Commit Graph

34 Commits

Author SHA1 Message Date
juanjp600
d2c17274fe GUI elements now respect render order + some minor distance comparison optimization 2016-11-15 22:26:36 -03:00
Regalis
f7e98ee6a8 Cargo spawning fix again: items are spawned slightly above the bottom of the cargo room (because the item is only inside the hull if pos.Y > hull.rect.bottom) 2016-10-09 17:33:51 +03:00
Regalis
9ca3b24585 Moved some more UI update logic from draw to update
todo: inventories (oh the horror)
2016-10-04 20:41:00 +03:00
Regalis
cbce785078 - combined the "crew" and "hire" tabs in the SP lobby
- tooltips that show item descriptions in the store menu
- preventing tooltips from going outside the screen
- medical items can be bought, more expensive railgun/depthcharge shells
2016-09-29 18:59:58 +03:00
Regalis
d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis
7637bc441f Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected 2016-01-27 22:27:51 +02:00
Regalis
2761c4a610 Fade in when shift starts, fixed fadeout canceling before screen is switched to lobby 2016-01-20 23:22:55 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis
bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6 Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends 2016-01-03 01:13:32 +02:00
Regalis
8717a2259f Fixed LobbyScreen item grouping & light.hullsInRange updating 2016-01-02 16:40:24 +02:00
Regalis11
325bf0c66b WIP item grouping in store screen, endworm event 2016-01-01 22:24:47 +02:00
Regalis11
064e2eadd0 Round end cinematic, CoroutineManager deltatime 2015-12-26 19:33:23 +02:00
Regalis11
b2d5704f7e Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions 2015-12-23 22:18:02 +02:00
Regalis
859be53d28 Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars, 2015-12-14 18:59:59 +02:00
Regalis11
c74caadc42 Player characters arent AICharacters in multiplayer, lighting optimization 2015-12-13 18:02:43 +02:00
Regalis
5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis
11857f894b AI operating reactors & railguns, misc AI improvements 2015-11-30 19:06:27 +02:00
Regalis
6f2db08be0 Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen 2015-11-28 00:21:45 +02:00
Regalis
4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis
2a8939f6dc tyuityuidfgh 2015-11-02 22:05:48 +02:00
Regalis
e4a048a54a Removing the obstruction element without flickering, better looking (& working) radar 2015-11-01 22:10:31 +02:00
Regalis
bcc96cee97 Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling 2015-10-31 00:29:51 +02:00
Regalis
3c1a66078c v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds 2015-10-17 16:01:42 +03:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
46e862216b Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix 2015-10-03 17:19:14 +03:00
Regalis
a285b00eb9 autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens 2015-10-02 21:33:33 +03:00
Regalis
cc16bb3ad7 Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet 2015-09-28 19:48:31 +03:00
Regalis
c8ee9e085f Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes 2015-09-27 15:46:55 +03:00
Regalis
f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis
29a6260d0f Non-WinForms launcher with auto updater 2015-09-11 22:13:44 +03:00
Regalis
00c64f0b20 Networking bugfixes & optimization 2015-08-18 18:13:40 +03:00
Regalis
f248ef528b Separate folder for game modes 2015-08-08 14:19:47 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00