Regalis
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2254585dac
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Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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2015-07-09 01:40:27 +03:00 |
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Regalis11
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55b00e5ed0
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WIP level position syncing, job prefabs and assigning jobs to characters
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2015-07-06 21:17:32 +03:00 |
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Regalis
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d836a99515
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GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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2015-07-02 22:24:50 +03:00 |
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Regalis
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b493ed2b39
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ItemComponent GUIFrames, functional steering, radar, separate power and signals, improved d.gz, tweak swimming
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2015-06-29 23:51:01 +03:00 |
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Regalis
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9237a9efe2
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Functional level generation + moving the submarine
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2015-06-26 23:05:51 +03:00 |
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Regalis11
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b45073fdec
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Voronoi diagram generation
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2015-06-21 22:31:56 +03:00 |
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Regalis
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566d54197a
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Saving (wip), statuseffect refactoring, multiple character faces
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2015-06-12 16:56:51 +03:00 |
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Regalis
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d7fde606e9
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misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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2015-06-09 18:18:34 +03:00 |
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Regalis11
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34b79c85d6
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More resharper cleanup
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2015-06-07 18:03:08 +03:00 |
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Regalis
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95c8e0f486
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Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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2015-06-06 14:38:25 +03:00 |
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Regalis
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562164af36
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improved harpoon gun, misc ui stuff & bugfixes
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2015-05-29 16:29:32 +03:00 |
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Regalis
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80648ffd46
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electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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2015-05-27 01:02:30 +03:00 |
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Regalis
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fadb89ae9e
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First commit
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2015-05-25 01:04:03 +03:00 |
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