juanjp600
|
392bc13258
|
Removed case check from CharacterInfo because it corrects itself
Just make sure to not get the directory casing wrong and we'll be good
|
2016-11-10 21:58:35 -03:00 |
|
juanjp600
|
0e9c20c666
|
Case-sensitivity checks on Windows
Should prevent "TigerThresher" from happening again.
|
2016-11-10 21:45:59 -03:00 |
|
Regalis
|
b81417ad16
|
Characters can be left behind in levels and they will stay there until the player returns, other subs visible in sonar
|
2016-07-20 17:13:34 +03:00 |
|
Regalis
|
6b6af6e72e
|
- head sprites can be given "tags", and body is chosen from sprites with the same tag
- black character sprites
|
2016-06-03 14:57:22 +03:00 |
|
Regalis
|
d3ab7946a8
|
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
|
2016-04-27 17:14:09 +03:00 |
|
Regalis
|
d1580328ed
|
Some cleanup using ReSharper (mostly removing redundancies)
|
2016-03-12 15:32:34 +02:00 |
|
Regalis
|
308ae7a8b0
|
v0.3.3
|
2016-02-20 21:52:05 +02:00 |
|
Regalis
|
9cfbbb44ed
|
Fixed a bunch of sprites not being removed
|
2016-02-19 15:58:43 +02:00 |
|
Regalis
|
ef78f2d0f6
|
Husk improvements, option for admin to talk to dead players, spectators or one specific player, entitygrid bugfix
|
2016-02-14 22:22:24 +02:00 |
|
Regalis
|
92d396e6b2
|
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
|
2015-12-28 13:21:24 +02:00 |
|
Regalis
|
11857f894b
|
AI operating reactors & railguns, misc AI improvements
|
2015-11-30 19:06:27 +02:00 |
|
Regalis
|
4b5126675c
|
Human AI improvements, minor UI tweaking
|
2015-11-25 16:04:51 +02:00 |
|
Regalis
|
cddf4f1bde
|
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
|
2015-11-20 17:12:33 +02:00 |
|
Regalis
|
4d949e3be1
|
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
|
2015-11-10 22:22:26 +02:00 |
|
Regalis
|
bcc96cee97
|
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
|
2015-10-31 00:29:51 +02:00 |
|
Regalis
|
dc4b502248
|
"Infinite walls", converting old InputTypes in saved subs to new ones
|
2015-10-29 00:59:00 +02:00 |
|
Regalis
|
948285f6ab
|
Control settings, more server settings, selecting character face
|
2015-10-28 19:07:17 +02:00 |
|
Regalis
|
313d16d886
|
Changed entity ids from int to ushort, inventory sync bugfixes
|
2015-10-21 18:58:36 +03:00 |
|
Regalis
|
838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
|
Regalis
|
29a6260d0f
|
Non-WinForms launcher with auto updater
|
2015-09-11 22:13:44 +03:00 |
|
Regalis
|
00c64f0b20
|
Networking bugfixes & optimization
|
2015-08-18 18:13:40 +03:00 |
|
Regalis
|
bc4ea098f7
|
v0.1.2: Asynchronous master server connections, largefont, traitor mode ends when traitor dies or sub reaches end of level
|
2015-08-14 01:59:41 +03:00 |
|
Regalis
|
9149408b36
|
assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
|
2015-08-03 23:25:22 +03:00 |
|
Regalis
|
85b0cda4ca
|
v0.1
|
2015-07-31 21:05:55 +03:00 |
|