302 lines
9.9 KiB
C#
302 lines
9.9 KiB
C#
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
public enum Gender { None, Male, Female };
|
|
|
|
class CharacterInfo
|
|
{
|
|
public string Name;
|
|
|
|
public Character Character;
|
|
|
|
public readonly string File;
|
|
|
|
public Job Job;
|
|
|
|
private List<ushort> pickedItems;
|
|
|
|
private Vector2[] headSpriteRange;
|
|
|
|
private Gender gender;
|
|
|
|
public int Salary;
|
|
|
|
private int headSpriteId;
|
|
private Sprite headSprite;
|
|
|
|
public bool StartItemsGiven;
|
|
|
|
public List<ushort> PickedItemIDs
|
|
{
|
|
get { return pickedItems; }
|
|
}
|
|
|
|
public Sprite HeadSprite
|
|
{
|
|
get
|
|
{
|
|
if (headSprite == null) LoadHeadSprite();
|
|
return headSprite;
|
|
}
|
|
}
|
|
|
|
public int HeadSpriteId
|
|
{
|
|
get { return headSpriteId; }
|
|
set
|
|
{
|
|
int oldId = headSpriteId;
|
|
|
|
headSpriteId = value;
|
|
Vector2 spriteRange = headSpriteRange[gender == Gender.Male ? 0 : 1];
|
|
|
|
if (headSpriteId < (int)spriteRange.X) headSpriteId = (int)(spriteRange.Y-1);
|
|
if (headSpriteId > (int)spriteRange.Y) headSpriteId = (int)(spriteRange.X);
|
|
|
|
if (headSpriteId != oldId) headSprite = null;
|
|
}
|
|
}
|
|
|
|
public Gender Gender
|
|
{
|
|
get { return gender; }
|
|
set
|
|
{
|
|
if (gender == value) return;
|
|
gender = value;
|
|
|
|
int genderIndex = (this.gender == Gender.Female) ? 1 : 0;
|
|
if (headSpriteRange[genderIndex] != Vector2.Zero)
|
|
{
|
|
HeadSpriteId = Rand.Range((int)headSpriteRange[genderIndex].X, (int)headSpriteRange[genderIndex].Y + 1);
|
|
}
|
|
else
|
|
{
|
|
HeadSpriteId = 0;
|
|
}
|
|
|
|
LoadHeadSprite();
|
|
}
|
|
}
|
|
|
|
public CharacterInfo(string file, string name = "", Gender gender = Gender.None, JobPrefab jobPrefab = null)
|
|
{
|
|
this.File = file;
|
|
|
|
headSpriteRange = new Vector2[2];
|
|
|
|
pickedItems = new List<ushort>();
|
|
|
|
//ID = -1;
|
|
|
|
XDocument doc = ToolBox.TryLoadXml(file);
|
|
if (doc == null) return;
|
|
|
|
if (ToolBox.GetAttributeBool(doc.Root, "genders", false))
|
|
{
|
|
if (gender == Gender.None)
|
|
{
|
|
float femaleRatio = ToolBox.GetAttributeFloat(doc.Root, "femaleratio", 0.5f);
|
|
this.gender = (Rand.Range(0.0f, 1.0f, false) < femaleRatio) ? Gender.Female : Gender.Male;
|
|
}
|
|
else
|
|
{
|
|
this.gender = gender;
|
|
}
|
|
}
|
|
|
|
headSpriteRange[0] = ToolBox.GetAttributeVector2(doc.Root, "headid", Vector2.Zero);
|
|
headSpriteRange[1] = headSpriteRange[0];
|
|
if (headSpriteRange[0] == Vector2.Zero)
|
|
{
|
|
headSpriteRange[0] = ToolBox.GetAttributeVector2(doc.Root, "maleheadid", Vector2.Zero);
|
|
headSpriteRange[1] = ToolBox.GetAttributeVector2(doc.Root, "femaleheadid", Vector2.Zero);
|
|
}
|
|
|
|
int genderIndex = (this.gender == Gender.Female) ? 1 : 0;
|
|
if (headSpriteRange[genderIndex] != Vector2.Zero)
|
|
{
|
|
HeadSpriteId = Rand.Range((int)headSpriteRange[genderIndex].X, (int)headSpriteRange[genderIndex].Y + 1);
|
|
}
|
|
|
|
this.Job = (jobPrefab == null) ? Job.Random() : new Job(jobPrefab);
|
|
|
|
if (!string.IsNullOrEmpty(name))
|
|
{
|
|
this.Name = name;
|
|
return;
|
|
}
|
|
|
|
if (doc.Root.Element("name") != null)
|
|
{
|
|
string firstNamePath = ToolBox.GetAttributeString(doc.Root.Element("name"), "firstname", "");
|
|
if (firstNamePath != "")
|
|
{
|
|
firstNamePath = firstNamePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
|
|
this.Name = ToolBox.GetRandomLine(firstNamePath);
|
|
}
|
|
|
|
string lastNamePath = ToolBox.GetAttributeString(doc.Root.Element("name"), "lastname", "");
|
|
if (lastNamePath != "")
|
|
{
|
|
lastNamePath = lastNamePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
|
|
if (this.Name != "") this.Name += " ";
|
|
this.Name += ToolBox.GetRandomLine(lastNamePath);
|
|
}
|
|
}
|
|
|
|
Salary = CalculateSalary();
|
|
}
|
|
|
|
private void LoadHeadSprite()
|
|
{
|
|
XDocument doc = ToolBox.TryLoadXml(File);
|
|
if (doc == null) return;
|
|
|
|
XElement ragdollElement = doc.Root.Element("ragdoll");
|
|
foreach (XElement limbElement in ragdollElement.Elements())
|
|
{
|
|
if (ToolBox.GetAttributeString(limbElement, "type", "").ToLower() != "head") continue;
|
|
|
|
XElement spriteElement = limbElement.Element("sprite");
|
|
|
|
string spritePath = spriteElement.Attribute("texture").Value;
|
|
|
|
spritePath = spritePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
|
|
spritePath = spritePath.Replace("[HEADID]", HeadSpriteId.ToString());
|
|
|
|
headSprite = new Sprite(spriteElement, "", spritePath);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public GUIFrame CreateInfoFrame(Rectangle rect)
|
|
{
|
|
GUIFrame frame = new GUIFrame(rect, Color.Transparent);
|
|
frame.Padding = new Vector4(10.0f,10.0f,10.0f,10.0f);
|
|
|
|
return CreateInfoFrame(frame);
|
|
}
|
|
|
|
public GUIFrame CreateInfoFrame(GUIFrame frame)
|
|
{
|
|
GUIImage image = new GUIImage(new Rectangle(0,0,30,30), HeadSprite, Alignment.TopLeft, frame);
|
|
|
|
int x = 0, y = 0;
|
|
new GUITextBlock(new Rectangle(x+80, y, 200, 20), Name, GUI.Style, frame);
|
|
y += 20;
|
|
|
|
if (Job!=null)
|
|
{
|
|
new GUITextBlock(new Rectangle(x+80, y, 200, 20), Job.Name, GUI.Style, frame);
|
|
y += 30;
|
|
|
|
var skills = Job.Skills;
|
|
skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
|
|
|
|
new GUITextBlock(new Rectangle(x, y, 200, 20), "Skills:", GUI.Style, frame);
|
|
y += 20;
|
|
foreach (Skill skill in skills)
|
|
{
|
|
Color textColor = Color.White * (0.5f + skill.Level/200.0f);
|
|
new GUITextBlock(new Rectangle(x+20, y, 200, 20), skill.Name, Color.Transparent, textColor, Alignment.Left, GUI.Style, frame);
|
|
new GUITextBlock(new Rectangle(x + 20, y, 200, 20), skill.Level.ToString(), Color.Transparent, textColor, Alignment.Right, GUI.Style, frame);
|
|
y += 20;
|
|
}
|
|
}
|
|
|
|
|
|
return frame;
|
|
}
|
|
|
|
public void UpdateCharacterItems()
|
|
{
|
|
pickedItems.Clear();
|
|
foreach (Item item in Character.Inventory.items)
|
|
{
|
|
if (item == null) continue;
|
|
pickedItems.Add(item.ID);
|
|
}
|
|
}
|
|
|
|
public CharacterInfo(XElement element)
|
|
{
|
|
Name = ToolBox.GetAttributeString(element, "name", "unnamed");
|
|
|
|
string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
|
|
gender = (genderStr == "m") ? Gender.Male : Gender.Female;
|
|
|
|
File = ToolBox.GetAttributeString(element, "file", "");
|
|
Salary = ToolBox.GetAttributeInt(element, "salary", 1000);
|
|
headSpriteId = ToolBox.GetAttributeInt(element, "headspriteid", 1);
|
|
StartItemsGiven = ToolBox.GetAttributeBool(element, "startitemsgiven", false);
|
|
|
|
pickedItems = new List<ushort>();
|
|
|
|
string pickedItemString = ToolBox.GetAttributeString(element, "items", "");
|
|
if (!string.IsNullOrEmpty(pickedItemString))
|
|
{
|
|
string[] itemIds = pickedItemString.Split(',');
|
|
foreach (string s in itemIds)
|
|
{
|
|
pickedItems.Add((ushort)int.Parse(s));
|
|
}
|
|
}
|
|
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
if (subElement.Name.ToString().ToLower() != "job") continue;
|
|
|
|
Job = new Job(subElement);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private int CalculateSalary()
|
|
{
|
|
if (Name == null || Job == null) return 0;
|
|
|
|
int salary = Math.Abs(Name.GetHashCode()) % 100;
|
|
|
|
foreach (Skill skill in Job.Skills)
|
|
{
|
|
salary += skill.Level * 10;
|
|
}
|
|
|
|
return salary;
|
|
}
|
|
|
|
public virtual XElement Save(XElement parentElement)
|
|
{
|
|
XElement charElement = new XElement("character");
|
|
|
|
charElement.Add(
|
|
new XAttribute("name", Name),
|
|
new XAttribute("file", File),
|
|
new XAttribute("gender", gender == Gender.Male ? "m" : "f"),
|
|
new XAttribute("salary", Salary),
|
|
new XAttribute("headspriteid", HeadSpriteId),
|
|
new XAttribute("startitemsgiven", StartItemsGiven));
|
|
|
|
if (Character != null && Character.Inventory != null)
|
|
{
|
|
UpdateCharacterItems();
|
|
}
|
|
|
|
if (pickedItems.Count > 0)
|
|
{
|
|
charElement.Add(new XAttribute("items", string.Join(",", pickedItems)));
|
|
}
|
|
|
|
Job.Save(charElement);
|
|
|
|
parentElement.Add(charElement);
|
|
return charElement;
|
|
}
|
|
}
|
|
}
|