Regalis
201dc1b733
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
Regalis
6db3062cc8
dmgn
2016-02-05 19:34:10 +02:00
Regalis
89406896ca
Editor usable without console, HiddenSubPosition divisible with grid size
2016-02-02 19:04:15 +02:00
Regalis
14ee39e59a
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
Regalis
92a162cbf5
Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
2016-01-30 15:18:19 +02:00
Regalis
a1770427a0
Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed
2016-01-29 00:08:17 +02:00
Regalis
d8149ffaa2
aesrvw
2016-01-27 22:58:30 +02:00
Regalis
7637bc441f
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
Regalis
8cc12b6988
Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render,
2016-01-27 20:38:24 +02:00
Regalis
08daab9d87
- AI equips a diving suit before going out
...
- placing a firesource outside any hull won't crash the game
- scrollbars aren't gray
- fixed client crashing if in the lobby when a round ends
- fixed password box crashing
2016-01-25 18:47:19 +02:00
Regalis
278371638e
- Fixed structure-gap links not being saved
...
- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis11
28af6fa1f4
- Crewcommander close button & info text notifying about the hotkey
...
- Doors can only be selected when they are broken
- Fixed crashing when placing a door while no sub is loaded
- Generating waypoints for an empty sub won't crash the game
- Drawing characterHUD in editor
2016-01-24 17:03:25 +02:00
Regalis
c78784068c
-fixed a typo in fabricableItem requirement & added checking for said typos
...
- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
2016-01-21 20:59:26 +02:00
Regalis
218b14d4bb
Climbing walls with diving suit equipped, fixed weird animations when climbing with an item in hand
2016-01-21 17:38:31 +02:00
Regalis11
f0d7d2f26d
Some new items that can be crafted out of Incendium, stairs can be used while wearing a diving suit
2016-01-21 16:58:46 +02:00
Regalis
97b3d8451c
- Larger icon for gap/ladder waypoints
...
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00
Regalis
75b8e44d3c
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
2016-01-20 23:26:41 +02:00
Regalis
2761c4a610
Fade in when shift starts, fixed fadeout canceling before screen is switched to lobby
2016-01-20 23:22:55 +02:00
Regalis
6c57c1270c
- CrewCommander key can be changed
...
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis
1a5b3fa66a
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Regalis
5f1cb194ab
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
Regalis
8e491ae855
Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes
2016-01-15 23:04:34 +02:00
Regalis
e3ebc28afb
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
Regalis
0fc085c86d
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
Regalis
eb20af622d
Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
2016-01-13 22:19:01 +02:00
Regalis
5513637fe5
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
2016-01-12 01:02:05 +02:00
Regalis
64e62545a5
AI using ladders
2016-01-11 21:31:33 +02:00
Regalis
17f3ec7301
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
Regalis
81547c2c9c
Camera twitching fixes (again), using character name for ingame chatmessages instead of NetworkMember name, disabled CrewCommander in multiplayer, hide healthbar when dead
2016-01-09 19:16:38 +02:00
Regalis
addd9dea5c
Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution
2016-01-09 17:02:51 +02:00
Regalis
48eabedb77
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
2016-01-06 20:17:41 +02:00
Regalis
ca7febfcab
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
Regalis
bc9ff32023
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00
Regalis
8717a2259f
Fixed LobbyScreen item grouping & light.hullsInRange updating
2016-01-02 16:40:24 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis
8c032d8368
Lighting bugfixes, setting camera position to character on shift start
2015-12-26 22:35:28 +02:00
Regalis11
064e2eadd0
Round end cinematic, CoroutineManager deltatime
2015-12-26 19:33:23 +02:00
Regalis11
b2d5704f7e
Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
2015-12-23 22:18:02 +02:00
Regalis11
c7e7b3909f
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
Regalis11
63f5a501e8
Optimization: Connection recipient caching, resetting cachedshadow data instead of creating a new one
2015-12-21 15:32:42 +02:00
Regalis11
2ff8643c02
Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
2015-12-21 11:01:35 +02:00
Regalis11
a62c6d6711
Level rendering using vertex buffers
2015-12-19 18:54:43 +02:00
Regalis
50cba53f25
convexhull shadow caching attempt
2015-12-19 16:33:32 +02:00
Regalis
e10bffde9b
Light rendering optimization
2015-12-19 16:02:05 +02:00
Regalis
eb0e08c8ee
Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
2015-12-17 19:35:14 +02:00
Regalis
af470eab2e
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Regalis
859be53d28
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
Regalis11
c74caadc42
Player characters arent AICharacters in multiplayer, lighting optimization
2015-12-13 18:02:43 +02:00
Regalis
04cfca0ede
Multiplayer fixes
2015-12-12 16:23:01 +02:00