteEffects.None, 0.2f);
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
spriteBatch.End();
graphics.SetRenderTarget(null);
@@ -156,9 +145,7 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
spriteBatch.Draw(titleTexture,
TitlePosition, null,
Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
if (DrawLoadingText)
{
@@ -44,13 +44,14 @@ namespace Barotrauma
backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.05f), AbsoluteOffset = new Point(-5, -5) },
{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
style: "TitleText")
{
Color = Color.Black * 0.5f,
CanBeFocused = false
};
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.1f) },
style: "TitleText");
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
@@ -717,11 +718,6 @@ namespace Barotrauma
public override void Update(double deltaTime)
{
GameMain.TitleScreen.TitlePosition =
Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
0.1f);
#if !DEBUG
#if !OSX
if (Steam.SteamManager.USE_STEAM)
@@ -109,6 +109,11 @@ namespace Barotrauma
if (!ParseTexturePath(path, file)) { return; }
Name = SourceElement.GetAttributeString("name", null);
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
var overrideElement = GetLocalizationOverrideElement();
if (overrideElement != null && overrideElement.Attribute("sourcerect") != null)
{
sourceVector = overrideElement.GetAttributeVector4("sourcerect", Vector4.Zero);
}
preMultipliedAlpha = preMultiplyAlpha ?? SourceElement.GetAttributeBool("premultiplyalpha", true);
bool shouldReturn = false;
if (!lazyLoad)
@@ -240,8 +245,12 @@ namespace Barotrauma
}
if (SourceElement != null)
{
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
sourceRect = SourceElement.GetAttributeRect("sourcerect", Rectangle.Empty);
var overrideElement = GetLocalizationOverrideElement();
if (overrideElement != null && overrideElement.Attribute("sourcerect") != null)
{
sourceRect = overrideElement.GetAttributeRect("sourcerect", Rectangle.Empty);
}
size = SourceElement.GetAttributeVector2("size", Vector2.One);
size.X *= sourceRect.Width;
size.Y *= sourceRect.Height;
@@ -256,6 +265,12 @@ namespace Barotrauma
if (file == "")
{
file = SourceElement.GetAttributeString("texture", "");
var overrideElement = GetLocalizationOverrideElement();
if (overrideElement != null)
{
string overrideFile = overrideElement.GetAttributeString("texture", "");
if (!string.IsNullOrEmpty(overrideFile)) { file = overrideFile; }
}
}
if (file == "")
{
@@ -273,6 +288,22 @@ namespace Barotrauma
}
return true;
}
private XElement GetLocalizationOverrideElement()
{
foreach (XElement subElement in SourceElement.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() == "override")
{
string language = subElement.GetAttributeString("language", "");
if (TextManager.Language.ToLower() == language.ToLower())
{
return subElement;
}
}
}
return null;
}
}
}