Regalis
5871faa2dd
Added a few new console commands: disablehud, lockx & locky (disables submarine movement on the respective axis), followsub (toggles whether the camera moves with the subs)
2017-02-13 16:23:28 +02:00
Regalis
629df6aab3
HuskInfection unsubscribes from the OnDeath event when the infection is cured (-> cured characters don't turn into husks when they die)
2017-01-07 14:48:09 +02:00
Regalis
12b7290bad
Fixed Ragdoll.HeadInWater not being set to true if the character is inside a water-filled hull but the head is outside the sub, HUDProgressBars aren't created when a non-controlled character repairs something
2016-12-28 20:00:40 +02:00
Regalis
b01b38da68
Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
2016-12-15 21:42:15 +02:00
Regalis
12f98268b5
Increased character visibility range (how far monsters can see characters from), enemies manually steer towards their target if their steering path is finished or unreachable, mantis tweaking
2016-11-24 19:17:49 +02:00
juanjp600
d2c17274fe
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
Regalis
335bf00890
Entity removal fixes
2016-11-14 17:52:26 +02:00
Regalis
1dc08b3019
Added collider to humanhusk.xml, disabled the "zoom effect" when under pressure as a huskified human
2016-11-08 20:15:59 +02:00
Regalis
a32198ff80
v0.5.3.1
2016-11-04 16:27:53 +02:00
Regalis
eb2c51c2f1
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Regalis
182cfb3451
Removed unnecessary memLocalPos stuff
2016-10-25 20:20:23 +03:00
Regalis
07f8c966ab
Submarine position is synced using the same logic as the characters, AICharacter position syncing
2016-10-25 19:01:19 +03:00
Regalis
641e579e92
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
juanjp600
4caf00dd9d
Some extra checks to prevent character flinging
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New netcode will solve all of these problems the right way.
2016-10-11 19:40:35 -03:00
Regalis
f9017d3cf9
User-controlled monsters can damage structures from outside the sub
2016-10-11 21:11:06 +03:00
Regalis
ef9dce9a0d
- fixed exception in GetSubsToLeaveBehind if the round ends when none of the subs is at an exit
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- water surface is clamped above the bottom of the hull
- character names don't overlap with health bars
2016-10-09 18:20:32 +03:00
juanjp600
e1296e4a8e
Backported vsync changes from new-netcode, WIP hull visibility culling
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The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
juanjp600
4c7e8fe57d
Character name scale based on zoom
2016-09-30 15:45:09 -03:00
juanjp600
f6b82eb095
Some progress on flipping subs
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Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
juanjp600
e22d8adde5
Red name on enemy players
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To prevent confusion.
2016-09-27 20:06:02 -03:00
juanjp600
344947c3c4
Search and destroy mission
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Featuring ugly code
2016-09-26 22:09:06 -03:00
Regalis
790212a20b
Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00
Regalis
e91e0a4f9c
HUDProgressBars move with the subs
2016-09-26 16:26:52 +03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
96a61ab2ea
HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms
2016-09-20 19:36:58 +03:00
Regalis
5918e845ac
Progress bars that show the health of wall sections when welding/cutting
2016-09-20 18:40:30 +03:00
Regalis
9463b18993
Huskification bugfixes
2016-09-07 18:19:42 +03:00
juanjp600
52270e3a35
Hacked clients can't send chat messages from other characters anymore
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Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
2016-08-30 17:35:58 -03:00
Regalis
ca5ad3ece4
Added some husk chems to the subs, attack key is included in the default config, fixed character and wiring modes crashing the game
2016-08-29 21:23:35 +03:00
Regalis
9955856c0c
Tweaked the item interaction distance checks a bit:
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- using worldposition instead of simposition (an item outside the airlock can be close enough to pick up even if it's far away in physics sim coordinates)
- checking if the player is inside the interact trigger of the item
- better way of checking if the item is a ladder
2016-08-29 18:26:24 +03:00
juanjp600
d27cafffa9
Fixed access to items without PickDistance
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The ladder check is a horrible hack, but if you're horribly desynced then trying to interact with one will just kill you :)
2016-08-28 20:26:36 -03:00
juanjp600
73fc0cf724
More security checks
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This actually looks pretty bad, not gonna lie.
2016-08-28 19:54:31 -03:00
juanjp600
6e67c86fb6
Item interaction distance checks
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Another anti-hack measure, hopefully this stops them from wrecking the sub instantly
2016-08-28 18:35:38 -03:00
Regalis
2c5d272acd
- special death messages for husk infections
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- fixed husk infections not being removed from clients
- more accurate bleeding indicators
- humanoid standing anim tweaking
2016-08-28 20:22:45 +03:00
Regalis
e2885a912d
Husk infections, manually attacking when controlling a creature
2016-08-28 16:16:02 +03:00
Regalis
dc67eeebd4
Humans can be spawned through console in multiplayer
2016-08-23 14:19:50 +03:00
Regalis
d476ebdc8d
Fixed letting go of dragged character when entering/exiting the sub, fixed spawnitems not being visible in the job info window
2016-08-22 16:49:43 +03:00
Regalis
6c5452570e
More sanity checks to make sure clients aren't doing something they're not allowed to:
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- AICharacter, hull, structure and submarine updates from clients are ignored
- character updates from anyone else than the client controlling the character are ignored
- players can't pick/drop items from anyone else's inventory (unless the target is unconscious/stunned/cuffed)
- server has authority over reactor temperature
2016-08-16 17:56:33 +03:00
Regalis
aa2dbab579
PickItem networkevents include whether the item was selected instead of toggling selected/deselected, items can be picked when inside their trigger even if the position of the item isn't visible (i.e. ladders in Nehalennia can be climbed again)
2016-08-13 18:34:47 +03:00
Regalis
ab923c47e3
Error message if a character config file isn't found, Linux version tries to search for "Characterfolder" if "characterfolder" isn't found
2016-08-11 21:31:02 +03:00
Regalis
69933188d6
Ragdoll.SetPosition takes platforms into account if the character isn't ignoring platforms (i.e. forcing a character on top of a platform won't make it fall through it), reaching the top/bottom of a ladder won't make networkplayers fall off, server ignores position updates from dead/unconscious characters, smaller ResetRagdollDistance
2016-08-10 19:16:18 +03:00
Regalis
581a7d5d9f
Highlighted items glow in the dark, health bars are hidden when health is full, usernames and health bars are drawn at full brightness
2016-07-31 19:13:08 +03:00
Regalis
1a0451d0a8
- items can be equipped/unequipped by double clicking
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- items inside the respawn shuttle
- using the teleport method when moving a character into or out from a sub
- removing dropped items from the respawn shuttle when respawning
2016-07-29 22:25:48 +03:00
Regalis
4252f4b9d0
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
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- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
Regalis
357a853342
A bunch of fixes to syncing clients who join mid-round:
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- syncing items spawned/removed mid-round
- syncing characters spawned mid-round (through the console or by respawning)
- making sure that item IDs of the spawned characters match
- syncing wall damage
2016-07-25 18:48:48 +03:00
Regalis
a5111d33df
Tons of AI + pathfinding bugfixes:
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- waypoints are created between docked subs and removed when they undock
- fixed start waypoint being left out of steering paths
- NPCs won't close doors/hatches on themselves
- NPCs won't let go of ladders until their feet are above the lower edge of the hull
- fixed FindDivingGear "loops": need to find a suit -> need to get to a suit -> need a suit to get to the suit -> need to find a suit...
- fixed characters constantly turning from side to side in small rooms
- recursive function for finding the button which opens a door (so a button doesn't have to be connected straight to a door for an NPC to be able to open it)
- AIObjectiveGetItem keeps searching for more suitable items even if a path to a matching item has been found
2016-07-08 20:53:11 +03:00
Regalis
19915fc4e5
- server log and item lists in editor can be filtered
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- changes to item highlighting logic (easier in cramped subs)
- sub name/description boxes and selected items are reset when leaving the editor
2016-07-06 18:10:22 +03:00
Regalis
cd3ecd36e8
Merge branch 'multisub'
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Conflicts:
.gitignore
Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
Subsurface/Source/Items/Components/Holdable/RepairTool.cs
Subsurface_Solution.v12.suo
2016-07-04 17:42:31 +03:00
Regalis
34c6569313
Server can inflict impact damage on clients, character oxygen level syncing bugfix, hulls send a networkevent when oxygen level changes by >=5%, limb velocities aren't reset when receiving a network update
2016-06-29 17:26:26 +03:00
Regalis11
c9fd599276
Merge branch 'master' of https://bitbucket.org/Regalis11/barotrauma into multisub
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Conflicts:
Subsurface/Source/GUI/GUI.cs
2016-06-09 18:39:54 +03:00