Regalis
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5f1cb194ab
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List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
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2016-01-17 15:45:16 +02:00 |
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Regalis
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81547c2c9c
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Camera twitching fixes (again), using character name for ingame chatmessages instead of NetworkMember name, disabled CrewCommander in multiplayer, hide healthbar when dead
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2016-01-09 19:16:38 +02:00 |
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Regalis
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bc9ff32023
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New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
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2016-01-04 01:03:37 +02:00 |
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Regalis
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8c032d8368
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Lighting bugfixes, setting camera position to character on shift start
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2015-12-26 22:35:28 +02:00 |
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Regalis11
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2ff8643c02
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Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
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2015-12-21 11:01:35 +02:00 |
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Regalis
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4234aa2094
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END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling
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2015-12-19 02:05:10 +02:00 |
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Regalis
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eb0e08c8ee
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Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
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2015-12-17 19:35:14 +02:00 |
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Regalis
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fa5cceb903
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Merge branch 'NewCoordinateSystem'
Conflicts:
Subsurface/Barotrauma.csproj
Subsurface_Solution.v12.suo
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2015-12-17 18:29:26 +02:00 |
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Regalis
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af470eab2e
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more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis
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859be53d28
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Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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2015-12-14 18:59:59 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis
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78bccca4af
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Moar progress, fixed shadow/los/submarine misalignment issues
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2015-12-09 19:29:53 +02:00 |
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Regalis
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ca7eae5322
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Order symbols
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2015-12-07 19:32:55 +02:00 |
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Regalis
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09588e548d
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Submarine rendering to correct position almost ready, fixed camera position "twitching"
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2015-12-04 17:21:59 +02:00 |
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Regalis
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242af12f14
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Progress
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2015-12-04 01:37:30 +02:00 |
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Regalis
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c064c5eb50
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Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level
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2015-12-03 19:42:11 +02:00 |
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Regalis
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1eaf22d3d0
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v2.6.1
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2015-11-22 00:40:37 +02:00 |
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Regalis
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8ec7fd44ff
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LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
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2015-11-19 21:24:49 +02:00 |
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Regalis
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35f05376b0
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Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
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2015-11-19 19:21:48 +02:00 |
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Regalis
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9b08201972
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Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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2015-11-18 20:02:45 +02:00 |
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Regalis
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4d949e3be1
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Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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2015-11-10 22:22:26 +02:00 |
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Regalis11
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73bde75c2e
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Obstructing vision when wearing a diving suit or mask
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2015-11-01 17:47:59 +02:00 |
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Regalis
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bcc96cee97
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Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
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2015-10-31 00:29:51 +02:00 |
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Regalis
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dc4b502248
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"Infinite walls", converting old InputTypes in saved subs to new ones
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2015-10-29 00:59:00 +02:00 |
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Regalis
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ebe248a7cc
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Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
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2015-10-26 01:46:52 +02:00 |
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Regalis
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3335f87f64
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Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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2015-10-24 17:00:58 +03:00 |
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Regalis
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3c1a66078c
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v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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2015-10-17 16:01:42 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
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2bb5d41836
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Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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2015-10-14 22:10:37 +03:00 |
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Regalis11
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8df9133e84
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Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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2015-10-11 21:04:42 +03:00 |
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Regalis
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0a96254696
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Tutorial fixes
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2015-10-09 17:18:25 +03:00 |
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Regalis
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db7128a475
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Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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2015-10-06 21:18:36 +03:00 |
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Regalis
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f13a48ef52
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More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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2015-10-04 23:50:46 +03:00 |
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Regalis
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46e862216b
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Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix
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2015-10-03 17:19:14 +03:00 |
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Regalis
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a285b00eb9
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autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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2015-10-02 21:33:33 +03:00 |
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Regalis
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59bff34bb1
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Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
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2015-09-29 20:06:54 +03:00 |
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Regalis
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45178e745b
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misc optimization & refactoring
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2015-09-29 18:03:38 +03:00 |
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Regalis
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cc16bb3ad7
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Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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2015-09-28 19:48:31 +03:00 |
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Regalis
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bf7619bcc4
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water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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2015-09-24 15:21:10 +03:00 |
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Regalis
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f6966f06c3
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WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
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29a6260d0f
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Non-WinForms launcher with auto updater
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2015-09-11 22:13:44 +03:00 |
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Regalis
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ea15397725
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Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
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2015-09-08 21:55:27 +03:00 |
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Regalis
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7eae6fb026
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Melee weapons (+ stun baton), improved throw animation, new damage sound effects
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2015-09-07 16:31:04 +03:00 |
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Regalis
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04d55891f0
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Particles using display coordinates, particle growtime, character death&stun animations
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2015-09-05 12:13:44 +03:00 |
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Regalis
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2f08dcf3f9
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Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
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2015-09-04 12:57:12 +03:00 |
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Regalis
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d8904eaa56
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Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
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2015-08-21 20:21:22 +03:00 |
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joonas
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bb295a7444
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Modified code to compile on Linux
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2015-08-19 23:34:20 +03:00 |
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Regalis
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5771bc7e02
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Progress on tutorial
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2015-08-11 20:23:48 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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