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LuaCsForBarotraumaEP
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14ee39e59a4bb2cf15249595452135510245635b
LuaCsForBarotraumaEP
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Subsurface
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Source
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Map
History
Regalis
14ee39e59a
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
..
Levels
Climbing walls with diving suit equipped, fixed weird animations when climbing with an item in hand
2016-01-21 17:38:31 +02:00
Lights
Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed
2016-01-29 00:08:17 +02:00
Map
Round end cinematic, CoroutineManager deltatime
2015-12-26 19:33:23 +02:00
Entity.cs
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
2016-01-06 20:17:41 +02:00
EntityGrid.cs
- CrewCommander key can be changed
2016-01-20 00:26:45 +02:00
Explosion.cs
-fixed a typo in fabricableItem requirement & added checking for said typos
2016-01-21 20:59:26 +02:00
FireSource.cs
Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render,
2016-01-27 20:38:24 +02:00
Gap.cs
- Fixed structure-gap links not being saved
2016-01-24 21:28:27 +02:00
Hull.cs
aesrvw
2016-01-27 22:58:30 +02:00
IDamageable.cs
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
MapEntity.cs
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
MapEntityPrefab.cs
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
Md5Hash.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Structure.cs
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
StructurePrefab.cs
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
Submarine.cs
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
SubmarineBody.cs
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
TransitionCinematic.cs
-fixed a typo in fabricableItem requirement & added checking for said typos
2016-01-21 20:59:26 +02:00
WayPoint.cs
Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
2016-01-30 15:18:19 +02:00