Regalis
5e8a01636e
Fixed exception when trying to remove a limb with no sprite
2016-12-20 16:10:47 +02:00
Regalis
311f388358
Limbs with no sprite don't cause the game to crash anymore, lightsources attached to a limb are drawn at the interpolated position (= DrawPosition) of the limb, lightTexture origin is flipped on the X-axis when parent limb flips
2016-12-17 14:24:54 +02:00
Regalis
335bf00890
Entity removal fixes
2016-11-14 17:52:26 +02:00
Regalis
1b818b6422
Fixed timestep logic is disabled during loading (less choppy loading screens & no pause at the start of the game), damageable structures visible in LOS again, footstep sound tweaking
2016-11-01 19:05:09 +02:00
Regalis
29ad3d2555
Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance
2016-10-26 20:20:42 +03:00
Regalis
641e579e92
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
Regalis
f9017d3cf9
User-controlled monsters can damage structures from outside the sub
2016-10-11 21:11:06 +03:00
Regalis
74a9453676
Upper limit to water drag force, fixed highlighted items "flickering"
2016-10-09 20:45:28 +03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
e2885a912d
Husk infections, manually attacking when controlling a creature
2016-08-28 16:16:02 +03:00
Regalis
fda251898b
Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
2016-08-26 20:38:28 +03:00
Regalis
7c8e866030
Fixed the door collision bug at docking ports
2016-08-16 20:21:33 +03:00
Regalis
aae24b2b2c
Better logic for determining which convex hulls are in the range of a lightsource (separate convexhull lists for each sub)
2016-06-30 17:50:02 +03:00
Regalis
6b6af6e72e
- head sprites can be given "tags", and body is chosen from sprites with the same tag
...
- black character sprites
2016-06-03 14:57:22 +03:00
Regalis
a477dad1b2
Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
2016-05-19 19:47:26 +03:00
Regalis
63e5f02057
Changes to submarine<->outside teleporting logic:
...
- contacts between limbs and the sub are temporarily disabled before teleporting to prevent the character from "exploding"
- impact damage is disabled for 0.25 seconds after teleporting in case the character still explodes
- characters with disabled impact damage won't damage the walls when hitting
- the collider of SubmarineBody is generated based on walls instead of hulls
- fixed Submarine.CheckVisibilit ignoring fixtures with (CollisionWall | CollisionLevel) collisioncategory
2016-05-18 11:43:22 +03:00
Regalis
4cda429ab0
LightSources can be assigned to limbs, glowing watcher
2016-05-01 18:47:44 +03:00
Regalis
d3ab7946a8
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
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http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
058a269ecb
More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
2016-02-20 13:00:05 +02:00
Regalis
9cfbbb44ed
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
Regalis
a57f1feb63
Scooters can't be used when stunned, limb damage sound position fix, longer view distance when outside
2016-02-15 17:50:17 +02:00
Regalis
9b6dd5da00
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
Regalis
4f54e04c8c
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Regalis
e3ebc28afb
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
Regalis
ca7febfcab
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
Regalis
4234aa2094
END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling
2015-12-19 02:05:10 +02:00
Regalis
78bccca4af
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
Regalis
6f2db08be0
Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen
2015-11-28 00:21:45 +02:00
Regalis
77024a31fb
Positioning out-of-sub particles relative to the level, easier to climb stairs
2015-11-22 17:11:13 +02:00
Regalis
9b08201972
Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
2015-11-18 20:02:45 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis
9ed2963cd9
Settings menu with sound and music volume sliders, re-enabled deselecting connectionpanels with E in editmapscreen
2015-10-26 19:35:57 +02:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis
db7128a475
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
2015-10-06 21:18:36 +03:00
Regalis
46e862216b
Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix
2015-10-03 17:19:14 +03:00
Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
Regalis
da00b083ed
statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
2015-09-26 00:41:43 +03:00
Regalis
3587b4a4bb
Status icons, skill/character refactoring
2015-09-25 12:42:42 +03:00
Regalis
f6966f06c3
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
Regalis
16bf562837
improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
2015-09-15 17:24:52 +03:00
Regalis
7eae6fb026
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
2015-09-07 16:31:04 +03:00
Regalis
04d55891f0
Particles using display coordinates, particle growtime, character death&stun animations
2015-09-05 12:13:44 +03:00
Regalis
0cbcdd0b03
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
2015-09-04 21:56:39 +03:00
Regalis
9149408b36
assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
2015-08-03 23:25:22 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00